- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/6krGdfgQ"] [Date "2025.03.18"] [White "Olchi"] [Black "IMakeManyMistakes"] [Result "1-0"] [GameId "6krGdfgQ"] [UTCDate "2025.03.18"] [UTCTime "14:50:50"] [WhiteElo "1939"] [BlackElo "2368"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-12"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Bd4 { [%eval 0.0] } 1... Kb3 { [%eval 0.39] } 2. Nxc2 { [%eval 0.2] } 2... Kc4 { [%eval 0.34] } 3. Kh3?? { (0.34 → -4.39) Blunder. Rg8 was best. } { [%eval -4.39] } (3. Rg8 Qa3 4. Bg2 Rxc2 5. Rxd1 Bb2 6. Rxb1 Nxb1 7. Qxb1 Rxe2) 3... Kd5 { [%eval -3.57] } 4. Nxa1?? { (-3.57 → -10.09) Blunder. Qh2 was best. } { [%eval -10.09] } (4. Qh2 Kc6) 4... Kc6 { [%eval -7.54] } 5. Qh2 { [%eval -4.3] } 5... Kd7?? { (-4.30 → -1.01) Blunder. Kb7 was best. } { [%eval -1.01] } (5... Kb7 6. Rg8) 6. Rg8 { [%eval -1.3] } 6... Rb5 { [%eval -2.23] } 7. Nxc1 { [%eval -1.64] } 7... Nxf1?? { (-1.64 → 2.66) Blunder. Rxc1 was best. } { [%eval 2.66] } (7... Rxc1) 8. Rxf1 { [%eval 2.19] } 8... Rxc1 { [%eval 2.41] } 9. Rff8 { [%eval 1.96] } 9... Rc6?! { (1.96 → 2.69) Inaccuracy. Ne3 was best. } { [%eval 2.69] } (9... Ne3 10. Bxe3) 10. Kh4 { [%eval 2.55] } 10... Ke7 { [%eval 3.25] } 11. Qd2 { [%eval 3.32] } 11... Rd6?! { (3.32 → 4.25) Inaccuracy. Rg6 was best. } { [%eval 4.25] } (11... Rg6 12. Rh8) 12. Qxd1 { [%eval 4.21] } 12... Rbd5 { [%eval 4.74] } 13. Qa4 { [%eval 4.77] } 13... Re6 { [%eval 5.62] } 14. Qa8 { [%eval 4.58] } 14... Red6?! { (4.58 → 6.05) Inaccuracy. Rc5 was best. } { [%eval 6.05] } (14... Rc5 15. Kg4) 15. Nb3 { [%eval 5.49] } 15... Re6?? { (5.49 → Mate in 10) Checkmate is now unavoidable. Rd7 was best. } { [%eval #10] } (15... Rd7 16. Kg4) 16. Qxd5 { [%eval #9] } 16... Rc6 { [%eval #7] } 17. Kh5 { [%eval #6] } 17... Re6 { [%eval #6] } 18. Qa8 { [%eval #5] } 18... Rc6 { [%eval #5] } 19. Rg6 { [%eval #4] } 19... Re6 { [%eval #4] } 20. Kh6 { [%eval #3] } 20... Kd7 { [%eval #2] } 21. Rxe6 { [%eval #2] } 21... Kc7 { [%eval #2] } 22. Kg7 { [%eval #1] } 22... Kd7 { [%eval #1] } 23. Kg8# { Game ends by variant rule. } 1-0