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[Event "rated variant:antichess game"] [Site "https://lichess.org/6jp3HYKY"] [Date "2026.02.13"] [Round "-"] [White "MishaGorshenin"] [Black "MertCihanGokdag"] [Result "1-0"] [GameId "6jp3HYKY"] [UTCDate "2026.02.13"] [UTCTime "19:08:11"] [WhiteElo "1062"] [BlackElo "1123"] [WhiteRatingDiff "+163"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -3.28] } 2. b3?? { (-3.28 → Mate in 20) Checkmate is now unavoidable. c4 was best. } { [%eval #-20] } (2. c4 Bxa3 3. Nxa3 Ne7 4. c5 b6 5. cxb6 cxb6 6. Nc2 Qc7) 2... Bxa3 { [%eval -8.64] } 3. Nxa3 { [%eval #-22] } 3... Qh4?? { (Mate in 22 → -1.92) Lost forced checkmate sequence. b5 was best. } { [%eval -1.92] } (3... b5 4. Nxb5 c5 5. Nxa7 Rxa7 6. Rxa7 c4 7. bxc4 Nh6 8. Rxd7) 4. g3?? { (-1.92 → -22.36) Blunder. c4 was best. } { [%eval -22.36] } (4. c4 Qxh2) 4... Qxh2 { [%eval #-17] } 5. Rxh2 { [%eval #-17] } 5... Nf6?? { (Mate in 17 → 4.20) Lost forced checkmate sequence. e5 was best. } { [%eval 4.2] } (5... e5 6. Rxh7 Rxh7 7. Nb1 b6 8. Rxa7 Rxa7 9. f4 exf4 10. gxf4 b5 11. b4) 6. Rxh7 { [%eval 3.17] } 6... Rxh7?? { (3.17 → Mate in 13) Checkmate is now unavoidable. Nxh7 was best. } { [%eval #13] } (6... Nxh7 7. e4) 7. Bh3?? { (Mate in 13 → Mate in 17) Lost forced checkmate sequence. e4 was best. } { [%eval #-17] } (7. e4 Nxe4 8. Ba6 bxa6 9. Nh3 Rxh3 10. f4 Rxg3 11. f5 exf5 12. Qf3 Rxf3) 7... Rxh3 { [%eval #-17] } 8. Nxh3 { [%eval #-16] } 8... b5 { [%eval #-16] } 9. Nxb5 { [%eval #-15] } 9... Ba6?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. c6 was best. } { [%eval #12] } (9... c6 10. Nxa7 Rxa7 11. Rxa7 Bb7 12. Rxb7 Na6 13. Rxd7 Nxd7 14. Ng1 Nb4 15. c4) 10. Nxa7?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Nxc7 was best. } { [%eval #-10] } (10. Nxc7 Bxe2 11. Nxa8 Bxd1 12. Rxa7 Bxc2 13. Rxd7 Bxb3 14. Rxf7 Kxf7 15. Kd1 Bxd1) 10... Bxe2 { [%eval #-10] } 11. Qxe2 { [%eval #-9] } 11... Rxa7 { [%eval #-9] } 12. Qxe6 { [%eval #-7] } 12... fxe6 { [%eval #-7] } 13. Rxa7 { [%eval #-6] } 13... Ng4 { [%eval #-7] } 14. Rxc7 { [%eval #-6] } 14... Nxf2 { [%eval #-6] } 15. Rxd7 { [%eval #-5] } 15... Nxd7?? { (Mate in 5 → 0.43) Lost forced checkmate sequence. Nxh3 was best. } { [%eval 0.43] } (15... Nxh3 16. Rxg7 Ng5 17. Rxg5 e5 18. Rxe5 Nd7 19. Rxe8 Ne5 20. Rxe5#) 16. Kxf2?? { (0.43 → Mate in 4) Checkmate is now unavoidable. Nxf2 was best. } { [%eval #-4] } (16. Nxf2 Nf8) 16... Ne5?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. g5 was best. } { [%eval #6] } (16... g5 17. Nxg5 Nb6 18. Nxe6 Kd8 19. Nxd8 Nc4 20. bxc4#) 17. g4?? { (Mate in 6 → 1.26) Lost forced checkmate sequence. Kf3 was best. } { [%eval 1.26] } (17. Kf3 Nxf3 18. d4 Nxd4 19. b4 Nxc2 20. g4 Nxb4 21. Bh6 gxh6 22. Ng5 hxg5#) 17... Nxg4 { [%eval 1.25] } 18. d3?? { (1.25 → Mate in 17) Checkmate is now unavoidable. b4 was best. } { [%eval #-17] } (18. b4 Nxf2) 18... Nxf2 { [%eval #-17] } 19. Nxf2 { [%eval -4.05] } 19... e5?? { (-4.05 → 0.00) Blunder. g5 was best. } { [%eval 0.0] } (19... g5) 20. d4 { [%eval 0.0] } 20... exd4 { [%eval 0.0] } 21. c3 { [%eval -0.05] } 21... dxc3 { [%eval -0.14] } 22. Bb2?? { (-0.14 → -1.98) Blunder. Bh6 was best. } { [%eval -1.98] } (22. Bh6 gxh6 23. b4 c2 24. b5 c1=R 25. Nd3 h5 26. Nxc1 h4 27. b6 h3) 22... cxb2 { [%eval -1.63] } 23. Nd3?? { (-1.63 → Mate in 10) Checkmate is now unavoidable. Ng4 was best. } { [%eval #-10] } (23. Ng4 Ke7 24. Ne3 g5 25. Nc2 b1=K 26. Na1 Kxa1 27. b4 g4 28. b5 Kf6) 23... b1=R?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. g5 was best. } { [%eval #2] } (23... g5 24. Nxb2 g4 25. Na4 g3 26. Nc3 g2 27. Nb1 g1=B 28. Na3 Kd7 29. Nb1) 24. Ne1?? { (Mate in 2 → Mate in 25) Lost forced checkmate sequence. Ne5 was best. } { [%eval #-25] } (24. Ne5 Rxb3 25. Nf3 Rxf3#) 24... Rxe1 { [%eval -1.9] } 25. b4 { [%eval -1.9] } 25... Kd7 { [%eval -1.9] } 26. b5 { [%eval -1.95] } 26... Kc6 { [%eval -1.87] } 27. bxc6 { [%eval -1.87] } 27... Rd1?? { (-1.87 → 0.00) Blunder. g5 was best. } { [%eval 0.0] } (27... g5 28. c7 Re4 29. c8=K Rh4 30. Kc7 g4 31. Kd6 g3 32. Ke5 Rh8 33. Kd4) 28. c7 { [%eval 0.0] } 28... g6?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Rd5 was best. } { [%eval #4] } (28... Rd5 29. c8=K Rh5 30. Kd7 Rf5 31. Kc6 Rf4 32. Kd7) 29. c8=N?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. c8=R was best. } { [%eval #-9] } (29. c8=R Rd8 30. Rxd8 g5 31. Rd3 g4 32. Rh3 gxh3#) 29... g5?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Rd6 was best. } { [%eval #1] } (29... Rd6 30. Nxd6 g5 31. Nf5 g4 32. Nh4 g3 33. Nf3 g2 34. Nd2 g1=B 35. Nb1) 30. Nd6 { [%eval #1] } 30... Rxd6# { Game ends by variant rule. } 1-0