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[Event "Золотая Ладья 1367 Arena"] [Site "https://lichess.org/5vq7lOJ3"] [Date "2026.02.05"] [Round "-"] [White "IliaKostyukevich1367"] [Black "AndreiSergachevD1367"] [Result "0-1"] [GameId "5vq7lOJ3"] [UTCDate "2026.02.05"] [UTCTime "16:49:06"] [WhiteElo "988"] [BlackElo "1199"] [WhiteRatingDiff "-50"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #18] } 4... gxh5 { [%eval #17] } 5. g4?? { (Mate in 17 → 3.19) Lost forced checkmate sequence. Ba6 was best. } { [%eval 3.19] } (5. Ba6 bxa6 6. Na3 Rh6 7. g4 hxg4 8. Nf3 Rxh2 9. Rxh2 gxf3) 5... hxg4 { [%eval 0.85] } 6. f3?? { (0.85 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (6. Ba6 bxa6 7. a4 Rxh2 8. Rxh2 Bh6 9. Rxh6 Nxh6 10. Ra3 e5) 6... gxf3 { [%eval #-13] } 7. Nxf3 { [%eval #-12] } 7... Rxh2 { [%eval #-12] } 8. Nxh2 { [%eval #-11] } 8... e6?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (8... b5 9. Bxb5 Bb7 10. Bxd7 Bxh1 11. Bxe8 Qxd2 12. Bxd2 Nd7 13. Bxd7 Bc6 14. Bxc6) 9. Ba6?? { (Mate in 10 → 1.62) Lost forced checkmate sequence. b4 was best. } { [%eval 1.62] } (9. b4 Bxb4 10. d3 Bxe1 11. Nc3 Bxc3 12. Ng4 Bxa1 13. d4 Bxd4 14. Ba6 bxa6) 9... bxa6 { [%eval 2.0] } 10. Rg1?? { (2.00 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (10. b4) 10... Ba3 { [%eval #-13] } 11. Rxg8 { [%eval #-12] } 11... Bxb2 { [%eval #-12] } 12. Bxb2 { [%eval #-11] } 12... Qf6?? { (Mate in 11 → 5.69) Lost forced checkmate sequence. Kf7 was best. } { [%eval 5.69] } (12... Kf7 13. Rxd8 e5 14. Bxe5 d5 15. Rxc8 Ke7 16. Rxb8 Rxb8 17. Bxc7 Rxb1 18. Rxb1) 13. Rxe8 { [%eval 5.15] } 13... Qxb2 { [%eval 4.53] } 14. Rxe6?? { (4.53 → -0.45) Blunder. Rxc8 was best. } { [%eval -0.45] } (14. Rxc8) 14... Qxa2?? { (-0.45 → Mate in 8) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #8] } (14... Qxc2) 15. Rxa6?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-7] } (15. Rxa2 dxe6 16. Rxa6 Nxa6 17. Nc3 c5 18. Nd5 exd5 19. Ng4 Bxg4 20. c4 dxc4) 15... Qxc2?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Nxa6 was best. } { [%eval #6] } (15... Nxa6 16. Rxa2 Rb8 17. Rxa6 Rxb1 18. Rxa7 Rxe1 19. Rxc7 Ba6 20. Rxd7 Bb7 21. Rxb7) 16. Rxa7 { [%eval #6] } 16... Qxd2 { [%eval #5] } 17. Rxa8?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rxc7 was best. } { [%eval #-5] } (17. Rxc7 Rxa1 18. Rxd7 Qxh2 19. Rd4 Rxb1 20. Kf2 Qxf2 21. Rd2 Qxd2#) 17... Qxh2 { [%eval #-5] } 18. Rxb8 { [%eval #-4] } 18... c6 { [%eval #-4] } 19. Rxc8 { [%eval #-3] } 19... d6 { [%eval #-3] } 20. Rxc6 { [%eval #-2] } 20... Qh5 { [%eval #-2] } 21. Rxd6 { [%eval #-1] } 21... Qe2 { [%eval #-1] } 22. Kxe2# { Game ends by variant rule. } 0-1