FEN
[Event "Cien por Ciento Bostero Arena"]
[Site "https://lichess.org/6eFJVAHo"]
[Date "2026.04.12"]
[Round "-"]
[White "ROMANISA_2024"]
[Black "leoale"]
[Result "1/2-1/2"]
[GameId "6eFJVAHo"]
[UTCDate "2026.04.12"]
[UTCTime "22:30:07"]
[WhiteElo "1469"]
[BlackElo "1832"]
[WhiteRatingDiff "+4"]
[BlackRatingDiff "-5"]
[BlackBerserk "true"]
[Variant "Standard"]
[TimeControl "180+2"]
[ECO "D02"]
[Opening "Queen's Pawn Game: London System, with e6"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.15] } 1... d5 { [%eval 0.27] } 2. Nf3 { [%eval 0.08] } 2... e6 { [%eval 0.19] } 3. Bf4 { [%eval 0.12] } { D02 Queen's Pawn Game: London System, with e6 } 3... f5?! { (0.12 → 0.78) Inaccuracy. Bd6 was best. } { [%eval 0.78] } (3... Bd6 4. Bxd6 Qxd6 5. c4 Nf6 6. e3 O-O 7. Nc3 dxc4 8. Bxc4) 4. Nbd2 { [%eval 0.6] } 4... Nf6 { [%eval 0.66] } 5. e3 { [%eval 0.63] } 5... Be7 { [%eval 0.64] } 6. Ne5 { [%eval 0.38] } 6... O-O { [%eval 0.44] } 7. Be2 { [%eval 0.4] } 7... Nbd7 { [%eval 0.46] } 8. Ndf3 { [%eval 0.53] } 8... Nxe5 { [%eval 0.47] } 9. Nxe5 { [%eval 0.53] } 9... Nd7 { [%eval 0.62] } 10. Bb5 { [%eval 0.15] } 10... Nxe5 { [%eval 0.22] } 11. Bxe5 { [%eval 0.21] } 11... Bd6 { [%eval 0.21] } 12. f4 { [%eval -0.21] } 12... c6 { [%eval 0.13] } 13. Be2 { [%eval 0.17] } 13... Bxe5 { [%eval 0.48] } 14. fxe5?! { (0.48 → -0.22) Inaccuracy. dxe5 was best. } { [%eval -0.22] } (14. dxe5 Qb6 15. Qc1 Bd7 16. c4 c5 17. cxd5 exd5 18. O-O Be6 19. Rd1 Rad8) 14... Qh4+ { [%eval 0.08] } 15. g3 { [%eval -0.04] } 15... Qe4?? { (-0.04 → 2.82) Blunder. Qe7 was best. } { [%eval 2.82] } (15... Qe7 16. O-O c5 17. c4 dxc4 18. Bxc4 cxd4 19. Qxd4 Rd8 20. Qc3 b5 21. Bxb5) 16. O-O?? { (2.82 → -1.04) Blunder. Kf2 was best. } { [%eval -1.04] } (16. Kf2 f4 17. gxf4 Qg6 18. Bd3 Qh6 19. Qg4 b6 20. h4 c5 21. c3 a5) 16... Qxe3+ { [%eval -1.14] } 17. Kh1 { [%eval -1.52] } 17... Bd7 { [%eval -1.22] } 18. Rf3 { [%eval -1.26] } 18... Qe4 { [%eval -1.08] } 19. Qd3?! { (-1.08 → -1.91) Inaccuracy. c3 was best. } { [%eval -1.91] } (19. c3 Be8 20. Bd3 Qg4 21. Rf2 Qg5 22. Qd2 Qxd2 23. Rxd2 g5 24. a4 Kg7) 19... Qxd3?! { (-1.91 → -1.05) Inaccuracy. c5 was best. } { [%eval -1.05] } (19... c5 20. dxc5 Qxe5 21. c3 Qc7 22. b4 b6 23. cxb6 axb6 24. Bd1 e5 25. Bb3) 20. Bxd3 { [%eval -1.19] } 20... b6 { [%eval -1.1] } 21. Raf1 { [%eval -1.35] } 21... c5 { [%eval -1.06] } 22. g4 { [%eval -1.21] } 22... g6 { [%eval -1.03] } 23. gxf5 { [%eval -1.17] } 23... exf5 { [%eval -1.09] } 24. c3 { [%eval -1.12] } 24... cxd4 { [%eval -0.68] } 25. cxd4 { [%eval -0.58] } 25... Rac8 { [%eval -0.38] } 26. b3? { (-0.38 → -1.53) Mistake. Kg2 was best. } { [%eval -1.53] } (26. Kg2 Kg7 27. h4 Rc7 28. Kg3 a6 29. Rd1 Rfc8 30. Kf4 Bb5 31. Bxb5 axb5) 26... Be6 { [%eval -1.42] } 27. Bb5?! { (-1.42 → -2.16) Inaccuracy. Kg2 was best. } { [%eval -2.16] } (27. Kg2 Kg7 28. h4 Rc3 29. Kf2 b5 30. Bxb5 Rc2+ 31. Kg3 Rd2 32. Rc3 Rxd4) 27... Rc2 { [%eval -2.07] } 28. R1f2 { [%eval -2.01] } 28... Rfc8 { [%eval -2.18] } 29. Bd3 { [%eval -2.36] } 29... Rc1+ { [%eval -2.17] } 30. Kg2 { [%eval -2.16] } 30... Kg7 { [%eval -2.04] } 31. h4 { [%eval -2.25] } 31... h5 { [%eval -1.68] } 32. Rg3 { [%eval -2.23] } 32... Kh6 { [%eval -2.33] } 33. Kf3? { (-2.33 → -3.82) Mistake. Kh2 was best. } { [%eval -3.82] } (33. Kh2 Rd1 34. Rfg2 Bf7 35. Rg1 Rxg1 36. Rxg1 Be6 37. Rf1 Rc3 38. Bb5 Re3) 33... Rd1 { [%eval -3.22] } 34. Kf4?! { (-3.22 → -4.36) Inaccuracy. Kg2 was best. } { [%eval -4.36] } (34. Kg2 Rc3 35. Rff3 Rd2+ 36. Kg1 Rxa2 37. Bf1 Rc1 38. Rc3 Raa1 39. Rxc1 Rxc1) 34... Rc3?? { (-4.36 → 0.00) Blunder. Rh1 was best. } { [%eval 0.0] } (34... Rh1 35. Rf1 Rxh4+ 36. Ke3 Rf8 37. Rg2 g5 38. Rc1 Rc8 39. Rxc8 f4+ 40. Kf2) 35. Rff3?? { (0.00 → -4.46) Blunder. Rfg2 was best. } { [%eval -4.46] } (35. Rfg2 Bf7 36. e6 Be8 37. Ba6 Rxd4+ 38. Ke5 Re4+ 39. Kf6 Rc6 40. Rxg6+ Bxg6) 35... a5 { [%eval -4.16] } 36. Bb5?? { (-4.16 → Mate in 1) Checkmate is now unavoidable. Re3 was best. } { [%eval #-1] } (36. Re3 b5 37. Rh3 Rd2 38. Reg3 b4 39. Re3 Rf2+ 40. Rhf3 Rxa2 41. Bb5 Rcc2) 36... Rxf3+?? { (Mate in 1 → -4.68) Lost forced checkmate sequence. Rxd4# was best. } { [%eval -4.68] } (36... Rxd4#) 37. Rxf3 { [%eval -4.95] } 37... Rd2?! { (-4.95 → -3.41) Inaccuracy. Rxd4+ was best. } { [%eval -3.41] } (37... Rxd4+ 38. Kg3 Rg4+ 39. Kf2 d4 40. Bc4 Bxc4 41. bxc4 Rxh4 42. Rb3 d3 43. Rxd3) 38. a4?! { (-3.41 → -4.89) Inaccuracy. Rc3 was best. } { [%eval -4.89] } (38. Rc3 Rxd4+ 39. Kg3 Rg4+ 40. Kf2 Rxh4 41. Rc6 Bd7 42. Rxb6 Bxb5 43. Rxb5 Rf4+) 38... Rxd4+ { [%eval -4.98] } 39. Ke3 { [%eval -5.36] } 39... Rg4 { [%eval -4.61] } 40. Be8 { [%eval -5.28] } 40... Re4+ { [%eval -4.86] } 41. Kd3 { [%eval -5.26] } 41... Rxe5 { [%eval -4.71] } 42. Rg3 { [%eval -4.75] } 42... d4?? { (-4.75 → -2.07) Blunder. Bg8 was best. } { [%eval -2.07] } (42... Bg8 43. Rxg6+ Kh7 44. Rxb6 Rxe8 45. b4 axb4 46. a5 Ra8 47. a6 Kg7 48. Ke3) 43. Rxg6+ { [%eval -1.94] } 43... Kh7 { [%eval -1.95] } 44. Rf6 { [%eval -1.74] } 44... Bxb3? { (-1.74 → -0.49) Mistake. Kg7 was best. } { [%eval -0.49] } (44... Kg7 45. Rg6+ Kf8 46. Bb5 Kf7 47. Rh6 Re3+ 48. Kxd4 Re4+ 49. Kd3 Rxh4 50. Bc4) 45. Bg6+?? { (-0.49 → -2.57) Blunder. Bxh5 was best. } { [%eval -2.57] } (45. Bxh5 Be6 46. Be8 Kg7 47. Rg6+ Kf8 48. Bc6 Bf7 49. Rh6 Kg7 50. Rd6 Re1) 45... Kg7 { [%eval -2.26] } 46. Rxf5?? { (-2.26 → -6.22) Blunder. Rxb6 was best. } { [%eval -6.22] } (46. Rxb6 Bd1 47. Kxd4 Re4+ 48. Kc3 Bg4 49. Kb3 Re5 50. Kc3 Re3+ 51. Kc4 Re1) 46... Rxf5 { [%eval -6.04] } 47. Bxf5 { [%eval -5.95] } 47... Bxa4 { [%eval -5.86] } 48. Kxd4 { [%eval -5.71] } 48... Be8 { [%eval -6.09] } 49. Kc4 { [%eval -6.05] } 49... Kf6 { [%eval -6.05] } 50. Bd3 { [%eval -5.94] } 50... b5+ { [%eval -5.3] } 51. Kc5 { [%eval -6.35] } 51... Ke5 { [%eval -5.9] } 52. Kb6 { [%eval -6.45] } 52... b4 { [%eval -6.65] } 53. Kxa5 { [%eval -7.1] } 53... b3 { [%eval -7.28] } 54. Kb4 { [%eval -6.38] } 54... b2?? { (-6.38 → 0.00) Blunder. Kd4 was best. } { [%eval 0.0] } (54... Kd4 55. Bb1 Bf7 56. Ka3 Kc3 57. Ka4 b2 58. Ka5 Bb3 59. Kb6 Bc2 60. Ba2) 55. Kc3 { [%eval 0.0] } 55... Bd7 { [%eval 0.0] } 56. Kxb2 { [%eval 0.0] } 56... Bf5 { [%eval -0.02] } 57. Be2 { [%eval -0.05] } 57... Bd3 { [%eval 0.0] } 58. Bxd3 { [%eval 0.0] } 58... Kf4 { [%eval 0.0] } 59. Be2 { [%eval 0.0] } 59... Kg3 { [%eval 0.0] } 60. Bxh5 { [%eval 0.0] } 60... Kxh4 { [%eval 0.0] } { The game is a draw. } 1/2-1/2
