FEN
[Event "Chessiland Antichess Arena Arena"]
[Site "https://lichess.org/70PiofXt"]
[Date "2024.11.23"]
[Round "-"]
[White "Ivange"]
[Black "Emily2024"]
[Result "0-1"]
[GameId "70PiofXt"]
[UTCDate "2024.11.23"]
[UTCTime "12:40:01"]
[WhiteElo "1557"]
[BlackElo "940"]
[WhiteRatingDiff "-47"]
[BlackRatingDiff "+42"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxf2 6. Bxf7) 2. Ba6?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Bxf2 6. Qxh7 Rxh7) 2... bxa6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. b4 Nxb4 4. Qh5 Nxa2 5. Rxa2 Qh4 6. Rxa7 Rxa7 7. Qxh7) 3. d3?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxf7 Bxf2 7. Qxh7 Rxh7 8. e5 Bxg1) 3... Ba3 { [%eval #-14] } 4. bxa3 { [%eval #-13] } 4... d6?? { (Mate in 13 → 2.35) Lost forced checkmate sequence. Qg5 was best. } { [%eval 2.35] } (4... Qg5 5. Bxg5 Kd8 6. Bxd8 Nc6 7. Bxc7 Ne5 8. Bxe5 a5 9. Bxg7 Ne7 10. Bxh8) 5. Bh6 { [%eval 2.53] } 5... gxh6 { [%eval 2.4] } 6. e5 { [%eval 2.84] } 6... dxe5 { [%eval 2.98] } 7. d4? { (2.98 → 1.36) Mistake. Ke2 was best. } { [%eval 1.36] } (7. Ke2 Qxd3) 7... exd4 { [%eval 1.23] } 8. Qxd4 { [%eval 0.84] } 8... Qxd4 { [%eval 1.8] } 9. Nc3?! { (1.80 → 1.13) Inaccuracy. Nh3 was best. } { [%eval 1.13] } (9. Nh3 Qxf2 10. Kxf2 Kd7 11. Nc3 Kc6 12. Ke3 a5 13. Nb5 Kxb5 14. Rad1 Kc6) 9... Qxf2?! { (1.13 → 2.28) Inaccuracy. Qxc3 was best. } { [%eval 2.28] } (9... Qxc3 10. Ke2 Qxc2 11. Nh3 Qxe2 12. Rhc1 Qxf2 13. Rxc7 Qxg2 14. Rxc8 Qxa2 15. Rxa2) 10. Kxf2 { [%eval 2.46] } 10... e5?? { (2.46 → Mate in 10) Checkmate is now unavoidable. Kd7 was best. } { [%eval #10] } (10... Kd7 11. a4) 11. g3?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. g4 was best. } { [%eval #-15] } (11. g4 Bxg4 12. Nb5 axb5 13. Rd1 Bxd1 14. Nh3 Bxc2 15. Rb1 Bxb1 16. Ke3 Bxa2) 11... Bh3 { [%eval #-15] } 12. Nxh3 { [%eval #-15] } 12... Ne7?? { (Mate in 15 → Mate in 9) Lost forced checkmate sequence. e4 was best. } { [%eval #9] } (12... e4 13. Nxe4 c5 14. Nxc5 Nc6 15. Nxa6 Rd8 16. Nb8 Rxb8 17. Ng5 hxg5 18. h4) 13. Nf4?? { (Mate in 9 → -2.33) Lost forced checkmate sequence. Nd5 was best. } { [%eval -2.33] } (13. Nd5 Nxd5 14. Ke3 Nxe3 15. Rae1 Nxc2 16. Rxe5 Nxa3 17. Rxe8 Rxe8 18. Re1 Rxe1) 13... exf4 { [%eval -2.26] } 14. gxf4 { [%eval -2.12] } 14... Nd5 { [%eval -2.53] } 15. Nxd5 { [%eval -2.58] } 15... Nc6?? { (-2.58 → -0.56) Blunder. Ke7 was best. } { [%eval -0.56] } (15... Ke7 16. Nxc7) 16. Nxc7 { [%eval -0.75] } 16... Nb4?? { (-0.75 → 8.71) Blunder. Kd8 was best. } { [%eval 8.71] } (16... Kd8 17. Nxa6) 17. Nxa6?? { (8.71 → Mate in 8) Checkmate is now unavoidable. Nxa8 was best. } { [%eval #-8] } (17. Nxa8 Nxa2 18. Rxa2 Kf8 19. Kf3 Ke8 20. c4 Rf8 21. Kf2 Kd8 22. Nc7 Kxc7) 17... Nxc2?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Nxa2 was best. } { [%eval #7] } (17... Nxa2 18. Rxa2 Rb8 19. Nxb8 Kd7 20. Nxd7 Rf8 21. Nxf8 f6 22. Nxh7 a5 23. Nxf6) 18. Nb8 { [%eval #7] } 18... Rxb8 { [%eval #6] } 19. Rhe1?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Rac1 was best. } { [%eval 0.0] } (19. Rac1 Nxa3 20. Rc8 Rxc8 21. Rc1 Rxc1 22. Kf1 Rxf1 23. h3 Rxf4 24. h4 Rxh4#) 19... Nxe1 { [%eval -0.3] } 20. Rxe1?? { (-0.30 → Mate in 6) Checkmate is now unavoidable. Kxe1 was best. } { [%eval #-6] } (20. Kxe1 Rb1) 20... Rb4?? { (Mate in 6 → 0.29) Lost forced checkmate sequence. Ke7 was best. } { [%eval 0.29] } (20... Ke7 21. Rxe7 a5 22. Rxf7 Rhg8 23. Rxh7 a4 24. Rxh6 Rb6 25. Rxb6 Rg1 26. Kxg1#) 21. Rxe8 { [%eval 0.66] } 21... Rxe8 { [%eval 2.31] } 22. axb4 { [%eval 1.46] } 22... Re2 { [%eval 1.17] } 23. Kxe2 { [%eval 1.05] } 23... a5 { [%eval 1.37] } 24. bxa5 { [%eval 1.44] } 24... f5 { [%eval 1.51] } 25. Ke3 { [%eval 1.28] } 25... h5 { [%eval 0.98] } 26. Ke4? { (0.98 → -0.46) Mistake. a6 was best. } { [%eval -0.46] } (26. a6 h4) 26... fxe4 { [%eval 0.0] } 27. a6 { [%eval 0.0] } 27... h4 { [%eval -0.08] } 28. f5?! { (-0.08 → -0.76) Inaccuracy. h3 was best. } { [%eval -0.76] } (28. h3 e3) 28... e3 { [%eval -0.38] } 29. a7 { [%eval -0.59] } 29... e2 { [%eval 0.07] } 30. a8=Q?? { (0.07 → Mate in 9) Checkmate is now unavoidable. f6 was best. } { [%eval #-9] } (30. f6 h3) 30... e1=K?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. e1=B was best. } { [%eval 0.0] } (30... e1=B 31. a4 Ba5 32. Qxa5 h3 33. Qd5 h5 34. f6 h4 35. Qg2 hxg2 36. f7) 31. f6?? { (0.00 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #-13] } (31. a4 Ke2 32. Qc8 Ke3 33. a5 Kf4 34. Qa6 Kxf5 35. Qe6 Kxe6 36. a6 Kf6) 31... Ke2 { [%eval -2.81] } 32. f7?? { (-2.81 → Mate in 3) Checkmate is now unavoidable. Qb8 was best. } { [%eval #-3] } (32. Qb8 h3) 32... Kf3 { [%eval #-3] } 33. Qxf3 { [%eval #-2] } 33... h3 { [%eval #-2] } 34. Qxh3 { [%eval #-1] } 34... h5 { [%eval #-1] } 35. Qxh5# { Game ends by variant rule. } 0-1