FEN
[Event "rated blitz game"]
[Site "https://lichess.org/5us2gbhd"]
[Date "2026.05.28"]
[Round "-"]
[White "bepica"]
[Black "Johngusta"]
[Result "1/2-1/2"]
[GameId "5us2gbhd"]
[UTCDate "2026.05.28"]
[UTCTime "18:34:05"]
[WhiteElo "1650"]
[BlackElo "1668"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[Variant "Standard"]
[TimeControl "300+0"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.08] } { A00 Van't Kruijs Opening } 1... f5 { [%eval 0.47] } 2. g3 { [%eval 0.32] } 2... e6 { [%eval 0.34] } 3. Bg2 { [%eval 0.22] } 3... Nf6 { [%eval 0.4] } 4. Qe2 { [%eval 0.09] } 4... Nc6 { [%eval 0.35] } 5. Nf3?! { (0.35 → -0.64) Inaccuracy. c4 was best. } { [%eval -0.64] } (5. c4) 5... b6?! { (-0.64 → 0.40) Inaccuracy. e5 was best. } { [%eval 0.4] } (5... e5) 6. b3 { [%eval 0.35] } 6... Bb7 { [%eval 0.36] } 7. Bb2 { [%eval 0.31] } 7... a5 { [%eval 0.36] } 8. Nc3 { [%eval 0.4] } 8... Bb4 { [%eval 0.43] } 9. a3 { [%eval 0.25] } 9... Bxc3 { [%eval 0.31] } 10. dxc3 { [%eval 0.29] } 10... O-O { [%eval 0.63] } 11. Nd2 { [%eval 0.21] } 11... d6?! { (0.21 → 0.97) Inaccuracy. a4 was best. } { [%eval 0.97] } (11... a4) 12. f3 { [%eval 0.53] } 12... e5 { [%eval 0.62] } 13. O-O-O { [%eval 0.51] } 13... Bc8?! { (0.51 → 1.64) Inaccuracy. Qe7 was best. } { [%eval 1.64] } (13... Qe7) 14. f4 { [%eval 1.57] } 14... e4 { [%eval 1.59] } 15. h3 { [%eval 1.56] } 15... Kh8 { [%eval 2.1] } 16. g4 { [%eval 2.26] } 16... g6 { [%eval 2.31] } 17. gxf5 { [%eval 1.85] } 17... Bxf5 { [%eval 2.06] } 18. h4 { [%eval 1.87] } 18... Bg4?! { (1.87 → 3.21) Inaccuracy. h5 was best. } { [%eval 3.21] } (18... h5 19. c4 Qe8 20. Bh3 Kh7 21. Bxf6 Rxf6 22. Bxf5 gxf5 23. Rdg1 Ne7 24. Rg5) 19. Bf3?? { (3.21 → -2.78) Blunder. Qb5 was best. } { [%eval -2.78] } (19. Qb5 Bxd1 20. Rxd1 Ne7 21. Nxe4 Nxe4 22. Bxe4 Kg8 23. Qd3 Qc8 24. c4 Kf7) 19... exf3 { [%eval -2.79] } 20. Qf2 { [%eval -3.22] } 20... Kg8 { [%eval -3.07] } 21. Rdg1 { [%eval -3.46] } 21... Qe7 { [%eval -3.43] } 22. f5?! { (-3.43 → -4.78) Inaccuracy. Rxg4 was best. } { [%eval -4.78] } (22. Rxg4 Nxg4 23. Qxf3 Qxe3 24. Qd5+ Rf7 25. Kb1 Qc5 26. Qg2 Nf6 27. c4 Nh5) 22... Ne4 { [%eval -4.47] } 23. Nxe4 { [%eval -4.32] } 23... Qxe4 { [%eval -4.37] } 24. fxg6 { [%eval -3.87] } 24... Qxg6?? { (-3.87 → -1.13) Blunder. h5 was best. } { [%eval -1.13] } (24... h5 25. Rxg4 hxg4 26. h5 g3 27. Qxg3 f2 28. Rf1 Rf3 29. Qg2 Ne5 30. c4) 25. Rxg4?? { (-1.13 → -4.17) Blunder. h5 was best. } { [%eval -4.17] } (25. h5 Qf5) 25... Qxg4 { [%eval -4.18] } 26. Rg1 { [%eval -4.11] } 26... Qxg1+ { [%eval -4.07] } 27. Qxg1+ { [%eval -3.9] } 27... Kh8 { [%eval -3.74] } 28. c4+ { [%eval -3.82] } 28... Ne5 { [%eval -3.81] } 29. Qf2 { [%eval -3.58] } 29... Rf5 { [%eval -3.38] } 30. h5 { [%eval -3.99] } 30... Rg8 { [%eval -4.55] } 31. Kb1?! { (-4.55 → -6.30) Inaccuracy. Bxe5+ was best. } { [%eval -6.3] } (31. Bxe5+ dxe5 32. Kb2 Rg2 33. Qf1 f2 34. Qxg2 f1=Q 35. Qc6 Rf7 36. h6 Qf3) 31... Rg2 { [%eval -5.86] } 32. Qh4 { [%eval -6.29] } 32... f2 { [%eval -5.46] } 33. Qd8+ { [%eval -5.38] } 33... Rg8 { [%eval -5.49] } 34. Qxc7 { [%eval -5.21] } 34... f1=Q+ { [%eval -5.32] } 35. Ka2 { [%eval -4.48] } 35... Qd1 { [%eval -4.29] } 36. h6? { (-4.29 → -7.01) Mistake. e4 was best. } { [%eval -7.01] } (36. e4 Qxc2 37. exf5 a4 38. bxa4 h6 39. Qxb6 Qxc4+ 40. Ka1 Qf1+ 41. Ka2 Qxf5) 36... Rf1?? { (-7.01 → Mate in 4) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #4] } (36... Qxc2 37. Qxb6 a4 38. c5 Qxb3+ 39. Qxb3 axb3+ 40. Kxb3 Rb8+ 41. Kc3 dxc5 42. a4) 37. b4?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Bxe5+ was best. } { [%eval #-6] } (37. Bxe5+ dxe5 38. Qxe5+ Rf6 39. Qxf6+ Rg7 40. Qxg7#) 37... Qb1+ { [%eval #-11] } 38. Kb3 { [%eval #-11] } 38... a4+ { [%eval #-10] } 39. Kc3 { [%eval #-3] } 39... Qe1+ { [%eval #-2] } 40. Kd4 { [%eval #-2] } 40... Qd2+ { [%eval #-1] } 41. Ke4 { [%eval #-1] } 41... Qg2+ { [%eval #-2] } 42. Kd4 { [%eval #-2] } 42... Qd2+ { [%eval #-1] } 43. Ke4 { [%eval #-1] } 43... Qg2+ { [%eval #-2] } 44. Kd4 { [%eval #-2] } 44... Qd2+?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Rd1+ was best. } { [%eval 0.0] } { The game is a draw. } (44... Rd1+ 45. Kc3 Qd2#) 1/2-1/2