- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/6z02bJ64"] [Date "2025.03.14"] [Round "-"] [White "howtobeadummy"] [Black "python_xx"] [Result "1/2-1/2"] [GameId "6z02bJ64"] [UTCDate "2025.03.14"] [UTCTime "16:49:23"] [WhiteElo "1510"] [BlackElo "1502"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "300+0"] [ECO "C25"] [Opening "Vienna Gambit, with Max Lange Defense: Knight Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Nc3 { [%eval 0.08] } 2... Nc6 { [%eval 0.07] } 3. f4?! { (0.07 → -0.53) Inaccuracy. Nge2 was best. } { [%eval -0.53] } (3. Nge2 Nf6 4. d4 exd4 5. Nxd4 Bb4 6. Nxc6 bxc6 7. Bd3 O-O) 3... exf4 { [%eval -0.29] } 4. Nf3 { [%eval -0.34] } { C25 Vienna Gambit, with Max Lange Defense: Knight Variation } 4... Bb4 { [%eval 0.05] } 5. Be2 { [%eval 0.1] } 5... Bxc3 { [%eval 0.36] } 6. bxc3 { [%eval 0.29] } 6... Nf6 { [%eval 0.45] } 7. d3 { [%eval 0.5] } 7... O-O { [%eval 0.65] } 8. O-O { [%eval 0.48] } 8... Re8?! { (0.48 → 1.33) Inaccuracy. Ne7 was best. } { [%eval 1.33] } (8... Ne7) 9. Bxf4 { [%eval 1.3] } 9... d6 { [%eval 1.68] } 10. Bg5 { [%eval 1.51] } 10... Bg4?! { (1.51 → 2.42) Inaccuracy. h6 was best. } { [%eval 2.42] } (10... h6) 11. d4? { (2.42 → 1.13) Mistake. Nd4 was best. } { [%eval 1.13] } (11. Nd4 Bc8 12. Qe1 Ne5 13. Qg3 Kh8 14. Qh4 Ng6 15. Bxf6 Nxh4 16. Bxd8 Rxd8) 11... Qd7? { (1.13 → 2.81) Mistake. h6 was best. } { [%eval 2.81] } (11... h6 12. Bxf6 Qxf6 13. Bd3 Qg6 14. Qd2 Ne7 15. Qf2 Qh5 16. Nh4 Rf8 17. h3) 12. Bxf6 { [%eval 2.86] } 12... gxf6 { [%eval 2.86] } 13. d5 { [%eval 2.5] } 13... Ne5?? { (2.50 → 5.70) Blunder. Nb8 was best. } { [%eval 5.7] } (13... Nb8 14. Nd4) 14. Nxe5 { [%eval 5.66] } 14... fxe5 { [%eval 5.86] } 15. Bxg4 { [%eval 5.83] } 15... Qe7 { [%eval 5.83] } 16. Bf5 { [%eval 5.81] } 16... Kh8 { [%eval 5.86] } 17. Qh5 { [%eval 5.67] } 17... f6 { [%eval 5.7] } 18. Rf3 { [%eval 5.35] } 18... Rg8 { [%eval 5.33] } 19. Rh3 { [%eval 5.35] } 19... Rg7 { [%eval 5.34] } 20. Rf1 { [%eval 5.34] } 20... Rf8 { [%eval 5.41] } 21. Rff3 { [%eval 6.04] } 21... Rff7 { [%eval 5.35] } 22. Rfg3 { [%eval 5.21] } 22... Rxg3 { [%eval 5.53] } 23. Rxg3 { [%eval 5.57] } 23... Rg7 { [%eval 6.36] } 24. Rxg7 { [%eval 6.61] } 24... Qxg7 { [%eval 9.01] } 25. Qe8+ { [%eval 8.98] } 25... Qg8 { [%eval 8.75] } 26. Qe7 { [%eval 8.42] } 26... Qg7 { [%eval 9.1] } 27. Qxg7+?! { (9.10 → 5.40) Inaccuracy. Qd8+ was best. } { [%eval 5.4] } (27. Qd8+ Qg8 28. Qxf6+ Qg7 29. Qd8+ Qg8 30. Qxc7 a5 31. Qxd6 Qg7 32. Kf2 a4) 27... Kxg7 { [%eval 5.12] } 28. Kf2 { [%eval 5.07] } 28... Kh6 { [%eval 5.14] } 29. h4 { [%eval 5.49] } 29... Kh5 { [%eval 5.93] } 30. g3 { [%eval 5.72] } 30... h6?? { (5.72 → Mate in 3) Checkmate is now unavoidable. Kh6 was best. } { [%eval #3] } (30... Kh6 31. Kf3 Kg7 32. Kg4 c5 33. dxc6 bxc6 34. Bd7 Kg6 35. Be8+ Kg7 36. Kf5) 31. Ke3 { [%eval #4] } 31... a5 { [%eval 10.11] } 32. Kd3 { [%eval 9.14] } 32... b5? { (9.14 → Mate in 5) Checkmate is now unavoidable. c5 was best. } { [%eval #5] } (32... c5 33. dxc6 bxc6 34. c4 a4 35. a3 d5 36. exd5 e4+ 37. Bxe4 c5 38. d6) 33. c4 { [%eval #17] } 33... bxc4+ { [%eval #5] } 34. Kxc4 { [%eval #6] } 34... a4 { [%eval #6] } 35. Kb5 { [%eval #5] } 35... a3 { [%eval #5] } 36. Kc6?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. c3 was best. } { [%eval 0.0] } { Draw by stalemate. } (36. c3 c5 37. dxc6 d5 38. c7 d4 39. c8=Q dxc3 40. Qe8#) 1/2-1/2