FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/6UySLcid"]
[Date "2025.11.10"]
[Round "-"]
[White "Fuchs3000"]
[Black "Vicious_Viper"]
[Result "0-1"]
[GameId "6UySLcid"]
[UTCDate "2025.11.10"]
[UTCTime "17:43:09"]
[WhiteElo "1432"]
[BlackElo "1500"]
[WhiteRatingDiff "-49"]
[BlackRatingDiff "+208"]
[Variant "King of the Hill"]
[TimeControl "600+5"]
[ECO "C50"]
[Opening "Italian Game: Giuoco Pianissimo, Canal Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.61] } 1... e5 { [%eval 0.98] } 2. Nf3 { [%eval 0.98] } 2... Nc6 { [%eval 0.96] } 3. Bc4?! { (0.96 → 0.37) Inaccuracy. Nc3 was best. } { [%eval 0.37] } (3. Nc3 Bc5 4. Nxe5 Nf6 5. d3 Bb6 6. Nxc6 bxc6 7. Be2 d5) 3... Bc5 { [%eval 0.92] } 4. Nc3?! { (0.92 → 0.32) Inaccuracy. c3 was best. } { [%eval 0.32] } (4. c3 Bb6 5. d4 d6 6. Qe2 exd4 7. cxd4 Bg4 8. Nc3 Nf6) 4... Nf6 { [%eval 0.41] } 5. d3 { [%eval 0.12] } 5... d6 { [%eval 0.63] } 6. Bg5 { [%eval 0.1] } { C50 Italian Game: Giuoco Pianissimo, Canal Variation } 6... h6?! { (0.10 → 0.66) Inaccuracy. Be6 was best. } { [%eval 0.66] } (6... Be6 7. Nd5 Na5 8. Nxf6+ gxf6 9. Bxe6 fxe6 10. Bh4 Nc6 11. c3) 7. Bh4?! { (0.66 → -0.17) Inaccuracy. Bxf6 was best. } { [%eval -0.17] } (7. Bxf6 Qxf6 8. Nd5 Qd8 9. c3 a6 10. a4 O-O 11. Ne3 Ba7) 7... Na5 { [%eval 0.0] } 8. Bb3?! { (0.00 → -0.58) Inaccuracy. Bxf6 was best. } { [%eval -0.58] } (8. Bxf6 gxf6 9. a3 Nxc4 10. dxc4 Rg8 11. g3 a5 12. Qe2 b6 13. Kd2 Kd7) 8... Nxb3 { [%eval -0.53] } 9. axb3 { [%eval -0.6] } 9... Bg4? { (-0.60 → 0.77) Mistake. g5 was best. } { [%eval 0.77] } (9... g5 10. Bg3 Bg4 11. h3 Bh5 12. Na4 Bb6 13. Nxb6 axb6 14. Ke2 Kd7 15. Ke3) 10. h3 { [%eval 0.69] } 10... Bxf3 { [%eval 0.98] } 11. Qxf3 { [%eval 0.1] } 11... c6?! { (0.10 → 0.68) Inaccuracy. g5 was best. } { [%eval 0.68] } (11... g5 12. Bg3) 12. Na4 { [%eval 0.62] } 12... Bd4?? { (0.62 → 2.61) Blunder. Ke7 was best. } { [%eval 2.61] } (12... Ke7 13. Ke2) 13. c3 { [%eval 2.23] } 13... Bb6?! { (2.23 → 3.34) Inaccuracy. c5 was best. } { [%eval 3.34] } (13... c5 14. b4) 14. Nxb6?! { (3.34 → 2.40) Inaccuracy. Bxf6 was best. } { [%eval 2.4] } (14. Bxf6 gxf6 15. Nxb6 axb6 16. Rxa8 Qxa8 17. Qxf6 Qa1+ 18. Ke2 Qxb2+ 19. Ke3 O-O) 14... axb6 { [%eval 1.81] } 15. Rxa8 { [%eval 1.77] } 15... Qxa8 { [%eval 1.26] } 16. O-O { [%eval 1.57] } 16... d5?? { (1.57 → 6.71) Blunder. Ke7 was best. } { [%eval 6.71] } (16... Ke7 17. Qf5) 17. exd5?? { (6.71 → 2.38) Blunder. Bxf6 was best. } { [%eval 2.38] } (17. Bxf6 gxf6 18. Qxf6 Rg8 19. f4 Qd8 20. Qxe5+ Kf8 21. Kf2 d4 22. g4 c5) 17... cxd5?? { (2.38 → 8.56) Blunder. Kd7 was best. } { [%eval 8.56] } (17... Kd7 18. d4) 18. Bxf6 { [%eval 8.9] } 18... gxf6 { [%eval 8.51] } 19. Qxf6 { [%eval 7.8] } 19... Qd8?! { (7.80 → 16.43) Inaccuracy. Kd7 was best. } { [%eval 16.43] } (19... Kd7 20. Qxf7+) 20. Qxh8+ { [%eval 15.64] } 20... Ke7 { [%eval 17.31] } 21. Qxe5+ { [%eval 16.47] } 21... Kf8?! { (16.47 → Mate in 9) Checkmate is now unavoidable. Kd7 was best. } { [%eval #9] } (21... Kd7 22. f4) 22. Qh8+ { [%eval #8] } 22... Ke7 { [%eval #9] } 23. Qxh6?! { (Mate in 9 → 15.05) Lost forced checkmate sequence. Re1+ was best. } { [%eval 15.05] } (23. Re1+ Kd7 24. Qxd8+ Kxd8 25. Kh2 Kd7 26. Kg3 Kd6 27. b4 Kc6 28. Kf4 Kd6) 23... Qd6?! { (15.05 → Mate in 9) Checkmate is now unavoidable. Kd7 was best. } { [%eval #9] } (23... Kd7 24. Re1 b5 25. Qh5 Qf6 26. Qxd5+ Kc7 27. g4 b4 28. d4 bxc3 29. bxc3) 24. Re1+ { [%eval #8] } 24... Kd7 { [%eval #8] } 25. Qxd6+ { [%eval #7] } 25... Kxd6 { [%eval 25.59] } 26. c4?? { (25.59 → Mate in 3) Checkmate is now unavoidable. d4 was best. } { [%eval #-3] } (26. d4) 26... d4?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Kc5 was best. } { [%eval #6] } (26... Kc5 27. Re4 dxe4 28. h4 Kd4#) 27. Re4?! { (Mate in 6 → 17.06) Lost forced checkmate sequence. f4 was best. } { [%eval 17.06] } (27. f4 b5 28. Re5 bxc4 29. Kf2 cxd3 30. Kf3 f5 31. Rxf5 b5 32. Ke4#) 27... Kc5?! { (17.06 → Mate in 6) Checkmate is now unavoidable. f5 was best. } { [%eval #6] } (27... f5 28. Re2) 28. Re7 { [%eval #6] } 28... b5 { [%eval #6] } 29. Rxb7 { [%eval #7] } 29... bxc4 { [%eval #7] } 30. bxc4 { [%eval #6] } 30... Kd6 { [%eval #6] } 31. Rxf7?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. f4 was best. } { [%eval #-1] } (31. f4 f5 32. Kf2 Kc6 33. g4 fxg4 34. hxg4 Kxb7 35. Kf3 Kc6 36. Ke4#) 31... Ke5# { Game ends by variant rule. } 0-1