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[Event "rated variant:antichess game"] [Site "https://lichess.org/66ZrsYap"] [Date "2025.10.05"] [Round "-"] [White "Pan_08"] [Black "SofaMad"] [Result "1-0"] [GameId "66ZrsYap"] [UTCDate "2025.10.05"] [UTCTime "20:52:38"] [WhiteElo "1151"] [BlackElo "1126"] [WhiteRatingDiff "+38"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval #-21] } 2. dxc5 { [%eval #-22] } 2... d6?? { (Mate in 22 → 0.35) Lost forced checkmate sequence. g5 was best. } { [%eval 0.35] } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. cxd6 { [%eval 0.77] } 3... Qxd6 { [%eval 1.12] } 4. Qxd6 { [%eval 0.83] } 4... exd6 { [%eval 1.85] } 5. Bh6?? { (1.85 → -0.17) Blunder. g4 was best. } { [%eval -0.17] } (5. g4 Bxg4 6. Bh6 Nxh6 7. Nd2 Bxe2 8. Nxe2 Nd7 9. Rc1 Rd8) 5... gxh6?? { (-0.17 → Mate in 16) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #16] } (5... Nxh6 6. g4 Nxg4 7. Bh3 Nxh2 8. Rxh2 Bxh3 9. Rxh3 Nd7 10. Rxh7) 6. Nf3 { [%eval #17] } 6... Bh3 { [%eval #16] } 7. gxh3 { [%eval 7.61] } 7... h5? { (7.61 → Mate in 10) Checkmate is now unavoidable. f6 was best. } { [%eval #10] } (7... f6 8. Ne5) 8. Ne5 { [%eval #10] } 8... dxe5 { [%eval #9] } 9. f4 { [%eval #10] } 9... exf4 { [%eval #9] } 10. e3 { [%eval #9] } 10... fxe3 { [%eval #8] } 11. Kf2 { [%eval #9] } 11... exf2 { [%eval #8] } 12. Rg1 { [%eval #9] } 12... fxg1=B { [%eval #7] } 13. Nc3 { [%eval #7] } 13... Bxh2 { [%eval #6] } 14. b4 { [%eval #6] } 14... Bxb4 { [%eval #5] } 15. Rd1 { [%eval #7] } 15... Bxc3 { [%eval #6] } 16. Rd2?? { (Mate in 6 → -8.07) Lost forced checkmate sequence. Ba6 was best. } { [%eval -8.07] } (16. Ba6 Nxa6 17. Rd6 Bxd6 18. a3 Bxa3 19. h4 Be1 20. c4 Bxh4 21. c5 Bxc5#) 16... Bxd2 { [%eval -8.84] } 17. c3 { [%eval -9.05] } 17... Bxc3 { [%eval -4.55] } 18. Ba6?? { (-4.55 → Mate in 15) Checkmate is now unavoidable. a4 was best. } { [%eval #-15] } (18. a4 b5 19. axb5 Nc6 20. bxc6 Bc7 21. Bc4 Kd8 22. Bxf7 Nh6 23. Bxh5 Nf7) 18... bxa6?? { (Mate in 15 → -4.25) Lost forced checkmate sequence. Nxa6 was best. } { [%eval -4.25] } (18... Nxa6 19. h4 Bf4 20. a3 Rc8 21. a4 b5 22. axb5 Nh6 23. bxa6 Bg5 24. hxg5) 19. a4 { [%eval -0.22] } 19... a5?? { (-0.22 → Mate in 1) Checkmate is now unavoidable. Bce5 was best. } { [%eval #1] } (19... Bce5 20. h4) 20. h4 { [%eval #1] } 20... Bf4# { Game ends by variant rule. } 1-0