FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/6Y1vlSLI"]
[Date "2026.04.24"]
[Round "-"]
[White "GoingUpToBatForHim"]
[Black "Cheesy_man111"]
[Result "1-0"]
[GameId "6Y1vlSLI"]
[UTCDate "2026.04.24"]
[UTCTime "19:12:57"]
[WhiteElo "1211"]
[BlackElo "1210"]
[WhiteRatingDiff "+145"]
[BlackRatingDiff "-6"]
[Variant "Atomic"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 3.16] } 1... Nf6? { (3.16 → 6.20) Mistake. e6 was best. } { [%eval 6.2] } (1... e6 2. Nf3 Qf6 3. c3 Bc5 4. Bb5 Kf8 5. d4 Nh6 6. Qa4) 2. Qf3 { [%eval 6.75] } 2... Nc6?? { (6.75 → Mate in 4) Checkmate is now unavoidable. c6 was best. } { [%eval #4] } (2... c6 3. Nc3 Qb6 4. Ba6 Qxe3 5. Bxb7 Ng4 6. f3 Nxh2 7. Ne4) 3. Bc4?? { (Mate in 4 → 3.49) Lost forced checkmate sequence. Nh3 was best. } { [%eval 3.49] } (3. Nh3 d5 4. Ng5 Kd7 5. Ne6 Kd6 6. Qxd5#) 3... e6?? { (3.49 → Mate in 7) Checkmate is now unavoidable. d5 was best. } { [%eval #7] } (3... d5 4. Bd3 Bf5 5. Bxf5 f6 6. Na3 Ne5 7. Nb5 Ng4 8. Qxg4) 4. Bxe6?? { (Mate in 7 → 1.37) Lost forced checkmate sequence. Nh3 was best. } { [%eval 1.37] } (4. Nh3 Bb4 5. c3 g5 6. Nxg5 Qf6 7. Bxe6 f6 8. Qh5+ Ke7 9. Qf7+ Kd6) 4... f5?? { (1.37 → Mate in 2) Checkmate is now unavoidable. Qf6 was best. } { [%eval #2] } (4... Qf6 5. Nc3) 5. Qh5+?? { (Mate in 2 → 0.15) Lost forced checkmate sequence. Qd5 was best. } { [%eval 0.15] } (5. Qd5 d6 6. Qf7#) 5... g6 { [%eval -0.46] } 6. Qf3?? { (-0.46 → -5.30) Blunder. Qg5 was best. } { [%eval -5.3] } (6. Qg5 Qxg5 7. Na3 Nb4 8. Nb5 Nxa2 9. Nxa7 Bb4 10. c3 Bd6 11. g3 b6) 6... Bb4?! { (-5.30 → -3.74) Inaccuracy. Nb4 was best. } { [%eval -3.74] } (6... Nb4) 7. c3 { [%eval -3.61] } 7... Qh4? { (-3.61 → -1.79) Mistake. d5 was best. } { [%eval -1.79] } (7... d5 8. Qf4) 8. g3 { [%eval -1.67] } 8... Qg4?? { (-1.67 → Mate in 3) Checkmate is now unavoidable. Qxg3 was best. } { [%eval #3] } (8... Qxg3 9. Nf3 Ne5 10. d3 Bc5 11. Nxe5 b6 12. Na3 f4 13. Kd1 f3 14. Nb5) 9. cxb4?? { (Mate in 3 → -4.30) Lost forced checkmate sequence. Qd5 was best. } { [%eval -4.3] } (9. Qd5 d6 10. Qf7+ Kd8 11. Qxc7#) 9... Qxf3?? { (-4.30 → 1.54) Blunder. Nb4 was best. } { [%eval 1.54] } (9... Nb4 10. d3 Nc2+ 11. Kd1 Nxe3+ 12. Nf3 O-O 13. Re1 Re8 14. Re7 Rxe7 15. Nc3) 10. Nf3?? { (1.54 → -0.53) Blunder. d3 was best. } { [%eval -0.53] } (10. d3) 10... Ne5?? { (-0.53 → 3.61) Blunder. Nb4 was best. } { [%eval 3.61] } (10... Nb4 11. Ne5 d6 12. a3 Nc2+ 13. Kf1 dxe5 14. Nc3 c6 15. f3 O-O 16. h3) 11. Nxe5 { [%eval 3.75] } 11... d6 { [%eval 4.07] } 12. e4?? { (4.07 → 1.12) Blunder. Nc3 was best. } { [%eval 1.12] } (12. Nc3 c6 13. b3 a5 14. Na4 b6 15. Bb2 Rg8 16. Bf6 Be6 17. h4 h5) 12... O-O?! { (1.12 → 2.24) Inaccuracy. fxe4 was best. } { [%eval 2.24] } (12... fxe4 13. d4 O-O 14. f4 Bh3 15. Nc3 Rae8+ 16. Be3 Re4 17. O-O-O Rxd4 18. Rde1) 13. d3? { (2.24 → 0.97) Mistake. e5 was best. } { [%eval 0.97] } (13. e5) 13... fxe4 { [%eval 1.0] } 14. Bh6?? { (1.00 → Mate in 1) Checkmate is now unavoidable. f4 was best. } { [%eval #-1] } (14. f4) 14... Re8+?? { (Mate in 1 → 0.45) Lost forced checkmate sequence. Rxf2# was best. } { [%eval 0.45] } (14... Rxf2#) 15. Kd2?? { (0.45 → Mate in 3) Checkmate is now unavoidable. Be3 was best. } { [%eval #-3] } (15. Be3 Bf5) 15... Re2+ { [%eval #-2] } 16. Kd1 { [%eval #-2] } 16... Bg4 { [%eval #-3] } 17. Nc3 { [%eval #-2] } 17... Rc2+ { [%eval #-2] } 18. Ke1 { [%eval #-1] } 18... Rc1+?? { (Mate in 1 → 0.69) Lost forced checkmate sequence. Rxf2# was best. } { [%eval 0.69] } (18... Rxf2#) 19. Rxc1 { [%eval 1.0] } 19... Re8+ { [%eval 0.99] } 20. Ne4?! { (0.99 → 0.07) Inaccuracy. Be3 was best. } { [%eval 0.07] } (20. Be3 d5) 20... d5 { [%eval 0.46] } 21. b4?? { (0.46 → -1.47) Blunder. Bg7 was best. } { [%eval -1.47] } (21. Bg7 dxe4+ 22. Be5 Bf3 23. Rg1 c5 24. Kd2 c4 25. Kc1 c3 26. bxc3 b5) 21... dxe4+ { [%eval -1.08] } 22. Kd2?? { (-1.08 → Mate in 4) Checkmate is now unavoidable. Be3 was best. } { [%eval #-4] } (22. Be3) 22... Re2+ { [%eval #-3] } 23. Kc3 { [%eval #-2] } 23... b5 { [%eval #-4] } 24. Re1 { [%eval #-2] } 24... Rc2+ { [%eval #-7] } 25. Kd4 { [%eval -0.38] } 25... Rc4+ { [%eval -0.22] } 26. Kd5?? { (-0.22 → Mate in 4) Checkmate is now unavoidable. Ke5 was best. } { [%eval #-4] } (26. Ke5 Rf4 27. Kd5 Be6+ 28. Kc6 Bd7+ 29. Kb7 Rxf2 30. a4 g5 31. axb5 Kf7) 26... Be6+ { [%eval #-5] } 27. Ke5 { [%eval #-5] } 27... Re4+?? { (Mate in 5 → 1.51) Lost forced checkmate sequence. Rf4 was best. } { [%eval 1.51] } (27... Rf4 28. Rh1 Bd5 29. g4 Rf5+ 30. Kd4 c5+ 31. Ke3 Rxf2#) 28. Kf6 { [%eval 1.31] } 28... Rf4+?? { (1.31 → 5.69) Blunder. Re2 was best. } { [%eval 5.69] } (28... Re2 29. f4) 29. Ke7?? { (5.69 → -0.22) Blunder. gxf4 was best. } { [%eval -0.22] } (29. gxf4) 29... Rf7+ { [%eval -0.3] } 30. Kd8?? { (-0.30 → Mate in 3) Checkmate is now unavoidable. Kf8 was best. } { [%eval #-3] } (30. Kf8 Rxf2 31. d4 Bd5 32. Kf7 a5 33. a4 g5 34. g4 Kf8 35. Bg7 h5) 30... Rd7+?? { (Mate in 3 → 7.53) Lost forced checkmate sequence. Bd7 was best. } { [%eval 7.53] } (30... Bd7 31. Re6 Re7 32. Rb6 Re8#) 31. Rxe6 { [%eval 7.3] } 31... c5 { [%eval 10.56] } 32. bxc5 { [%eval 10.12] } 32... b4 { [%eval 12.1] } 33. d4 { [%eval 11.49] } 33... a5 { [%eval 11.2] } 34. Ke8 { [%eval 10.31] } 34... a4 { [%eval 13.67] } 35. d5 { [%eval 9.46] } 35... a3 { [%eval 11.62] } 36. d6 { [%eval 11.84] } 36... b3 { [%eval 11.9] } 37. d7 { [%eval 14.14] } 37... b2 { [%eval 10.13] } 38. d8=Q { [%eval 10.21] } 38... b1=Q { [%eval 12.47] } 39. Qd5+ { [%eval 10.08] } 39... Kf7 { [%eval 9.44] } 40. Kd8+ { [%eval 9.47] } 40... Ke7 { [%eval 9.44] } 41. Ke8 { [%eval 7.38] } 41... Qb8 { [%eval 9.22] } 42. Bf8?? { (9.22 → Mate in 3) Checkmate is now unavoidable. Qe6 was best. } { [%eval #-3] } (42. Qe6 Qe5) 42... Kd7?? { (Mate in 3 → 10.04) Lost forced checkmate sequence. Kf6+ was best. } { [%eval 10.04] } (42... Kf6+ 43. Kd7 Qd8+ 44. Ke7 Qxf8#) 43. Bxa3 { [%eval 9.62] } 43... Kc7+ { [%eval 10.04] } 44. Qd8+ { [%eval 9.92] } 44... Kd7 { [%eval 9.66] } 45. Kf8+ { [%eval 10.02] } 45... Ke6 { [%eval 9.92] } 46. Qe8+?? { (9.92 → Mate in 1) Checkmate is now unavoidable. a4 was best. } { [%eval #-1] } (46. a4 Qxd8 47. a5 Kd6 48. Kg7 Kc7 49. a6 Kb8 50. a7+ Ka8 51. f4 h6) 46... Kf6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Qxe8# was best. } { [%eval #1] } (46... Qxe8#) 47. Qxg6# { Game ends by variant rule. } 1-0