FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/6SMMPufG"]
[Date "2020.12.17"]
[White "Davad0"]
[Black "Yasin5310"]
[Result "0-1"]
[GameId "6SMMPufG"]
[UTCDate "2020.12.17"]
[UTCTime "13:11:07"]
[WhiteElo "1186"]
[BlackElo "1616"]
[WhiteRatingDiff "-20"]
[BlackRatingDiff "+1"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a3?? { (0.15 → -4.28) Blunder. f4 was best. } { [%eval -4.28] } (1. f4 Na6) 1... Na6?! { (-4.28 → -2.74) Inaccuracy. e6 was best. } { [%eval -2.74] } (1... e6 2. e3 Bxa3 3. bxa3 b5 4. Bxb5 Qh4 5. Bxd7 Qxh2 6. Rxh2) 2. b4 { [%eval -1.6] } 2... Nxb4 { [%eval -3.48] } 3. axb4 { [%eval #-21] } 3... c5 { [%eval -3.73] } 4. Rxa7 { [%eval -2.54] } 4... Rxa7 { [%eval #-20] } 5. bxc5 { [%eval #-19] } 5... Qb6 { [%eval -6.18] } 6. cxb6 { [%eval #-18] } 6... e6?? { (Mate in 18 → -0.37) Lost forced checkmate sequence. e5 was best. } { [%eval -0.37] } (6... e5 7. bxa7 Ba3 8. Nxa3 b5 9. Nxb5 d6 10. Nxd6 Bh3 11. Nxf7 Kxf7 12. gxh3 Nh6 13. a8=Q) 7. bxa7 { [%eval -1.83] } 7... Ba3 { [%eval -1.76] } 8. Bxa3?? { (-1.76 → Mate in 9) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-9] } (8. Nxa3) 8... d6 { [%eval #-9] } 9. Bxd6 { [%eval #-8] } 9... Kf8 { [%eval #-8] } 10. Bxf8 { [%eval #-7] } 10... Ne7 { [%eval #-8] } 11. Bxe7 { [%eval #-7] } 11... Rf8 { [%eval #-7] } 12. Bxf8 { [%eval #-6] } 12... h6?? { (Mate in 6 → 6.99) Lost forced checkmate sequence. e5 was best. } { [%eval 6.99] } (12... e5 13. Bxg7 Bf5 14. Bxe5 Bxc2 15. Qxc2 b5 16. Qxh7 b4 17. Qxf7 b3 18. Qxb3#) 13. Bxg7 { [%eval 7.17] } 13... f5 { [%eval 6.14] } 14. Bxh6 { [%eval 9.97] } 14... f4 { [%eval 1.33] } 15. Bxf4 { [%eval 5.66] } 15... e5 { [%eval 1.28] } 16. Bxe5 { [%eval 3.56] } 16... Bh3 { [%eval 10.41] } 17. gxh3?? { (10.41 → Mate in 13) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-13] } (17. Nxh3 b5 18. Na3 b4 19. e4 bxa3 20. Bb2 axb2 21. Qa1 bxa1=K 22. d4 Ka2 23. c4 Kb1) 17... b5 { [%eval #-10] } 18. a8=Q { [%eval #-2] } 18... b4 { [%eval #-2] } 19. c3 { [%eval #-1] } 19... bxc3 { [%eval #-1] } 20. Bxc3# { Game ends by variant rule. } 0-1