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[Event "rated blitz game"] [Site "https://lichess.org/6ByVVtdZ"] [Date "2026.05.28"] [Round "-"] [White "eRckRYL"] [Black "Gmbelal1"] [Result "1/2-1/2"] [GameId "6ByVVtdZ"] [UTCDate "2026.05.28"] [UTCTime "03:13:26"] [WhiteElo "1951"] [BlackElo "1915"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "180+0"] [ECO "A01"] [Opening "Nimzo-Larsen Attack: Classical Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval 0.0] } 1... d5 { [%eval 0.0] } { A01 Nimzo-Larsen Attack: Classical Variation } 2. Bb2 { [%eval 0.0] } 2... Nc6 { [%eval 0.33] } 3. d3?! { (0.33 → -0.32) Inaccuracy. Nf3 was best. } { [%eval -0.32] } (3. Nf3 Bf5 4. e3 a6 5. a3 e6 6. c4 Nf6 7. d4 Be7) 3... e5 { [%eval -0.36] } 4. Nd2 { [%eval -0.44] } 4... Bd6 { [%eval -0.29] } 5. g3 { [%eval -0.33] } 5... Be6 { [%eval -0.21] } 6. Bg2 { [%eval -0.17] } 6... Nf6 { [%eval -0.14] } 7. Ngf3 { [%eval -0.18] } 7... h6 { [%eval 0.0] } 8. O-O { [%eval -0.07] } 8... O-O { [%eval -0.09] } 9. e3 { [%eval -0.13] } 9... Qd7 { [%eval -0.12] } 10. c4 { [%eval -0.1] } 10... Bh3 { [%eval -0.1] } 11. cxd5 { [%eval -0.13] } 11... Nxd5 { [%eval -0.05] } 12. Nc4 { [%eval -0.07] } 12... Bxg2 { [%eval 0.07] } 13. Kxg2 { [%eval 0.09] } 13... f5?! { (0.09 → 1.16) Inaccuracy. Rfe8 was best. } { [%eval 1.16] } (13... Rfe8 14. e4 Nb6 15. Nxd6 cxd6 16. Nh4 Nc8 17. Re1 N8e7 18. d4 exd4 19. Bxd4) 14. Ncxe5 { [%eval 1.25] } 14... Nxe5 { [%eval 1.41] } 15. Bxe5 { [%eval 1.48] } 15... Bxe5 { [%eval 1.51] } 16. Nxe5 { [%eval 1.49] } 16... Qe6 { [%eval 1.54] } 17. Nf3 { [%eval 1.03] } 17... Qf7?! { (1.03 → 1.72) Inaccuracy. f4 was best. } { [%eval 1.72] } (17... f4 18. exf4 Qg4 19. Ne5 Nxf4+ 20. Kh1 Qxd1 21. Raxd1 Nd5 22. Kg2 Rad8 23. Rd2) 18. Qc2 { [%eval 1.71] } 18... Qh5 { [%eval 1.87] } 19. Qc4 { [%eval 1.75] } 19... Rad8 { [%eval 1.72] } 20. e4?? { (1.72 → -2.41) Blunder. Rac1 was best. } { [%eval -2.41] } (20. Rac1 b5 21. Qc5 Rf6 22. h3 a6 23. a3 c6 24. b4 f4 25. e4 fxg3) 20... fxe4 { [%eval -1.84] } 21. dxe4?? { (-1.84 → -5.09) Blunder. Ng1 was best. } { [%eval -5.09] } (21. Ng1 exd3 22. Kh1 d2 23. Rad1 Rxf2 24. Rxf2 Qxd1 25. Qd3 c6 26. Rxd2 Qg4) 21... Qxf3+ { [%eval -5.14] } 22. Kg1 { [%eval -4.74] } 22... Kh8?? { (-4.74 → 0.00) Blunder. b5 was best. } { [%eval 0.0] } (22... b5 23. Qxd5+ Rxd5 24. exd5 Qxd5 25. Rad1 Qf5 26. b4 h5 27. h4 c5 28. bxc5) 23. exd5 { [%eval 0.0] } 23... Rxd5 { [%eval 0.03] } 24. Qxc7 { [%eval 0.0] } 24... Rd2 { [%eval 0.0] } 25. Qc5 { [%eval 0.0] } 25... Rf5 { [%eval 0.54] } 26. Qxa7 { [%eval 0.58] } 26... Rh5?! { (0.58 → 1.67) Inaccuracy. Kh7 was best. } { [%eval 1.67] } (26... Kh7 27. Rae1 Rf7 28. Re3 Qf5 29. Re8 Qd5 30. Qe3 Rxa2 31. Re5 Qf3 32. Qd4) 27. Qe3?? { (1.67 → -0.25) Blunder. Rae1 was best. } { [%eval -0.25] } (27. Rae1 Rf5 28. Re8+ Kh7 29. Re7 Rd1 30. Qe3 Qxe3 31. Rxe3 Rd2 32. a3 Ra2) 27... Qxe3 { [%eval -0.43] } 28. fxe3 { [%eval -0.86] } 28... Re2? { (-0.86 → 0.62) Mistake. Rhxh2 was best. } { [%eval 0.62] } (28... Rhxh2 29. Rf3 Rhg2+ 30. Kf1 Kh7 31. e4 Rh2 32. Kg1 Rdg2+ 33. Kf1 Rb2 34. Kg1) 29. Rfe1?! { (0.62 → 0.00) Inaccuracy. Rf2 was best. } { [%eval 0.0] } (29. Rf2 Rxf2 30. Kxf2 Rxh2+ 31. Kf3 Rb2 32. Ke4 Rg2 33. Kf4 g5+ 34. Kf3 Rb2) 29... Rc2 { [%eval 0.1] } 30. h4 { [%eval 0.17] } 30... Rd5 { [%eval 0.42] } 31. Kf1?! { (0.42 → -0.18) Inaccuracy. Red1 was best. } { [%eval -0.18] } (31. Red1 Re5 32. Rd3 Kh7 33. Rf1 Rxa2 34. Rf2 Ra6 35. Rf7 Ra2 36. Kf1 Re6) 31... Rdd2 { [%eval 0.0] } 32. e4 { [%eval -0.04] } 32... Rf2+ { [%eval -0.04] } 33. Kg1 { [%eval 0.0] } 33... Rg2+ { [%eval 0.0] } 34. Kh1 { [%eval 0.0] } 34... Rh2+ { [%eval 0.0] } 35. Kg1 { [%eval 0.0] } 35... Rhg2+ { [%eval 0.0] } 36. Kf1?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kh1 was best. } { [%eval #-1] } (36. Kh1 Rh2+ 37. Kg1 Rcg2+ 38. Kf1 Rf2+ 39. Kg1 Rhg2+ 40. Kh1 Rxg3 41. e5 Rg4) 36... Rgf2+?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rcf2# was best. } { [%eval 0.0] } (36... Rcf2#) 37. Kg1 { [%eval 0.0] } 37... Rg2+ { [%eval 0.0] } { The game is a draw. } 1/2-1/2