- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/78n6SKvi"] [Date "2023.01.25"] [Round "-"] [White "learning_to_learn"] [Black "AYM123_AN_55"] [Result "1-0"] [GameId "78n6SKvi"] [UTCDate "2023.01.25"] [UTCTime "18:45:15"] [WhiteElo "1570"] [BlackElo "1550"] [WhiteRatingDiff "+55"] [BlackRatingDiff "-5"] [Variant "Standard"] [TimeControl "300+3"] [ECO "B32"] [Opening "Sicilian Defense: Flohr Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.36] } 1... c5 { [%eval 0.32] } 2. Nf3 { [%eval 0.0] } 2... Nc6 { [%eval 0.0] } 3. d4 { [%eval 0.33] } 3... cxd4 { [%eval 0.38] } 4. Nxd4 { [%eval 0.29] } 4... Qc7 { [%eval 0.56] } { B32 Sicilian Defense: Flohr Variation } 5. Nxc6 { [%eval 0.24] } 5... dxc6 { [%eval 0.25] } 6. Nc3 { [%eval -0.09] } 6... e6?! { (-0.09 → 0.55) Inaccuracy. e5 was best. } { [%eval 0.55] } (6... e5 7. Bd3 Bc5 8. O-O Ne7 9. Na4 Bd6 10. b3 O-O 11. Nb2) 7. Bd3 { [%eval 0.09] } 7... b5?! { (0.09 → 0.67) Inaccuracy. e5 was best. } { [%eval 0.67] } (7... e5 8. O-O Bc5 9. Na4 Bd6 10. b3 Nf6 11. Nb2 O-O 12. a4) 8. a3 { [%eval 0.49] } 8... Bb7 { [%eval 0.59] } 9. Be3 { [%eval 0.27] } 9... Nf6 { [%eval 0.44] } 10. f3?! { (0.44 → -0.29) Inaccuracy. f4 was best. } { [%eval -0.29] } (10. f4) 10... Bd6 { [%eval 0.1] } 11. g3 { [%eval -0.36] } 11... a6 { [%eval -0.34] } 12. f4?! { (-0.34 → -1.29) Inaccuracy. Qd2 was best. } { [%eval -1.29] } (12. Qd2) 12... Be7?! { (-1.29 → -0.27) Inaccuracy. c5 was best. } { [%eval -0.27] } (12... c5) 13. e5 { [%eval -0.24] } 13... Nd5 { [%eval 0.0] } 14. Nxd5 { [%eval -0.16] } 14... exd5 { [%eval 0.14] } 15. Qg4 { [%eval 0.02] } 15... O-O { [%eval 0.0] } 16. O-O-O { [%eval 0.0] } 16... c5 { [%eval 0.0] } 17. Bd2? { (0.00 → -1.11) Mistake. Rhe1 was best. } { [%eval -1.11] } (17. Rhe1 d4 18. Bd2 c4 19. Bxh7+ Kxh7 20. f5 f6 21. Bf4 Qc5 22. Bh6 gxh6 23. Qg6+ Kh8) 17... c4 { [%eval -0.93] } 18. Be2? { (-0.93 → -2.42) Mistake. Bxh7+ was best. } { [%eval -2.42] } (18. Bxh7+ Kxh7) 18... d4 { [%eval -2.65] } 19. Rhe1 { [%eval -3.26] } 19... Rad8?? { (-3.26 → -0.57) Blunder. c3 was best. } { [%eval -0.57] } (19... c3 20. Kb1 cxd2 21. Rxd2 f5 22. Qh3 b4 23. a4 b3 24. cxb3 Qb6 25. Bc4+ Kh8 26. Red1) 20. Bf3?? { (-0.57 → -3.73) Blunder. f5 was best. } { [%eval -3.73] } (20. f5) 20... f5?? { (-3.73 → 0.41) Blunder. c3 was best. } { [%eval 0.41] } (20... c3 21. Bxb7 cxd2+ 22. Rxd2 Qxb7 23. Rd3 b4 24. a4 Qc6 25. b3 f6 26. exf6 Bxf6 27. Qe6+) 21. exf6 { [%eval 0.49] } 21... Bxf6 { [%eval 0.39] } 22. Bxb7 { [%eval 0.0] } 22... Qxb7 { [%eval 0.0] } 23. Qe6+ { [%eval 0.0] } 23... Kh8 { [%eval 0.21] } 24. Bb4 { [%eval 0.25] } 24... Rg8 { [%eval 0.07] } 25. g4 { [%eval 0.09] } 25... h6?? { (0.09 → 4.88) Blunder. Bh4 was best. } { [%eval 4.88] } (25... Bh4 26. Re5) 26. Qf5?? { (4.88 → 0.00) Blunder. g5 was best. } { [%eval 0.0] } (26. g5 Qc7 27. gxf6 Qxf4+ 28. Kb1 Qxf6 29. Qxf6 gxf6 30. Be7 Rde8 31. Bxf6+ Kh7 32. Bxd4 Rxe1) 26... Qc7?? { (0.00 → 3.75) Blunder. Rd5 was best. } { [%eval 3.75] } (26... Rd5) 27. g5 { [%eval 4.59] } 27... hxg5?? { (4.59 → Mate in 1) Checkmate is now unavoidable. a5 was best. } { [%eval #1] } (27... a5 28. Bc5 Qc8 29. Re6 Rge8 30. Rxf6 d3 31. cxd3 hxg5 32. Qxg5 Kg8 33. Rg1 Rd7 34. Rg6) 28. fxg5?? { (Mate in 1 → 5.38) Lost forced checkmate sequence. Qh3# was best. } { [%eval 5.38] } (28. Qh3#) 28... a5?? { (5.38 → Mate in 1) Checkmate is now unavoidable. Qd7 was best. } { [%eval #1] } (28... Qd7 29. Qf4 Bxg5 30. Qxg5 Rge8 31. Be7 Rc8 32. Qh4+ Kg8 33. Rxd4 Qf5 34. Kb1 c3 35. b4) 29. Qh3# { White wins by checkmate. } 1-0