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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/6WiCnpTJ"] [Date "2026.06.09"] [Round "-"] [White "tacticofANTI"] [Black "Liza-KI13"] [Result "1-0"] [GameId "6WiCnpTJ"] [UTCDate "2026.06.09"] [UTCTime "08:35:46"] [WhiteElo "2160"] [BlackElo "1342"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-1"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Kxd7?! { (1.48 → 2.68) Inaccuracy. Bxd7 was best. } { [%eval 2.68] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. b4?! { (2.68 → 1.61) Inaccuracy. Qh5 was best. } { [%eval 1.61] } (4. Qh5 Qf6 5. Qxf7 Qxf7 6. Ne2 Qxf2 7. Kxf2 Ba3 8. Nxa3 Nc6) 4... Bxb4 { [%eval 0.54] } 5. h4?? { (0.54 → Mate in 15) Checkmate is now unavoidable. Qg4 was best. } { [%eval #-15] } (5. Qg4 Bxd2 6. Qxg7 Bxe3 7. Qxh8 Bxf2 8. Qxh7 Bxg1 9. Qxf7 Bxh2) 5... Bxd2 { [%eval #-15] } 6. Kxd2 { [%eval #-12] } 6... Qxh4 { [%eval #-12] } 7. Rxh4 { [%eval #-12] } 7... h6?? { (Mate in 12 → -0.53) Lost forced checkmate sequence. Bb7 was best. } { [%eval -0.53] } (7... Bb7 8. Rxh7 Bxg2 9. Rxg7 Ne7 10. Rxf7 Rh1 11. Rxe7 Rxg1 12. Rxe6 Kxe6 13. Qxg1) 8. Rxh6 { [%eval -0.32] } 8... Rxh6 { [%eval -0.23] } 9. Qh5 { [%eval -0.7] } 9... Rxh5 { [%eval -0.39] } 10. Na3?? { (-0.39 → -2.57) Blunder. Nc3 was best. } { [%eval -2.57] } (10. Nc3 Rb5) 10... Rh3? { (-2.57 → -1.30) Mistake. c5 was best. } { [%eval -1.3] } (10... c5 11. c4 Nc6 12. Nh3 Rxh3 13. gxh3 Nh6 14. Nb1 g6 15. e4 Nd4 16. f3) 11. gxh3 { [%eval -1.3] } 11... Na6 { [%eval -1.54] } 12. c4? { (-1.54 → -3.23) Mistake. Nb5 was best. } { [%eval -3.23] } (12. Nb5 Kc6) 12... Nb4?? { (-3.23 → Mate in 9) Checkmate is now unavoidable. c5 was best. } { [%eval #9] } (12... c5) 13. Rb1 { [%eval #9] } 13... Nxa2 { [%eval #8] } 14. Rb7 { [%eval #9] } 14... Nxc1 { [%eval #8] } 15. Kxc1?? { (Mate in 8 → -0.08) Lost forced checkmate sequence. Rxa7 was best. } { [%eval -0.08] } (15. Rxa7 Rxa7 16. Kxc1 Rxa3 17. f3 Rxe3 18. Ne2 Rxf3 19. Kc2 Rxh3 20. Ng3 Rxg3) 15... Bxb7 { [%eval 0.0] } 16. Nf3?? { (0.00 → -3.23) Blunder. Ne2 was best. } { [%eval -3.23] } (16. Ne2 Bd5 17. cxd5 exd5 18. e4 dxe4 19. f3 exf3 20. h4 fxe2 21. h5 Ke6) 16... Bxf3 { [%eval -3.53] } 17. Kd1? { (-3.53 → -6.23) Mistake. e4 was best. } { [%eval -6.23] } (17. e4 Bxe4) 17... Bxd1 { [%eval -5.38] } 18. f3 { [%eval -5.15] } 18... Bxf3 { [%eval -6.18] } 19. e4 { [%eval -5.73] } 19... Bxe4 { [%eval -2.38] } 20. Nc2?? { (-2.38 → Mate in 12) Checkmate is now unavoidable. Nb1 was best. } { [%eval #-12] } (20. Nb1 Bxb1 21. c5 Ke7 22. h4 Bc2 23. c6 Kd7 24. cxd7 Rc8 25. dxc8=Q e5) 20... Bxc2 { [%eval #-12] } 21. c5 { [%eval #-11] } 21... Kd6?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Kc8 was best. } { [%eval 0.0] } (21... Kc8 22. c6 Bd1 23. h4 Kb7 24. cxb7 Nf6 25. bxa8=K Nd7 26. Kxa7 Nb8 27. Kxb8) 22. cxd6 { [%eval 0.0] } 22... cxd6 { [%eval -0.21] } 23. h4 { [%eval -0.22] } 23... f6?? { (-0.22 → Mate in 2) Checkmate is now unavoidable. f5 was best. } { [%eval #2] } (23... f5 24. h5 g6 25. hxg6 f4 26. g7 Rf8 27. gxf8=B f3 28. Bxd6 Nf6 29. Be5) 24. h5 { [%eval #2] } 24... Bg6 { [%eval #1] } 25. hxg6 { [%eval #1] } 25... Ne7# { Game ends by variant rule. } 1-0