- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/6J22Outj"] [Date "2025.02.23"] [White "hjtt"] [Black "llIIllIIllIIllII"] [Result "0-1"] [GameId "6J22Outj"] [UTCDate "2025.02.23"] [UTCTime "17:37:40"] [WhiteElo "2116"] [BlackElo "1810"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+31"] [Variant "Racing Kings"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kg3 { [%eval 0.0] } 1... Nxf2?! { (0.00 → 0.78) Inaccuracy. Kb3 was best. } { [%eval 0.78] } (1... Kb3 2. Kf4 Kc4 3. Nxc2 Nxf2 4. Rxf2 Rxc2 5. Kg5 Kb5 6. Kg6) 2. Rxf2 { [%eval 0.87] } 2... Rb8? { (0.87 → 2.07) Mistake. Ka3 was best. } { [%eval 2.07] } (2... Ka3 3. Kf4 Rb6 4. Nxc1 Be4 5. Qh5 Rxc1 6. Ke3 Kb4 7. Rxd2) 3. Nxc2 { [%eval 2.31] } 3... Qb2? { (2.31 → 4.43) Mistake. Kb3 was best. } { [%eval 4.43] } (3... Kb3 4. Kg4) 4. Ned4 { [%eval 3.95] } 4... Qb7?! { (3.95 → 5.15) Inaccuracy. Nc4 was best. } { [%eval 5.15] } (4... Nc4 5. Be2 Qb7 6. Qf3 Ne5 7. Qf4 Nc6 8. Rxc1 Rxc1 9. Qxc1 Nxd4 10. Nxd4) 5. Bg2 { [%eval 5.28] } 5... Qd7 { [%eval 5.71] } 6. Kf4 { [%eval 5.77] } 6... R1b6 { [%eval 6.38] } 7. Kg5 { [%eval 6.1] } 7... Bb2 { [%eval 6.19] } 8. Rxd2 { [%eval 5.5] } 8... Bxd4 { [%eval 5.86] } 9. Rxd4 { [%eval 5.8] } 9... Qc7 { [%eval 6.15] } 10. Ne3 { [%eval 6.25] } 10... Ka3 { [%eval 6.38] } 11. Nf5 { [%eval 6.19] } 11... Rb4 { [%eval 7.93] } 12. Rd5 { [%eval 7.29] } 12... Ka4 { [%eval 9.8] } 13. Ng7?! { (9.80 → 6.35) Inaccuracy. Kf6 was best. } { [%eval 6.35] } (13. Kf6) 13... R4b5 { [%eval 6.54] } 14. Qh6 { [%eval 6.73] } 14... Ka5 { [%eval 6.38] } 15. Bf1 { [%eval 6.32] } 15... Rb6?! { (6.32 → 8.90) Inaccuracy. Rc5 was best. } { [%eval 8.9] } (15... Rc5 16. Bd3) 16. Bxb5 { [%eval 10.37] } 16... Rxh6 { [%eval 11.85] } 17. Kxh6 { [%eval 9.73] } 17... Kb6 { [%eval 7.29] } 18. Rf1?? { (7.29 → Mate in 3) Checkmate is now unavoidable. Bc6 was best. } { [%eval #-3] } (18. Bc6) 18... Kb7 { [%eval #-2] } 19. Rf8 { [%eval #-2] } 19... Qc8 { [%eval #-1] } 20. Rdd8 { [%eval #-1] } 20... Kb8# { Game ends by variant rule. } 0-1