FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/61ejt7fX"]
[Date "2026.04.14"]
[Round "-"]
[White "tjwykyk"]
[Black "GDVR42"]
[Result "0-1"]
[GameId "61ejt7fX"]
[UTCDate "2026.04.14"]
[UTCTime "06:57:56"]
[WhiteElo "987"]
[BlackElo "1161"]
[WhiteRatingDiff "-35"]
[BlackRatingDiff "+13"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (-0.74 → 1.43) Blunder. g6 was best. } { [%eval 1.43] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxd5 { [%eval 0.13] } 2... Qxd5 { [%eval 0.04] } 3. Qb3?? { (0.04 → Mate in 15) Checkmate is now unavoidable. g4 was best. } { [%eval #-15] } (3. g4 Bxg4 4. Qa4 Bxe2 5. Nxe2 Qxh1 6. Qxe8 Qxf1 7. Qxf7 Qxe1) 3... Qxg2?? { (Mate in 15 → -0.65) Lost forced checkmate sequence. Qxb3 was best. } { [%eval -0.65] } (3... Qxb3 4. axb3 Bf5 5. Rxa7 Bxb1 6. Rxb7 Nc6 7. Rxc7 Ra2 8. Rxe7) 4. Qxb7 { [%eval -0.75] } 4... Qxg1?? { (-0.75 → Mate in 12) Checkmate is now unavoidable. Qxb7 was best. } { [%eval #12] } (4... Qxb7 5. h3 Bxh3 6. Rxh3 Qxb2 7. Bxb2 e5 8. Rxh7 Rxh7 9. Bxe5) 5. Qxa7?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-13] } (5. Rxg1 Bxb7 6. Rxg7 Bxg7 7. b4 Bxa1 8. Bg2 Bxg2 9. Kf1 Bxf1 10. f4 Bxe2) 5... Qxf2?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #11] } (5... Rxa7 6. Rxg1 Rxa2 7. Rxa2 g5 8. Rxg5 Bh3 9. Bxh3 Na6 10. Rxa6 c6 11. Rxc6) 6. Qxc7 { [%eval #13] } 6... Qxh2 { [%eval #12] } 7. Qxe7?? { (Mate in 12 → Mate in 20) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-20] } (7. Rxh2 Rxa2 8. Rxh7 Rxh7 9. Rxa2 Na6 10. Qxe7 Kxe7 11. Rxa6 Bxa6 12. Bh3 Rxh3) 7... Qxh1?? { (Mate in 20 → Mate in 10) Lost forced checkmate sequence. Nxe7 was best. } { [%eval #10] } (7... Nxe7 8. Rxh2 Rxa2 9. Rxh7 Rxa1 10. Rxh8 Rxb1 11. Rxf8 Rxc1 12. Rxe8 Rxe1 13. Rxe7) 8. Qxf7 { [%eval #14] } 8... Qxf1 { [%eval #13] } 9. Qxg7?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. Kxf1 was best. } { [%eval #-9] } (9. Kxf1 Kxf7 10. b4 Bxb4 11. Na3 Rxa3 12. Bxa3 Bxa3 13. Rc1 Bxc1 14. a4 Bxd2) 9... Qxe2?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Bxg7 was best. } { [%eval 0.0] } (9... Bxg7 10. Kxf1 Rxa2 11. Rxa2 Bxb2 12. Rxb2 h5 13. Rxb8 h4 14. Rxc8 h3 15. Rxe8) 10. Qxh7?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Kxe2 was best. } { [%eval #-8] } (10. Kxe2 Bxg7 11. d4 Rxa2 12. Rxa2 Bxd4 13. Ra6 Bxb2 14. Bxb2 Bxa6 15. Bxh8 Bxe2) 10... Qxe1 { [%eval #-8] } 11. Qxg8 { [%eval #-7] } 11... Qxc1 { [%eval #-7] } 12. Qxf8 { [%eval #-6] } 12... Qxb2 { [%eval #-6] } 13. Qxe8 { [%eval #-5] } 13... Qxb1 { [%eval #-5] } 14. Qxc8 { [%eval #-4] } 14... Qxa2?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rxc8 was best. } { [%eval #3] } (14... Rxc8 15. Rxb1 Rxa2 16. Rxb8 Rxd2 17. Rxc8 Rc2 18. Rxc2#) 15. Qxb8?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Qxh8 was best. } { [%eval #-3] } (15. Qxh8 Qxd2 16. Qxb8 Rxa1 17. Qb1 Rxb1#) 15... Qxd2 { [%eval #-3] } 16. Qxh8 { [%eval #-2] } 16... Rxa1 { [%eval #-2] } 17. Qxa1 { [%eval #-1] } 17... Qb2 { [%eval #-1] } 18. Qxb2# { Game ends by variant rule. } 0-1