FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/6wvldt5o"]
[Date "2025.10.30"]
[White "MiladLouak0"]
[Black "Remont1"]
[Result "0-1"]
[GameId "6wvldt5o"]
[UTCDate "2025.10.30"]
[UTCTime "07:23:47"]
[WhiteElo "2153"]
[BlackElo "1745"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Nxd7? { (1.48 → 3.16) Mistake. Bxd7 was best. } { [%eval 3.16] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. b4 { [%eval 1.97] } 4... Bxb4 { [%eval 0.97] } 5. e4 { [%eval 0.87] } 5... Bxd2 { [%eval 0.84] } 6. Bxd2?! { (0.84 → 0.12) Inaccuracy. Nxd2 was best. } { [%eval 0.12] } (6. Nxd2 Nf8 7. Nh3 Qxd2 8. Kxd2 Bd7 9. Re1 Rd8 10. c3 c6) 6... Nf8? { (0.12 → 1.67) Mistake. h6 was best. } { [%eval 1.67] } (6... h6 7. Bxh6 gxh6 8. Qxd7 Kxd7 9. Nd2 Qh4 10. c4 Qxh2 11. Rxh2) 7. Qg4? { (1.67 → 0.00) Mistake. Bh6 was best. } { [%eval 0.0] } (7. Bh6 Nxh6) 7... Qxd2 { [%eval -0.27] } 8. Qxg7?! { (-0.27 → -1.27) Inaccuracy. Nxd2 was best. } { [%eval -1.27] } (8. Nxd2 Ne7) 8... Qxc2?? { (-1.27 → 0.51) Blunder. Qxe1 was best. } { [%eval 0.51] } (8... Qxe1 9. Qxg8 Qxf2 10. Qxf8 Qxg1 11. Rxg1 Rxf8 12. h3 Rb8 13. Nd2 f5 14. exf5) 9. Qxf7?! { (0.51 → -0.31) Inaccuracy. Qxf8 was best. } { [%eval -0.31] } (9. Qxf8 Kxf8) 9... Kxf7 { [%eval -0.24] } 10. e5?? { (-0.24 → Mate in 10) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-10] } (10. Nc3 Qxe4) 10... Qxb1 { [%eval #-10] } 11. Rxb1 { [%eval #-9] } 11... Bb7 { [%eval #-9] } 12. Rxb7 { [%eval #-8] } 12... Rd8 { [%eval #-8] } 13. Rxc7 { [%eval #-7] } 13... h5 { [%eval #-7] } 14. Rxf7 { [%eval #-6] } 14... Rd3 { [%eval #-6] } 15. Rxf8 { [%eval #-4] } 15... Rh6 { [%eval #-5] } 16. Rxg8 { [%eval #-4] } 16... Rg6 { [%eval #-4] } 17. Rxg6 { [%eval #-3] } 17... h4 { [%eval #-3] } 18. Rxe6 { [%eval #-2] } 18... a6 { [%eval #-2] } 19. Rxa6 { [%eval #-1] } 19... h3 { [%eval #-2] } 20. gxh3 { [%eval #-1] } 20... Rxh3 { [%eval #-1] } 21. Nxh3# { Game ends by variant rule. } 0-1
