- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/6PL4Qh4b"] [Date "2025.03.31"] [White "AFM-nipun1600"] [Black "arasov"] [Result "1-0"] [GameId "6PL4Qh4b"] [UTCDate "2025.03.31"] [UTCTime "08:17:36"] [WhiteElo "1387"] [BlackElo "1685"] [WhiteRatingDiff "+27"] [BlackRatingDiff "-9"] [Variant "Atomic"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.3] } 2... c6 { [%eval 3.65] } 3. e4 { [%eval 3.72] } 3... d5?? { (3.72 → 9.03) Blunder. e6 was best. } { [%eval 9.03] } (3... e6 4. Nb5 cxb5 5. Bb5 Nc6 6. O-O Bd6 7. e5 Bb4 8. c3) 4. Bd3?? { (9.03 → -12.51) Blunder. Ng5 was best. } { [%eval -12.51] } (4. Ng5 Qc7 5. e5 Bg4 6. f3 Na6 7. b4 e6 8. Nxh7 Bf5) 4... dxe4?! { (-12.51 → -7.00) Inaccuracy. Bg4 was best. } { [%eval -7.0] } (4... Bg4 5. O-O) 5. d4 { [%eval -6.38] } 5... Bf5 { [%eval -6.77] } 6. Qe2 { [%eval -9.69] } 6... e6 { [%eval -9.96] } 7. Bf4 { [%eval -11.07] } 7... Bd3?! { (-11.07 → -6.85) Inaccuracy. Bg4 was best. } { [%eval -6.85] } (7... Bg4 8. Qb5 cxb5 9. Bc7 Qd6 10. Bxd6 Bb4 11. O-O Be2 12. Kh1 Bxc3 13. d5) 8. Qe3?! { (-6.85 → -11.86) Inaccuracy. Qh5+ was best. } { [%eval -11.86] } (8. Qh5+ g6 9. Bd6 Bxd6 10. Qc5 Qd6 11. Ne4 Bxe4 12. f3 Na6 13. a3 Nh6) 8... Be4?? { (-11.86 → -2.99) Blunder. Bd6 was best. } { [%eval -2.99] } (8... Bd6 9. Bxd6) 9. d5?? { (-2.99 → -9.81) Blunder. Bc7 was best. } { [%eval -9.81] } (9. Bc7) 9... c5?? { (-9.81 → 6.84) Blunder. Bd6 was best. } { [%eval 6.84] } (9... Bd6) 10. Bxb8?? { (6.84 → -4.23) Blunder. Bc7 was best. } { [%eval -4.23] } (10. Bc7 Qxc7) 10... f5?? { (-4.23 → -0.92) Blunder. Bd6 was best. } { [%eval -0.92] } (10... Bd6 11. Nb5 Kf8 12. Nc7 Bxh2 13. f4 f5 14. g3 Nf6 15. c4 Bxd5 16. Ne8) 11. Qg5 { [%eval -0.63] } 11... Qxg5 { [%eval -1.07] } 12. Nxe4?! { (-1.07 → -1.97) Inaccuracy. Nb5 was best. } { [%eval -1.97] } (12. Nb5 g6 13. f3 Bg7 14. g4 Bd3 15. c3 Kd8 16. d6 fxg4 17. d7 Be5) 12... e5 { [%eval -1.89] } 13. d6 { [%eval -1.86] } 13... Kd8?! { (-1.86 → -1.08) Inaccuracy. Kd7 was best. } { [%eval -1.08] } (13... Kd7 14. g4 f4 15. O-O-O Nf6 16. h4 e4 17. b4 h5 18. c4 g6 19. bxc5) 14. d7 { [%eval -1.15] } 14... Bd6?! { (-1.15 → -0.08) Inaccuracy. Nf6 was best. } { [%eval -0.08] } (14... Nf6 15. O-O-O Nd5 16. a3 e4 17. c3 e3 18. fxe3 Ne3 19. Rd5 Bd6 20. Re1) 15. O-O-O { [%eval -0.17] } 15... Nf6 { [%eval -0.08] } 16. Rxd6?? { (-0.08 → -3.30) Blunder. h3 was best. } { [%eval -3.3] } (16. h3 h5) 16... Ne4 { [%eval -3.12] } 17. f3 { [%eval -3.84] } 17... Nf2 { [%eval -3.84] } 18. Re1 { [%eval -3.85] } 18... b5 { [%eval -3.67] } 19. f4?! { (-3.67 → -4.69) Inaccuracy. h4 was best. } { [%eval -4.69] } (19. h4 h5) 19... e4 { [%eval -4.62] } 20. g4 { [%eval -4.69] } 20... e3?! { (-4.69 → -3.19) Inaccuracy. Nd1 was best. } { [%eval -3.19] } (20... Nd1 21. Kd2 Nc3 22. Kc1 Ne2+ 23. Kb1 h5 24. g5 e3 25. Ka1 c4 26. g6) 21. c4?! { (-3.19 → -5.01) Inaccuracy. Rxe3 was best. } { [%eval -5.01] } (21. Rxe3 Rf8 22. c4 Rf7 23. a4 Re7 24. b4 Re1+ 25. Kc2 Re2+ 26. Kc1 a5) 21... b4 { [%eval -4.72] } 22. a3 { [%eval -4.97] } 22... a5 { [%eval -4.23] } 23. axb4?! { (-4.23 → -5.62) Inaccuracy. Rxe3 was best. } { [%eval -5.62] } (23. Rxe3 Rf8) 23... a4 { [%eval -7.26] } 24. Kb1 { [%eval -7.13] } 24... Nd3 { [%eval -5.41] } 25. b4?? { (-5.41 → Mate in 5) Checkmate is now unavoidable. Rxe3 was best. } { [%eval #-5] } (25. Rxe3 Rf8) 25... Nxe1 { [%eval #-4] } 26. bxc5 { [%eval #-4] } 26... Rf8 { [%eval #-5] } 27. c5 { [%eval #-5] } 27... fxg4?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. e2 was best. } { [%eval #5] } (27... e2 28. Kc2 e1=Q 29. Kd3 Qd2+ 30. Kc4 Qc3+ 31. Kb5 Qxc5#) 28. c6 { [%eval #4] } 28... Rf5 { [%eval #4] } 29. c7+ { [%eval #3] } 29... Ke7 { [%eval #3] } 30. d8=Q+ { [%eval #2] } 30... Ke6 { [%eval #2] } 31. Qd6+ { [%eval #2] } 31... Kf7 { [%eval #2] } 32. Qf8+ { [%eval #1] } 32... Kg6 { [%eval #1] } 33. Qxf5# { Game ends by variant rule. } 1-0