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[Event "rated variant:antichess game"] [Site "https://lichess.org/70CYTCJ3"] [Date "2026.03.16"] [Round "-"] [White "XOCOP"] [Black "Ishan_Pandita"] [Result "1-0"] [GameId "70CYTCJ3"] [UTCDate "2026.03.16"] [UTCTime "11:01:09"] [WhiteElo "1073"] [BlackElo "1042"] [WhiteRatingDiff "+34"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nh6?? { (Mate in 15 → 0.98) Lost forced checkmate sequence. e5 was best. } { [%eval 0.98] } (1... e5 2. dxe5 Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. Bxh6 { [%eval 1.47] } 2... gxh6 { [%eval 1.82] } 3. e4?? { (1.82 → Mate in 15) Checkmate is now unavoidable. d5 was best. } { [%eval #-15] } (3. d5 h5) 3... c5?? { (Mate in 15 → -2.35) Lost forced checkmate sequence. e5 was best. } { [%eval -2.35] } (3... e5 4. dxe5 b5 5. Bxb5 Qg5 6. Bxd7 Qxg2 7. Bxe8 Qxe4 8. Bxf7 Qxe1 9. Qxe1) 4. dxc5 { [%eval -2.0] } 4... Qb6?? { (-2.00 → 6.70) Blunder. b5 was best. } { [%eval 6.7] } (4... b5 5. cxb6 Qxb6 6. Qxd7 Qxb2 7. Qxc8 Qxa1 8. Qxb8 Qxa2 9. Qxa8 Qxc2 10. Qxe8) 5. Qxd7?? { (6.70 → -0.74) Blunder. cxb6 was best. } { [%eval -0.74] } (5. cxb6 axb6) 5... Kxd7?? { (-0.74 → Mate in 13) Checkmate is now unavoidable. Qxc5 was best. } { [%eval #13] } (5... Qxc5 6. Qxe8 Qxc2 7. Qxc8 Qxe4 8. Qxb7 Qxe1 9. Qxa7 Qxf1 10. Qxb8 Qxg2 11. Qxf8) 6. cxb6 { [%eval #13] } 6... axb6 { [%eval #19] } 7. Ba6 { [%eval #19] } 7... Rxa6 { [%eval 9.37] } 8. Na3? { (9.37 → 4.79) Mistake. Nh3 was best. } { [%eval 4.79] } (8. Nh3) 8... Rxa3 { [%eval 4.56] } 9. bxa3 { [%eval 3.69] } 9... f5?? { (3.69 → 8.76) Blunder. Na6 was best. } { [%eval 8.76] } (9... Na6 10. Nf3 f6 11. Nh4 Nb8 12. Kd2 Nc6 13. e5 fxe5 14. Kc3 Nd4 15. Kxd4) 10. exf5 { [%eval 12.23] } 10... e6 { [%eval 10.39] } 11. fxe6 { [%eval 8.05] } 11... Kxe6? { (8.05 → Mate in 9) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #9] } (11... Bxa3) 12. Rd1 { [%eval #9] } 12... Bxa3 { [%eval #8] } 13. Rd7?? { (Mate in 8 → 2.02) Lost forced checkmate sequence. Rd8 was best. } { [%eval 2.02] } (13. Rd8 Rxd8 14. Kd1 Rxd1 15. Ne2 Rxh1 16. h4 Rxh4 17. g4 Rxg4 18. Nf4 Rxf4) 13... Kxd7?? { (2.02 → 5.90) Blunder. Nxd7 was best. } { [%eval 5.9] } (13... Nxd7 14. Nh3) 14. Nf3 { [%eval 4.87] } 14... h5?? { (4.87 → Mate in 7) Checkmate is now unavoidable. Na6 was best. } { [%eval #7] } (14... Na6 15. Ke2 Bc1 16. Rxc1 Nc7 17. Nh4 b5 18. g3 Rd8 19. Kd3 b4 20. f4) 15. Ke2?! { (Mate in 7 → 11.15) Lost forced checkmate sequence. g4 was best. } { [%eval 11.15] } (15. g4 hxg4 16. Rg1 gxf3 17. Rg6 hxg6 18. h4 Rxh4 19. c4 Rxc4 20. Ke2 fxe2) 15... h4 { [%eval 8.21] } 16. Nxh4 { [%eval 5.86] } 16... h6?? { (5.86 → Mate in 8) Checkmate is now unavoidable. Bc1 was best. } { [%eval #8] } (16... Bc1 17. Rxc1) 17. Rc1 { [%eval #8] } 17... Bxc1 { [%eval #7] } 18. Kd2?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. f4 was best. } { [%eval 0.0] } (18. f4 Bxf4 19. a4 Bxh2 20. g3 Bxg3 21. Kf1 Bxh4 22. Ke1 Bxe1 23. c3 Bxc3) 18... Bxd2 { [%eval 0.0] } 19. f3?? { (0.00 → -3.00) Blunder. f4 was best. } { [%eval -3.0] } (19. f4 Bxf4 20. c4 Bxh2 21. g3 Bxg3 22. a4 Bxh4 23. a5 bxa5 24. c5 b5) 19... Nc6?? { (-3.00 → Mate in 6) Checkmate is now unavoidable. Bc3 was best. } { [%eval #6] } (19... Bc3 20. g3 Na6 21. Ng2 Rd8 22. h3 Be1 23. Nxe1 h5 24. Nd3 Nc5 25. Nxc5) 20. f4 { [%eval #6] } 20... Bxf4 { [%eval #5] } 21. g3?? { (Mate in 5 → -2.55) Lost forced checkmate sequence. c4 was best. } { [%eval -2.55] } (21. c4 Bxh2 22. g3 Bxg3 23. a4 Bxh4 24. c5 bxc5 25. a5 Nxa5#) 21... Bxg3 { [%eval -2.46] } 22. hxg3 { [%eval -3.36] } 22... b5?? { (-3.36 → -0.07) Blunder. Ke6 was best. } { [%eval -0.07] } (22... Ke6 23. Nf5) 23. a4?? { (-0.07 → -4.40) Blunder. g4 was best. } { [%eval -4.4] } (23. g4 Ne7 24. c4 bxc4 25. g5 hxg5 26. a4 gxh4 27. a5 b5 28. axb6 Kc7) 23... bxa4 { [%eval -3.71] } 24. g4 { [%eval -3.93] } 24... Re8 { [%eval -4.33] } 25. g5 { [%eval -3.3] } 25... hxg5 { [%eval -3.65] } 26. c3?? { (-3.65 → Mate in 21) Checkmate is now unavoidable. Nf5 was best. } { [%eval #-21] } (26. Nf5 Re3) 26... gxh4 { [%eval #-22] } 27. c4 { [%eval #-21] } 27... b5 { [%eval #-23] } 28. cxb5 { [%eval #-20] } 28... Ke6?? { (Mate in 20 → -0.29) Lost forced checkmate sequence. Na7 was best. } { [%eval -0.29] } (28... Na7 29. b6 Re5 30. bxa7 h3 31. a8=K Bb7 32. Kxb7 Kc6 33. Kxc6 Rb5 34. Kxb5) 29. bxc6 { [%eval -0.12] } 29... Bb7 { [%eval 0.0] } 30. cxb7 { [%eval 0.0] } 30... Ra8 { [%eval 0.0] } 31. bxa8=B { [%eval 0.0] } 31... Kd5?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Kf7 was best. } { [%eval #3] } (31... Kf7 32. Bd5 h3 33. Bxf7 a3 34. Bd5 h2 35. Ba2 h1=K 36. Bb1 Kg2 37. Ba2) 32. Bxd5 { [%eval #3] } 32... a3 { [%eval #2] } 33. Be4 { [%eval #2] } 33... h3 { [%eval #1] } 34. Bg2 { [%eval #1] } 34... hxg2# { Game ends by variant rule. } 1-0