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[Event "casual rapid game"] [Site "https://lichess.org/73cSmHoG"] [Date "2026.05.10"] [Round "-"] [White "lichess AI level 6"] [Black "fragmentchip"] [Result "1/2-1/2"] [GameId "73cSmHoG"] [UTCDate "2026.05.10"] [UTCTime "01:33:12"] [WhiteElo "?"] [BlackElo "1799"] [Variant "Standard"] [TimeControl "600+3"] [ECO "C45"] [Opening "Scotch Game: Schmidt Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. d4 { [%eval 0.07] } 3... exd4 { [%eval 0.04] } 4. Nxd4 { [%eval 0.06] } 4... Nf6 { [%eval 0.1] } { C45 Scotch Game: Schmidt Variation } 5. Nc3 { [%eval 0.06] } 5... Bb4 { [%eval 0.06] } 6. Qd3 { [%eval -0.45] } 6... O-O { [%eval -0.13] } 7. Be2 { [%eval -0.67] } 7... Re8 { [%eval -0.52] } 8. O-O { [%eval -0.81] } 8... Bxc3 { [%eval -0.83] } 9. Nxc6 { [%eval -0.97] } 9... bxc6?! { (-0.97 → -0.32) Inaccuracy. dxc6 was best. } { [%eval -0.32] } (9... dxc6 10. Qxc3 Nxe4 11. Qf3 Nd2 12. Bxd2 Qxd2 13. Bc4 Be6 14. Bxe6 Rxe6 15. Qb3) 10. Qxc3 { [%eval -0.3] } 10... Nxe4 { [%eval -0.33] } 11. Qa3 { [%eval -0.45] } 11... d5 { [%eval -0.37] } 12. c4 { [%eval -0.89] } 12... Qf6 { [%eval -0.93] } 13. Qf3 { [%eval -0.89] } 13... Qxf3?! { (-0.89 → -0.19) Inaccuracy. Ba6 was best. } { [%eval -0.19] } (13... Ba6 14. Re1 dxc4 15. Qxf6 Nxf6 16. Be3 Nd5 17. Bc5 Nf4 18. Bf1 Nd3 19. Rxe8+) 14. Bxf3 { [%eval -0.22] } 14... Ba6 { [%eval -0.12] } 15. Rd1?! { (-0.12 → -0.72) Inaccuracy. Be3 was best. } { [%eval -0.72] } (15. Be3 Rad8 16. b3 d4 17. Bxe4 Rxe4 18. Bd2 Bc8 19. Rae1 Rxe1 20. Rxe1 Bf5) 15... Bxc4 { [%eval -0.69] } 16. Be3 { [%eval -0.69] } 16... a5 { [%eval -0.69] } 17. b3 { [%eval -0.68] } 17... Bb5?! { (-0.68 → -0.13) Inaccuracy. Ba6 was best. } { [%eval -0.13] } (17... Ba6 18. Rac1 Bb7 19. Rd4 c5 20. Rdd1 d4 21. Bd2 a4 22. Bxe4 Rxe4 23. Rxc5) 18. a4 { [%eval -0.25] } 18... Ba6 { [%eval -0.2] } 19. h4?! { (-0.20 → -0.79) Inaccuracy. Rac1 was best. } { [%eval -0.79] } (19. Rac1 Bb7 20. Bf4 Nd6 21. Bxd5 cxd5 22. Rxc7 Ne4 23. f3 Bc8 24. fxe4 Rxe4) 19... h6 { [%eval -0.45] } 20. Bf4? { (-0.45 → -1.70) Mistake. Rac1 was best. } { [%eval -1.7] } (20. Rac1 Bb7 21. Bxe4 Rxe4 22. Rd4 Rae8 23. h5 Rxd4 24. Bxd4 Re2 25. Bc3 Ra2) 20... Rab8? { (-1.70 → -0.17) Mistake. Nc5 was best. } { [%eval -0.17] } (20... Nc5 21. Rab1 Be2 22. Bxe2 Rxe2 23. Bxc7 Ne6 24. Bg3 Kf8 25. Rbc1 Ra6 26. Rd3) 21. Rac1 { [%eval -0.4] } 21... Rxb3 { [%eval -0.25] } 22. Re1 { [%eval -0.58] } 22... Rb4 { [%eval -0.45] } 23. Rxc6 { [%eval -0.45] } 23... Bc4 { [%eval -0.14] } 24. Bxc7 { [%eval -0.55] } 24... Rxa4 { [%eval -0.73] } 25. Bxe4 { [%eval -0.86] } 25... Rxe4?! { (-0.86 → 0.00) Inaccuracy. dxe4 was best. } { [%eval 0.0] } (25... dxe4 26. Rc5 Ra8 27. Rxe4 Ra1+ 28. Kh2 Be6 29. Re2 Ra7 30. Bb6 Ra6 31. Bc7) 26. Rxe4 { [%eval 0.0] } 26... dxe4 { [%eval 0.0] } 27. Bxa5 { [%eval -0.09] } 27... Bb5 { [%eval 0.0] } 28. Rc8+ { [%eval 0.0] } 28... Kh7 { [%eval 0.13] } 29. Bc3 { [%eval -0.09] } 29... Rc4 { [%eval 0.0] } 30. Rxc4 { [%eval 0.0] } 30... Bxc4 { [%eval 0.0] } 31. Bd4 { [%eval 0.0] } 31... Be6 { [%eval 0.0] } 32. g3 { [%eval -0.14] } 32... f5 { [%eval -0.04] } 33. Bc5 { [%eval 0.0] } 33... Bf7 { [%eval 0.0] } 34. Bb4 { [%eval -0.04] } 34... Bh5 { [%eval -0.02] } 35. Bc3 { [%eval -0.24] } 35... Bf3 { [%eval 0.0] } 36. Bb2 { [%eval 0.0] } 36... g5 { [%eval 0.0] } 37. Be5 { [%eval 0.0] } 37... gxh4 { [%eval 0.0] } 38. Kh2 { [%eval 0.0] } 38... Kg6 { [%eval 0.0] } 39. gxh4 { [%eval 0.0] } 39... Kh5 { [%eval 0.0] } 40. Bg7 { [%eval 0.0] } 40... Kxh4 { [%eval 0.0] } 41. Bxh6 { [%eval 0.0] } 41... Be2 { [%eval 0.0] } 42. Kg2 { [%eval 0.0] } 42... Bf3+ { [%eval 0.0] } 43. Kh2 { [%eval 0.0] } 43... Kg4 { [%eval 0.0] } 44. Kg1 { [%eval 0.0] } 44... Bd1 { [%eval 0.0] } 45. Bd2 { [%eval 0.0] } 45... Kf3 { [%eval 0.0] } 46. Bb4 { [%eval 0.0] } 46... e3 { [%eval 0.0] } 47. fxe3 { [%eval 0.0] } 47... Kxe3 { [%eval 0.0] } 48. Bc3 { [%eval 0.0] } 48... f4 { [%eval 0.0] } 49. Ba5 { [%eval 0.0] } 49... f3 { [%eval 0.0] } 50. Kh1 { [%eval 0.0] } 50... f2 { [%eval 0.0] } 51. Bb6+ { [%eval 0.0] } 51... Ke2 { [%eval 0.0] } 52. Bxf2 { [%eval 0.0] } 52... Kxf2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2