- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/5tgjmcHh"] [Date "2025.12.02"] [Round "-"] [White "Girraj"] [Black "mercman123"] [Result "1/2-1/2"] [GameId "5tgjmcHh"] [UTCDate "2025.12.02"] [UTCTime "04:58:58"] [WhiteElo "711"] [BlackElo "852"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-2"] [Variant "Standard"] [TimeControl "180+0"] [ECO "A00"] [Opening "Grob Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4? { (0.15 → -0.96) Mistake. c4 was best. } { [%eval -0.96] } { A00 Grob Opening } (1. c4 e5 2. g3 Nf6 3. Bg2 Bc5 4. d3 O-O 5. Nc3 Re8) 1... b6?! { (-0.96 → -0.04) Inaccuracy. d5 was best. } { [%eval -0.04] } (1... d5 2. Bg2 Bxg4 3. c4 c6 4. Qb3 e6 5. Qxb7 Nd7 6. Nc3) 2. f4?! { (-0.04 → -0.80) Inaccuracy. Bg2 was best. } { [%eval -0.8] } (2. Bg2 Nc6 3. c4 e6 4. Nf3 d5 5. Nc3 Qd7 6. d4 Bb7) 2... Bb7 { [%eval -0.7] } 3. Bg2?? { (-0.70 → -6.54) Blunder. Nf3 was best. } { [%eval -6.54] } (3. Nf3 Bxf3 4. exf3 e6 5. h4 h5 6. d4 hxg4 7. fxg4 Rxh4) 3... Bxg2 { [%eval -6.72] } 4. e3 { [%eval -6.9] } 4... Bxh1 { [%eval -6.87] } 5. f5 { [%eval -7.28] } 5... g5 { [%eval -6.03] } 6. e4 { [%eval -6.61] } 6... Bg7 { [%eval -6.05] } 7. d3 { [%eval -6.37] } 7... d5 { [%eval -6.13] } 8. exd5 { [%eval -6.86] } 8... Qxd5 { [%eval -6.74] } 9. c3 { [%eval -7.26] } 9... Qg2 { [%eval -7.35] } 10. Ne2 { [%eval -7.39] } 10... Qxh2 { [%eval -7.03] } 11. d4 { [%eval -8.33] } 11... Bf3 { [%eval -7.74] } 12. Nf4? { (-7.74 → Mate in 7) Checkmate is now unavoidable. Bxg5 was best. } { [%eval #-7] } (12. Bxg5 Qh1+ 13. Kd2 Qxd1+ 14. Kxd1 Bxg4 15. Na3 h5 16. Nc4 Bf6 17. Bf4 Nc6) 12... Bxd1?! { (Mate in 7 → -10.45) Lost forced checkmate sequence. Qg1+ was best. } { [%eval -10.45] } (12... Qg1+ 13. Kd2 Qxd1+ 14. Ke3 Bh6 15. Nd2 gxf4+ 16. Kd3 Be2+ 17. Ke4 Nf6+ 18. Ke5) 13. Nd3?! { (-10.45 → Mate in 1) Checkmate is now unavoidable. Kxd1 was best. } { [%eval #-1] } (13. Kxd1 gxf4 14. Nd2 Qg1+ 15. Ke2 Qxg4+ 16. Ke1 Qxf5 17. b4 Qh3 18. Kd1 Nd7) 13... Qh1+?! { (Mate in 1 → -14.47) Lost forced checkmate sequence. Qe2# was best. } { [%eval -14.47] } (13... Qe2#) 14. Kd2 { [%eval #-4] } 14... Bxg4?! { (Mate in 4 → -16.91) Lost forced checkmate sequence. Qf3 was best. } { [%eval -16.91] } (14... Qf3 15. Nf4 Nf6 16. c4 Ne4+ 17. Ke1 Qh1#) 15. c4 { [%eval -14.55] } 15... Bxd4 { [%eval -14.22] } 16. Na3?! { (-14.22 → Mate in 1) Checkmate is now unavoidable. Nf2 was best. } { [%eval #-1] } (16. Nf2 Qg2 17. Kc2 Qxf2+ 18. Bd2 Bxf5+ 19. Kb3 f6 20. Bc3 Nc6 21. Ka4 Qc2+) 16... Qe4 { [%eval #-6] } 17. b3 { [%eval #-1] } 17... Qxf5?! { (Mate in 1 → -11.75) Lost forced checkmate sequence. Qe2# was best. } { [%eval -11.75] } (17... Qe2#) 18. Ne1?! { (-11.75 → Mate in 2) Checkmate is now unavoidable. Nc2 was best. } { [%eval #-2] } (18. Nc2 Bxa1 19. Ne3 Qa5+ 20. Kc2 Qc3+ 21. Kb1 Qxd3+ 22. Kxa1 f6 23. Nxg4 Qd4+) 18... Bxa1?! { (Mate in 2 → -13.34) Lost forced checkmate sequence. Qf2+ was best. } { [%eval -13.34] } (18... Qf2+ 19. Kd3 Bf5#) 19. b4?! { (-13.34 → Mate in 2) Checkmate is now unavoidable. Nd3 was best. } { [%eval #-2] } (19. Nd3 Nc6 20. Nb5 Kf8 21. Nd6 cxd6 22. Bb2 Bxb2 23. Nxb2 Qf2+ 24. Kc1 Qf1+) 19... Qd7+?! { (Mate in 2 → -13.43) Lost forced checkmate sequence. Qf2+ was best. } { [%eval -13.43] } (19... Qf2+ 20. Kd3 Qe2#) 20. Ke3?! { (-13.43 → Mate in 1) Checkmate is now unavoidable. Nd3 was best. } { [%eval #-1] } (20. Nd3 Nc6 21. Nb5 Nxb4 22. Nxc7+ Qxc7 23. Ke1 Nxd3+ 24. Kf1 f6 25. Bxg5 fxg5) 20... Bc3 { [%eval #-6] } 21. Kf2 { [%eval #-5] } 21... Bxe1+ { [%eval #-4] } 22. Ke3 { [%eval #-3] } 22... Qe6+ { [%eval #-2] } 23. Kd3 { [%eval #-2] } 23... Nc6 { [%eval #-5] } 24. Kc2 { [%eval #-5] } 24... Nxb4+ { [%eval #-5] } 25. Kb3 { [%eval #-5] } 25... Nd3 { [%eval #-4] } 26. Ka4 { [%eval #-2] } 26... Nxc1 { [%eval #-3] } 27. Nb1 { [%eval #-2] } 27... Nxa2 { [%eval #-4] } 28. Kb5 { [%eval #-3] } 28... a6+ { [%eval #-3] } 29. Ka4 { [%eval #-3] } 29... Qxc4+ { [%eval #-3] } 30. Ka3 { [%eval #-3] } 30... Qc2 { [%eval #-2] } 31. Nc3 { [%eval #-2] } 31... Nxc3 { [%eval #-1] } 32. Kb4 { [%eval #-1] } 32... a5+ { [%eval #-2] } 33. Kc4 { [%eval #-2] } 33... c5?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Be2+ was best. } { [%eval 0.0] } { Draw by stalemate. } (33... Be2+ 34. Kd4 Qe4#) 1/2-1/2