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[Event "rated Antichess game"] [Site "https://lichess.org/68eBUkHj"] [Date "2025.06.15"] [White "CHRISDRES"] [Black "SupraSayajin"] [Result "0-1"] [GameId "68eBUkHj"] [UTCDate "2025.06.15"] [UTCTime "22:15:51"] [WhiteElo "1156"] [BlackElo "1054"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+25"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... f6?? { (-3.70 → 0.47) Blunder. Bd6 was best. } { [%eval 0.47] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxd7 { [%eval 1.65] } 3... Nxd7 { [%eval 1.48] } 4. Nc3?? { (1.48 → -3.54) Blunder. b4 was best. } { [%eval -3.54] } (4. b4 Bxb4 5. g4 Bxd2 6. Nxd2 h5 7. gxh5 Rxh5 8. Nb1 Rxh2) 4... Nb8?? { (-3.54 → Mate in 16) Checkmate is now unavoidable. Ba3 was best. } { [%eval #16] } (4... Ba3) 5. Nd5 { [%eval #16] } 5... Qxd5 { [%eval 6.86] } 6. e4?? { (6.86 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (6. g4 Bxg4 7. b4 Qxh1 8. a4 Bxb4 9. Rb1 Bxd2 10. Bxd2 Bxe2 11. Qxe2 Qxf1) 6... Qxd2 { [%eval #-14] } 7. Kxd2 { [%eval #-11] } 7... Bf5 { [%eval #-12] } 8. exf5 { [%eval #-11] } 8... Ba3 { [%eval #-11] } 9. bxa3 { [%eval #-10] } 9... Ke7?? { (Mate in 10 → 0.18) Lost forced checkmate sequence. b5 was best. } { [%eval 0.18] } (9... b5 10. Bxb5 h6 11. Bxe8 g6 12. fxg6 Nc6 13. Bxc6 a5 14. Bxa8 Rh7 15. gxh7) 10. Ba6 { [%eval 0.07] } 10... bxa6?! { (0.07 → 1.13) Inaccuracy. Nxa6 was best. } { [%eval 1.13] } (10... Nxa6 11. Re1 Ke6 12. fxe6 Ne7 13. Qf3 Rad8 14. Qxf6 Rxd2 15. Qxg7 Rxf2 16. Qxe7) 11. Bb2?? { (1.13 → Mate in 9) Checkmate is now unavoidable. Qe1 was best. } { [%eval #-9] } (11. Qe1 Kd7) 11... Kd8?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Ke6 was best. } { [%eval #11] } (11... Ke6 12. fxe6 f5 13. Bxg7 Nc6 14. Bxh8 Nd4 15. Bxd4 Rb8 16. Bxa7 a5 17. Bxb8) 12. Bxf6 { [%eval #11] } 12... gxf6 { [%eval #10] } 13. Qb1?? { (Mate in 10 → 0.29) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.29] } (13. Qg4 Ne7 14. Qh5 Nxf5 15. Qxh7 Rxh7 16. Rhe1 Rxh2 17. a4 Rxg2 18. a5 Rxf2) 13... Kd7?? { (0.29 → 4.97) Blunder. Kc8 was best. } { [%eval 4.97] } (13... Kc8 14. Qxb8 Rxb8 15. Kc1 Ra8 16. h4 h6 17. h5 Rh7 18. Re1 Ne7 19. Rxe7) 14. Qxb8 { [%eval 5.12] } 14... Rxb8 { [%eval 5.07] } 15. Rab1 { [%eval 3.97] } 15... Rxb1 { [%eval 5.63] } 16. Rxb1 { [%eval 4.41] } 16... Ke6?? { (4.41 → Mate in 11) Checkmate is now unavoidable. Kc6 was best. } { [%eval #11] } (16... Kc6 17. Ra1) 17. fxe6 { [%eval 20.07] } 17... Nh6?! { (20.07 → Mate in 7) Checkmate is now unavoidable. f5 was best. } { [%eval #7] } (17... f5 18. Kc3) 18. Rb5 { [%eval #8] } 18... axb5 { [%eval #7] } 19. a4 { [%eval #7] } 19... bxa4 { [%eval #6] } 20. g4 { [%eval #6] } 20... Nxg4 { [%eval #5] } 21. h3 { [%eval #5] } 21... Nxf2 { [%eval #4] } 22. Kd3?? { (Mate in 4 → Mate in 16) Lost forced checkmate sequence. e7 was best. } { [%eval #-16] } (22. e7 Nxh3 23. e8=K Rxe8 24. Ke2 Rxe2 25. a3 Rxc2#) 22... Nxd3 { [%eval -5.77] } 23. cxd3 { [%eval -6.46] } 23... c6 { [%eval #-17] } 24. a3 { [%eval #-16] } 24... a5 { [%eval #-16] } 25. h4 { [%eval -2.0] } 25... Rf8?? { (-2.00 → 1.75) Blunder. f5 was best. } { [%eval 1.75] } (25... f5 26. d4 c5 27. dxc5 f4 28. c6 f3 29. c7 f2 30. e7 f1=Q 31. c8=K) 26. e7 { [%eval 1.21] } 26... h6?? { (1.21 → Mate in 12) Checkmate is now unavoidable. Rg8 was best. } { [%eval #12] } (26... Rg8 27. d4) 27. exf8=N?? { (Mate in 12 → 0.02) Lost forced checkmate sequence. exf8=K was best. } { [%eval 0.02] } (27. exf8=K c5 28. d4 cxd4 29. Ke7 f5 30. Ke6 f4 31. Kf5 d3 32. Kxf4 d2) 27... f5?? { (0.02 → Mate in 8) Checkmate is now unavoidable. h5 was best. } { [%eval #8] } (27... h5) 28. Nh7 { [%eval #10] } 28... h5 { [%eval #3] } 29. Ng5 { [%eval #3] } 29... f4 { [%eval #2] } 30. Nf3 { [%eval #2] } 30... c5 { [%eval #1] } 31. d4?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Nd4 was best. } { [%eval #-2] } (31. Nd4 cxd4#) 31... cxd4 { [%eval #-2] } 32. Nxd4 { [%eval #-1] } 32... f3 { [%eval #-1] } 33. Nxf3# { Game ends by variant rule. } 0-1