FEN
[Event "Hourly Three-check Arena"]
[Site "https://lichess.org/6HAT5qNn"]
[Date "2026.03.17"]
[Round "-"]
[White "jhhjhrfxdd"]
[Black "xenon03207"]
[Result "1-0"]
[GameId "6HAT5qNn"]
[UTCDate "2026.03.17"]
[UTCTime "15:41:37"]
[WhiteElo "1385"]
[BlackElo "1518"]
[WhiteRatingDiff "+55"]
[BlackRatingDiff "-104"]
[Variant "Three-check"]
[TimeControl "180+2"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval -0.23] } { A00 Van't Kruijs Opening } 1... Nf6 { [%eval 0.23] } 2. Bc4?! { (0.23 → -0.43) Inaccuracy. c4 was best. } { [%eval -0.43] } (2. c4 Nc6 3. Nc3 e6 4. Nf3 d5 5. d4 Bb4 6. Bd2 O-O) 2... e6 { [%eval -0.36] } 3. Nf3 { [%eval -0.83] } 3... d6?? { (-0.83 → 20.31) Blunder. Nc6 was best. } { [%eval 20.31] } (3... Nc6 4. Nc3 d5 5. Bb5 Bd7 6. d4 Bd6 7. O-O Ne4 8. Bxc6) 4. Bb5+ { [%eval 17.84] } 4... c6 { [%eval 27.46] } 5. Bxc6+ { [%eval 14.98] } 5... bxc6 { [%eval 23.92] } 6. Nc3 { [%eval 16.91] } 6... Qb6 { [%eval 37.54] } 7. O-O { [%eval 14.92] } 7... d5 { [%eval 18.95] } 8. d4 { [%eval 18.0] } 8... Bd6 { [%eval 18.0] } 9. Kh1 { [%eval 13.53] } 9... Ng4 { [%eval 31.98] } 10. Bd2 { [%eval 15.46] } 10... Nxf2+ { [%eval 50.3] } 11. Rxf2 { [%eval 34.86] } 11... Nd7 { [%eval 34.38] } 12. Na4 { [%eval 26.38] } 12... Qb7?! { (26.38 → Mate in 5) Checkmate is now unavoidable. Nf6 was best. } { [%eval #5] } (12... Nf6 13. Ne5 Bxe5 14. Rxf6 Bxf6 15. Nxb6 axb6 16. Qg4 Be7 17. Qxg7 Kd7 18. Qxh8) 13. Nc5?! { (Mate in 5 → 25.81) Lost forced checkmate sequence. Ng5 was best. } { [%eval 25.81] } (13. Ng5 Ne5 14. dxe5 Qe7 15. Nxf7 Qxf7 16. Rxf7 Kxf7 17. Qf1#) 13... Nxc5 { [%eval 36.88] } 14. dxc5 { [%eval 31.02] } 14... Bc7?! { (31.02 → Mate in 4) Checkmate is now unavoidable. Bd7 was best. } { [%eval #4] } (14... Bd7 15. Ba5) 15. Ng5 { [%eval #3] } 15... f6 { [%eval #1] } 16. Nh3 { [%eval #2] } 16... e5 { [%eval #1] } 17. e4 { [%eval #2] } 17... d4 { [%eval #1] } 18. c3 { [%eval #2] } 18... d3 { [%eval #1] } 19. Rf3 { [%eval #5] } 19... Qb5 { [%eval #2] } 20. Be1 { [%eval #4] } 20... Qxc5 { [%eval #3] } 21. Qxd3 { [%eval #4] } 21... Bxh3 { [%eval #1] } 22. Qd8# { Game ends by variant rule. } 1-0