FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/78qutN8Z"]
[Date "2025.02.01"]
[White "toxarelax"]
[Black "Vinnyy123"]
[Result "0-1"]
[GameId "78qutN8Z"]
[UTCDate "2025.02.01"]
[UTCTime "05:21:26"]
[WhiteElo "1584"]
[BlackElo "1461"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+42"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.76] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Qxc2?? { (Mate in 11 → 5.43) Lost forced checkmate sequence. Rxg8 was best. } { [%eval 5.43] } (6... Rxg8 7. Nxd2 Be4 8. Nxe4 h5 9. Qxh5 Rh8 10. Qxh8 g6 11. Qxf8) 7. Bxh7?? { (5.43 → Mate in 10) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #-10] } (7. Qxc2 Rxg8 8. Qxc7 Bf3 9. Nxf3 e5 10. Qxe5 Ba3 11. Nxa3 Rf8) 7... Rxh7?? { (Mate in 10 → 5.84) Lost forced checkmate sequence. Qxb2 was best. } { [%eval 5.84] } (7... Qxb2 8. Bxb2 Rxh7 9. Bxg7 Rxh2 10. Bxf8 Rxf2 11. Bxe7 Rxa2 12. Rxa2) 8. Qxc2 { [%eval 5.4] } 8... Rxh2 { [%eval 5.51] } 9. Qxc7 { [%eval 5.48] } 9... Rxf2 { [%eval 4.24] } 10. Qxa7?? { (4.24 → Mate in 7) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-7] } (10. Kxf2) 10... Rxa7 { [%eval #-7] } 11. Kxf2 { [%eval #-6] } 11... Rxa2 { [%eval #-6] } 12. Rxa2 { [%eval #-5] } 12... Na6 { [%eval #-5] } 13. Rxa6 { [%eval #-4] } 13... e6 { [%eval #-4] } 14. Rxe6 { [%eval #-3] } 14... g6 { [%eval #-3] } 15. Rxg6 { [%eval #-2] } 15... Bh6 { [%eval #-2] } 16. Rxh6 { [%eval #-1] } 16... Bc6 { [%eval #-1] } 17. Rxc6# { Game ends by variant rule. } 0-1
