FEN
[Event "rated rapid game"]
[Site "https://lichess.org/6jC4fPlg"]
[Date "2024.11.05"]
[Round "-"]
[White "uzaynoyan"]
[Black "omega2592"]
[Result "0-1"]
[GameId "6jC4fPlg"]
[UTCDate "2024.11.05"]
[UTCTime "18:27:15"]
[WhiteElo "957"]
[BlackElo "946"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+14"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "B00"]
[Opening "Pirc Defense"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... d6 { [%eval 0.34] } { B00 Pirc Defense } 2. Nf3 { [%eval 0.21] } 2... g6 { [%eval 0.54] } 3. Nc3 { [%eval 0.47] } 3... Bg7 { [%eval 0.57] } 4. Bc4 { [%eval 0.26] } 4... Nf6 { [%eval 0.23] } 5. O-O { [%eval 0.0] } 5... O-O { [%eval 0.18] } 6. d4 { [%eval 0.11] } 6... e5? { (0.11 → 1.56) Mistake. Nxe4 was best. } { [%eval 1.56] } (6... Nxe4 7. Nxe4 d5 8. Bd3 dxe4 9. Bxe4 Nd7 10. c3 c5 11. Bc2) 7. d5? { (1.56 → 0.08) Mistake. dxe5 was best. } { [%eval 0.08] } (7. dxe5 dxe5 8. Qxd8 Rxd8 9. Nxe5 Be6 10. Bxe6 fxe6 11. Bg5 Rf8) 7... Nbd7 { [%eval 0.01] } 8. Be3 { [%eval 0.09] } 8... Nh5 { [%eval 0.29] } 9. Bg5 { [%eval 0.19] } 9... Bf6 { [%eval 0.19] } 10. Bh6 { [%eval 0.16] } 10... Bg7 { [%eval 0.19] } 11. Be3 { [%eval 0.2] } 11... Ndf6 { [%eval 0.3] } 12. Qd3 { [%eval -0.24] } 12... Bg4 { [%eval 0.12] } 13. h3?? { (0.12 → -1.89) Blunder. Qd1 was best. } { [%eval -1.89] } (13. Qd1) 13... Bxf3 { [%eval -1.97] } 14. gxf3 { [%eval -1.94] } 14... Nd7 { [%eval -1.82] } 15. Qd2 { [%eval -2.03] } 15... f5 { [%eval -2.09] } 16. exf5 { [%eval -2.44] } 16... Rxf5 { [%eval -2.38] } 17. Qe2?! { (-2.38 → -3.75) Inaccuracy. Rfe1 was best. } { [%eval -3.75] } (17. Rfe1 Rxf3 18. Be2 Rxh3 19. Bg4 Qh4 20. Be6+ Kh8 21. Bxh3 Qxh3 22. f3 Qxf3) 17... Nc5?! { (-3.75 → -2.83) Inaccuracy. Qh4 was best. } { [%eval -2.83] } (17... Qh4 18. Rfe1 Nf4 19. Bxf4 Rxf4 20. Bd3 Qxh3 21. Qf1 Qxf3 22. Re4 Raf8 23. Be2) 18. f4?! { (-2.83 → -4.47) Inaccuracy. Kh2 was best. } { [%eval -4.47] } (18. Kh2 Nf4 19. Bxf4 Rxf4 20. Ne4 Nxe4 21. fxe4 Qh4 22. f3 Raf8 23. Bb5 Qe7) 18... exf4 { [%eval -4.46] } 19. Bxc5 { [%eval -4.32] } 19... Qg5+?? { (-4.32 → -1.23) Blunder. f3 was best. } { [%eval -1.23] } (19... f3 20. Qe6+ Kh8 21. Be3 Qh4 22. Be2 fxe2 23. Nxe2 Be5 24. f4 Qxh3 25. Kf2) 20. Kh1?? { (-1.23 → -3.86) Blunder. Qg4 was best. } { [%eval -3.86] } (20. Qg4 Bxc3 21. bxc3 dxc5 22. Rab1 b6 23. Kh2 Kf8 24. Rbe1 Nf6 25. Qxg5 Rxg5) 20... dxc5?? { (-3.86 → -1.37) Blunder. f3 was best. } { [%eval -1.37] } (20... f3 21. Qe6+ Kh8 22. Rg1 Qh4 23. Bf1 dxc5 24. d6 cxd6 25. Qe1 Nf4 26. Rg3) 21. Qe6+?! { (-1.37 → -2.44) Inaccuracy. Rg1 was best. } { [%eval -2.44] } (21. Rg1 Qh4) 21... Kh8 { [%eval -2.62] } 22. Rfe1?? { (-2.62 → -5.62) Blunder. Bd3 was best. } { [%eval -5.62] } (22. Bd3 Re5 23. Qg4 Qh6 24. Rfe1 Nf6 25. Qf3 Rh5 26. Bf1 Nd7 27. Ne4 Ne5) 22... Nf6?! { (-5.62 → -3.60) Inaccuracy. Qh4 was best. } { [%eval -3.6] } (22... Qh4 23. Bf1 Bxc3 24. Re2 f3 25. bxc3 fxe2 26. Qxe2 Raf8 27. Bg2 Rxf2 28. Qe5+) 23. Ne4 { [%eval -3.89] } 23... Qh4 { [%eval -3.84] } 24. Nxf6?? { (-3.84 → Mate in 12) Checkmate is now unavoidable. Bf1 was best. } { [%eval #-12] } (24. Bf1 Nxe4 25. Qxe4 Qxf2 26. Qe2 Qg3 27. Qg4 Raf8 28. Re6 Rxd5 29. Rae1 Rd2) 24... Qxf6?? { (Mate in 12 → -1.26) Lost forced checkmate sequence. Qxh3+ was best. } { [%eval -1.26] } (24... Qxh3+ 25. Kg1 Rg5+ 26. Qg4 Rxg4+ 27. Nxg4 f3 28. Bf1 Qxg4+ 29. Kh2 Qh4+ 30. Kg1) 25. Qd7?? { (-1.26 → -4.17) Blunder. Qxf6 was best. } { [%eval -4.17] } (25. Qxf6 Bxf6 26. Re6 Rf8 27. f3 Be5 28. Bd3 Rh5 29. Kh2 Bd6 30. Rg1 Rf7) 25... h5?? { (-4.17 → 0.00) Blunder. Qh4 was best. } { [%eval 0.0] } (25... Qh4 26. Bf1 Qxf2 27. Re8+ Rxe8 28. Qxe8+ Bf8 29. d6 cxd6 30. Qe2 Qd4 31. Qf3) 26. Qxc7?? { (0.00 → -4.09) Blunder. Bd3 was best. } { [%eval -4.09] } (26. Bd3 Rd8 27. Re8+ Rxe8 28. Qxe8+ Kh7 29. Bxf5 Qxf5 30. Qe6 Qxc2 31. Rg1 Bxb2) 26... Qh4 { [%eval -3.71] } 27. Qxc5?? { (-3.71 → Mate in 2) Checkmate is now unavoidable. Bf1 was best. } { [%eval #-2] } (27. Bf1 Qxf2 28. Qxb7 Raf8 29. Re2 Qf3+ 30. Rg2 Qxh3+ 31. Rh2 Qf3+ 32. Rg2 c4) 27... Qxh3+ { [%eval #-1] } 28. Kg1 { [%eval #-1] } 28... Rg5# { Black wins by checkmate. } 0-1