FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/6TdGKXOd"]
[Date "2026.06.05"]
[Round "-"]
[White "aalooosh"]
[Black "Jonissin96"]
[Result "1-0"]
[GameId "6TdGKXOd"]
[UTCDate "2026.06.05"]
[UTCTime "17:29:42"]
[WhiteElo "1546"]
[BlackElo "1532"]
[WhiteRatingDiff "+15"]
[BlackRatingDiff "-32"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.5] } 2... b5 { [%eval -0.61] } 3. Bxb5 { [%eval -0.37] } 3... Kf7?? { (-0.37 → 1.91) Blunder. e6 was best. } { [%eval 1.91] } (3... e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2 8. dxc8=K) 4. Bxd7 { [%eval 1.71] } 4... Qxd7?? { (1.71 → Mate in 14) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #14] } (4... Nxd7 5. f6 gxf6 6. Nf3 Ke6 7. Rf1 Kd6 8. c4 Kd5 9. cxd5 c5 10. dxc6) 5. f6 { [%eval #15] } 5... Qxd2 { [%eval #13] } 6. Bxd2 { [%eval #13] } 6... exf6 { [%eval #11] } 7. Bh6 { [%eval #12] } 7... gxh6 { [%eval #10] } 8. Qg4 { [%eval #10] } 8... Bxg4 { [%eval #9] } 9. Kd1 { [%eval #9] } 9... Bxd1 { [%eval #8] } 10. a3?? { (Mate in 8 → -0.22) Lost forced checkmate sequence. Nd2 was best. } { [%eval -0.22] } (10. Nd2 Bxc2 11. b4 Bxb4 12. h4 Bxd2 13. Rb1 Bxb1 14. Ne2 Bxa2 15. Re1 Bxe1) 10... Bxa3 { [%eval 0.22] } 11. bxa3? { (0.22 → -0.99) Mistake. Nxa3 was best. } { [%eval -0.99] } (11. Nxa3 Bxc2 12. Nxc2 Na6 13. Rxa6 Rd8 14. Rxf6 Kxf6 15. Ne1 Ne7 16. b3 Rd3) 11... Bxc2 { [%eval 0.07] } 12. Ra2?? { (0.07 → -2.07) Blunder. Nh3 was best. } { [%eval -2.07] } (12. Nh3 Bxb1 13. Rhxb1 Nc6 14. Rb8 Nxb8 15. a4 Ne7 16. Ra3 Nd7 17. f4 Nc8) 12... Bxb1 { [%eval -1.88] } 13. Ne2?? { (-1.88 → -4.56) Blunder. Rc2 was best. } { [%eval -4.56] } (13. Rc2) 13... Bxa2 { [%eval -4.42] } 14. Rb1?! { (-4.42 → -5.91) Inaccuracy. a4 was best. } { [%eval -5.91] } (14. a4 Bb1) 14... Bxb1 { [%eval -5.48] } 15. a4 { [%eval -6.23] } 15... Nd7 { [%eval -4.56] } 16. Ng1 { [%eval -6.0] } 16... Rb8 { [%eval -5.39] } 17. Nh3?! { (-5.39 → -7.69) Inaccuracy. f4 was best. } { [%eval -7.69] } (17. f4 Ba2) 17... Rb5? { (-7.69 → -4.45) Mistake. f5 was best. } { [%eval -4.45] } (17... f5 18. Ng1) 18. axb5 { [%eval -5.27] } 18... c6 { [%eval -4.46] } 19. bxc6 { [%eval -4.69] } 19... a5?? { (-4.69 → -1.31) Blunder. Bf5 was best. } { [%eval -1.31] } (19... Bf5 20. cxd7 Bxh3 21. gxh3 f5 22. h4 h5 23. f4 Nh6 24. h3 Ng4 25. hxg4) 20. cxd7 { [%eval -1.92] } 20... Ke8 { [%eval -1.46] } 21. dxe8=B?? { (-1.46 → -4.79) Blunder. dxe8=K was best. } { [%eval -4.79] } (21. dxe8=K Ne7 22. Kxe7 Bf5 23. Kxf6 Bxh3 24. gxh3 Rg8 25. Kf5 a4 26. Ke4 h5) 21... a4 { [%eval -3.53] } 22. Bxa4 { [%eval -2.82] } 22... Bc2 { [%eval -2.48] } 23. Bxc2 { [%eval -2.05] } 23... f5 { [%eval -2.78] } 24. Bxf5 { [%eval -2.38] } 24... Ne7?? { (-2.38 → Mate in 4) Checkmate is now unavoidable. Nf6 was best. } { [%eval #4] } (24... Nf6 25. Bxh7 Nxh7 26. f4 Re8 27. Ng1 Ra8 28. f5 Nf8 29. Nh3 Re8 30. Nf2) 25. Bxh7 { [%eval #4] } 25... Rxh7 { [%eval #3] } 26. Ng5 { [%eval #3] } 26... hxg5 { [%eval #2] } 27. g4?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. g3 was best. } { [%eval #-11] } (27. g3 Rxh2 28. g4 Rxf2#) 27... Rxh2 { [%eval #-11] } 28. f4 { [%eval #-10] } 28... gxf4 { [%eval #-15] } 29. g5 { [%eval -2.28] } 29... Rh6?? { (-2.28 → Mate in 8) Checkmate is now unavoidable. Nc8 was best. } { [%eval #8] } (29... Nc8 30. g6) 30. gxh6 { [%eval #8] } 30... f3 { [%eval #7] } 31. h7 { [%eval #7] } 31... f2 { [%eval #6] } 32. h8=R { [%eval #9] } 32... Nc8 { [%eval #8] } 33. Rxc8 { [%eval #8] } 33... f1=K { [%eval #7] } 34. Rd8 { [%eval #10] } 34... Kg2 { [%eval #9] } 35. Re8 { [%eval #9] } 35... Kg3 { [%eval #8] } 36. Re5 { [%eval #8] } 36... Kg2 { [%eval #7] } 37. Re4 { [%eval #7] } 37... Kg1 { [%eval #3] } 38. Re3 { [%eval #3] } 38... Kh1 { [%eval #2] } 39. Rf3 { [%eval #2] } 39... Kh2 { [%eval #1] } 40. Rg3 { [%eval #1] } 40... Kxg3# { Game ends by variant rule. } 1-0