- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/78ZmA0Rz"] [Date "2025.03.10"] [Round "-"] [White "HarryPotterMarseille"] [Black "POV123"] [Result "1-0"] [GameId "78ZmA0Rz"] [UTCDate "2025.03.10"] [UTCTime "18:03:51"] [WhiteElo "1044"] [BlackElo "1324"] [WhiteRatingDiff "+61"] [BlackRatingDiff "-15"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... Nxa6 { [%eval #13] } 3. Qh5?? { (Mate in 13 → 0.44) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.44] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. a4 Bxc2 6. Na3 Bxa4 7. b3 Bxb3) 3... Nb4?? { (0.44 → Mate in 15) Checkmate is now unavoidable. Bh3 was best. } { [%eval #15] } (3... Bh3 4. Qxh3 Nb8 5. Qxh7 Rxh7 6. h3 Rxh3 7. Rxh3 Nd7 8. b3 f6 9. Ba3) 4. Qxf7 { [%eval #15] } 4... Nxa2 { [%eval #13] } 5. Qxf8?? { (Mate in 13 → -1.82) Lost forced checkmate sequence. Rxa2 was best. } { [%eval -1.82] } (5. Rxa2 Kxf7 6. Rxa7 Rxa7 7. g4 Bxg4 8. Kd1 Bxd1 9. b3 Bxc2 10. Nc3 Bxb3) 5... Nxc1?? { (-1.82 → Mate in 11) Checkmate is now unavoidable. Kxf8 was best. } { [%eval #11] } (5... Kxf8) 6. Qxe7 { [%eval #13] } 6... Qxe7 { [%eval #12] } 7. Rxa7 { [%eval #12] } 7... Qxe3 { [%eval #10] } 8. Rxb7?? { (Mate in 10 → Mate in 14) Lost forced checkmate sequence. fxe3 was best. } { [%eval #-14] } (8. fxe3 Rxa7 9. g4 Bxg4 10. Kd1 Bxd1 11. h4 Bxc2 12. Rh3 Bxb1 13. e4 Bxe4) 8... Qxd2?? { (Mate in 14 → Mate in 9) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #9] } (8... Qxe1 9. Rxc7 Qxd2 10. Rxg7 Qxf2 11. Rxg8 Qxg2 12. Rxe8 Rxe8 13. Ne2 Qxe2 14. Rxc1) 9. Rxc7?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Kxd2 was best. } { [%eval #-10] } (9. Kxd2 Bxb7 10. Kxc1 Bxg2 11. Nc3 Bxh1 12. Na4 Rxa4 13. h4 Rxh4 14. Nf3 Bxf3) 9... Qxc2?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #9] } (9... Qxf2 10. Rxg7 Qxg2 11. Rxg8 Qxg1 12. Rxh8 Qxh2 13. Rxe8 Qxh1 14. Rxc8 Qxe1 15. Rxa8) 10. Rxc8 { [%eval #9] } 10... Qxf2 { [%eval #8] } 11. Rxe8?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-8] } (11. Kxf2 Rxc8 12. b3 Nxb3 13. Nc3 Rxc3 14. Ke3 Rxe3 15. Ne2 Rxe2 16. Rb1 Rxg2) 11... Qxg1?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #7] } (11... Qxg2 12. Rxa8 Qxh2 13. Rxh2 Nh6 14. Rxh6 gxh6 15. Rxh8 Na2 16. Rxh7 Nc3 17. Rxh6) 12. Rxg8?? { (Mate in 7 → 2.04) Lost forced checkmate sequence. Rxg1 was best. } { [%eval 2.04] } (12. Rxg1 Rxe8 13. Ke2 Rxe2 14. Rxc1 Rxg2 15. Nd2 Rxd2 16. Rg1 Rxb2 17. Rxg7 Rxh2) 12... Qxe1 { [%eval 2.59] } 13. Rxg7?? { (2.59 → -1.92) Blunder. Rxh8 was best. } { [%eval -1.92] } (13. Rxh8) 13... Qxh1 { [%eval -1.89] } 14. Rxh7 { [%eval -1.38] } 14... Qxh2?? { (-1.38 → Mate in 4) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #4] } (14... Qxg2 15. Rxh8) 15. Rxh8 { [%eval #4] } 15... Qxg2 { [%eval #3] } 16. Rxa8 { [%eval #3] } 16... Qxb2 { [%eval #2] } 17. Ra2 { [%eval #2] } 17... Qxb1 { [%eval #1] } 18. Rb2 { [%eval #1] } 18... Qxb2# { Game ends by variant rule. } 1-0