- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/62VE8mm6"] [Date "2025.10.24"] [Round "-"] [White "Rob826"] [Black "SemZa"] [Result "0-1"] [GameId "62VE8mm6"] [UTCDate "2025.10.24"] [UTCTime "09:11:46"] [WhiteElo "1260"] [BlackElo "1281"] [WhiteRatingDiff "-18"] [BlackRatingDiff "+36"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval 0.02] } 2. g3?! { (0.02 → -0.83) Inaccuracy. e3 was best. } { [%eval -0.83] } (2. e3 b5 3. Bxb5 Qg5 4. Bxd7 Nxd7 5. Nxg5 Bd6 6. Nxf7 Bxh2) 2... Ba3 { [%eval -1.37] } 3. bxa3 { [%eval -0.85] } 3... Qe7?? { (-0.85 → Mate in 16) Checkmate is now unavoidable. Qh4 was best. } { [%eval #16] } (3... Qh4 4. gxh4 a5 5. d3 e5 6. Bh6 Nxh6 7. Qd2 e4 8. dxe4) 4. Nc3?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-13] } (4. Bg2 Qxa3 5. Bxb7 Bxb7 6. Nxa3 Bxh1 7. e4 Bxe4 8. Qh5 Bxc2 9. Qxh7 Bxh7) 4... Qxa3 { [%eval #-13] } 5. Bxa3 { [%eval #-12] } 5... Kf8 { [%eval #-12] } 6. Bxf8 { [%eval #-11] } 6... Na6 { [%eval #-11] } 7. Bxg7 { [%eval #-10] } 7... Nf6 { [%eval #-11] } 8. Bxh8 { [%eval #-10] } 8... Nb4 { [%eval #-11] } 9. Bxf6 { [%eval #-10] } 9... Nxa2 { [%eval #-10] } 10. Rxa2 { [%eval #-8] } 10... Rb8 { [%eval #-9] } 11. Rxa7 { [%eval #-8] } 11... b6 { [%eval #-8] } 12. Rxc7 { [%eval #-7] } 12... Ba6 { [%eval #-7] } 13. Rxd7 { [%eval #-6] } 13... Bxe2 { [%eval #-6] } 14. Rxf7 { [%eval #-5] } 14... Bxf1 { [%eval #-5] } 15. Rxh7 { [%eval #-4] } 15... Bxh3 { [%eval #-4] } 16. Rxh3 { [%eval #-3] } 16... e5 { [%eval #-3] } 17. Bxe5 { [%eval #-2] } 17... b5?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. Rh8 was best. } { [%eval #11] } (17... Rh8 18. Bxh8 b5 19. Nxb5#) 18. Nxb5 { [%eval #11] } 18... Rxb5 { [%eval #10] } 19. f3?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. Bb8 was best. } { [%eval #-2] } (19. Bb8 Rxb8 20. Rh8 Rxh8 21. Qh5 Rxh5 22. Rg1 Rxh2 23. Kd1 Rxf2 24. Ke2 Rxe2) 19... Rxe5 { [%eval #-2] } 20. Rh5 { [%eval #-1] } 20... Rxe1 { [%eval #-1] } 21. Qxe1# { Game ends by variant rule. } 0-1