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[Event "rated variant:antichess game"] [Site "https://lichess.org/5warp8ne"] [Date "2024.07.31"] [Round "-"] [White "amJK"] [Black "Brainless_Player"] [Result "1-0"] [GameId "5warp8ne"] [UTCDate "2024.07.31"] [UTCTime "16:56:09"] [WhiteElo "1126"] [BlackElo "1504"] [WhiteRatingDiff "+22"] [BlackRatingDiff "-58"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.07] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Ba6 { [%eval 0.71] } 3. Bxd7 { [%eval 0.39] } 3... Qxd7?! { (0.39 → 1.51) Inaccuracy. Nxd7 was best. } { [%eval 1.51] } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxb4 8. c4) 4. Qe2 { [%eval 1.25] } 4... Qxd2 { [%eval 2.37] } 5. Qxa6?? { (2.37 → -0.75) Blunder. Bxd2 was best. } { [%eval -0.75] } (5. Bxd2 Bxe2) 5... Nxa6?? { (-0.75 → 1.58) Blunder. Qxe1 was best. } { [%eval 1.58] } (5... Qxe1 6. Qxa7 Qxf2 7. Qxb8 Rxb8 8. b3 Qxg2 9. c4 Rxb3 10. axb3) 6. Kxd2 { [%eval 1.44] } 6... g5? { (1.44 → 3.21) Mistake. Rb8 was best. } { [%eval 3.21] } (6... Rb8 7. b3) 7. Nc3? { (3.21 → 1.53) Mistake. c4 was best. } { [%eval 1.53] } (7. c4 Nb8) 7... Bg7 { [%eval 1.36] } 8. b4 { [%eval 1.33] } 8... Bxc3 { [%eval 1.15] } 9. Kxc3 { [%eval 1.25] } 9... Nxb4 { [%eval 1.07] } 10. Kxb4 { [%eval 0.37] } 10... c5?? { (0.37 → Mate in 13) Checkmate is now unavoidable. Nh6 was best. } { [%eval #13] } (10... Nh6 11. g3 f5 12. e4 fxe4 13. Bxg5 Ng4 14. Bxe7 Nxh2 15. Rxh2 Kxe7 16. Rxh7) 11. Kxc5 { [%eval 10.68] } 11... e5?! { (10.68 → Mate in 9) Checkmate is now unavoidable. Nh6 was best. } { [%eval #9] } (11... Nh6 12. Ne2) 12. Kb6 { [%eval #10] } 12... axb6 { [%eval #9] } 13. Nh3 { [%eval #9] } 13... Rxa2 { [%eval #8] } 14. Nxg5 { [%eval #8] } 14... Rxc2 { [%eval #7] } 15. Nxf7?? { (Mate in 7 → 6.54) Lost forced checkmate sequence. Nxh7 was best. } { [%eval 6.54] } (15. Nxh7 Rxh7 16. Re1 Rxh2 17. Bd2 Rxd2 18. e4 Rxg2 19. Re3 Rdxf2 20. Rf1 Rxf1) 15... Rxf2?? { (6.54 → Mate in 6) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #6] } (15... Rxc1 16. Rhxc1) 16. Nxe5 { [%eval #6] } 16... Rxg2 { [%eval #5] } 17. Rg1 { [%eval #6] } 17... Rxh2 { [%eval #5] } 18. Rxg8 { [%eval #5] } 18... Rxg8 { [%eval #4] } 19. Bb2 { [%eval #4] } 19... Rxb2 { [%eval #3] } 20. Ra2 { [%eval #3] } 20... Rxa2 { [%eval #2] } 21. Ng6?? { (Mate in 2 → -3.87) Lost forced checkmate sequence. Ng4 was best. } { [%eval -3.87] } (21. Ng4 Rxg4 22. e4 Rxe4#) 21... Rxg6 { [%eval -3.01] } 22. e4 { [%eval -3.26] } 22... Rf6?! { (-3.26 → -2.04) Inaccuracy. b5 was best. } { [%eval -2.04] } (22... b5 23. e5) 23. e5 { [%eval -1.71] } 23... h5 { [%eval -1.68] } 24. exf6 { [%eval -1.07] } 24... Ke7?? { (-1.07 → Mate in 6) Checkmate is now unavoidable. Kd8 was best. } { [%eval #6] } (24... Kd8 25. f7 b5 26. f8=N Kd7 27. Nxd7 b4 28. Nb6 Rb2 29. Nd5 Rf2 30. Nxb4) 25. fxe7 { [%eval #6] } 25... h4 { [%eval #4] } 26. e8=Q { [%eval #5] } 26... b5 { [%eval #4] } 27. Qxb5 { [%eval #4] } 27... Ra4 { [%eval #3] } 28. Qxa4 { [%eval #3] } 28... h3 { [%eval #2] } 29. Qd1 { [%eval #2] } 29... h2 { [%eval #1] } 30. Qg1 { [%eval #1] } 30... hxg1=N# { Game ends by variant rule. } 1-0