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[Event "rated blitz game"] [Site "https://lichess.org/5s3zD1zx"] [Date "2026.01.01"] [Round "-"] [White "roasty101"] [Black "permin"] [Result "1/2-1/2"] [GameId "5s3zD1zx"] [UTCDate "2026.01.01"] [UTCTime "18:46:52"] [WhiteElo "1300"] [BlackElo "1292"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "300+3"] [ECO "B31"] [Opening "Sicilian Defense: Nyezhmetdinov-Rossolimo Attack, Fianchetto Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Nf3 { [%eval 0.2] } 2... Nc6 { [%eval 0.3] } 3. Bb5 { [%eval 0.17] } 3... g6 { [%eval 0.24] } { B31 Sicilian Defense: Nyezhmetdinov-Rossolimo Attack, Fianchetto Variation } 4. d3 { [%eval 0.2] } 4... Bg7 { [%eval 0.25] } 5. Nc3 { [%eval 0.05] } 5... a6 { [%eval 0.35] } 6. Bxc6 { [%eval 0.31] } 6... bxc6 { [%eval 0.32] } 7. Rb1 { [%eval 0.28] } 7... d6 { [%eval 0.24] } 8. O-O { [%eval -0.07] } 8... Nf6?! { (-0.07 → 0.57) Inaccuracy. Rb8 was best. } { [%eval 0.57] } (8... Rb8 9. Na4) 9. Re1?! { (0.57 → 0.02) Inaccuracy. e5 was best. } { [%eval 0.02] } (9. e5 dxe5 10. Nxe5 Nd5 11. Re1 Qc7 12. Qe2 Qxe5 13. Qxe5 Bxe5 14. Rxe5 c4) 9... O-O { [%eval 0.22] } 10. e5 { [%eval 0.29] } 10... dxe5?! { (0.29 → 1.40) Inaccuracy. Nd5 was best. } { [%eval 1.4] } (10... Nd5 11. exd6) 11. Nxe5 { [%eval 1.4] } 11... Qc7 { [%eval 1.34] } 12. Bf4?! { (1.34 → 0.40) Inaccuracy. Qe2 was best. } { [%eval 0.4] } (12. Qe2) 12... Qb7? { (0.40 → 1.90) Mistake. Nh5 was best. } { [%eval 1.9] } (12... Nh5 13. Qf3 Nxf4 14. Qxf4 c4 15. Nxg6 Qxf4 16. Nxf4 Rb8 17. dxc4 Rxb2 18. Rxb2) 13. Ne4?! { (1.90 → 1.16) Inaccuracy. Be3 was best. } { [%eval 1.16] } (13. Be3) 13... Nh5 { [%eval 0.9] } 14. Nxc5?? { (0.90 → -2.58) Blunder. Qf3 was best. } { [%eval -2.58] } (14. Qf3 Be6) 14... Qb4?? { (-2.58 → 0.57) Blunder. Qb5 was best. } { [%eval 0.57] } (14... Qb5 15. Ned7 Bxd7 16. Nxd7 Nxf4 17. Nxf8 Rxf8 18. Qg4 Ne6 19. a4 Qd5 20. Qc4) 15. Nxc6?? { (0.57 → -2.37) Blunder. d4 was best. } { [%eval -2.37] } (15. d4) 15... Qxc5 { [%eval -2.16] } 16. Qf3?? { (-2.16 → -4.72) Blunder. Nxe7+ was best. } { [%eval -4.72] } (16. Nxe7+ Kh8 17. b4 Qb5 18. Bd6 Be6 19. d4 Bxa2 20. Ra1 Rfd8 21. Qf3 Qd7) 16... Nxf4 { [%eval -4.01] } 17. Nxe7+ { [%eval -3.65] } 17... Kh8 { [%eval -4.14] } 18. Qxa8 { [%eval -4.08] } 18... Be6 { [%eval -4.04] } 19. Nxg6+?! { (-4.04 → -6.45) Inaccuracy. Qf3 was best. } { [%eval -6.45] } (19. Qf3 g5 20. Qb7 Bf6 21. Nc6 Qd5 22. Re4 Rc8 23. h4 Qxc6 24. Qxc6 Rxc6) 19... Nxg6?! { (-6.45 → -4.82) Inaccuracy. fxg6 was best. } { [%eval -4.82] } (19... fxg6 20. Qe4 Bd5 21. Qe3 Bd4 22. b4 Qa7 23. c4 Bxe3 24. fxe3 Ba8 25. d4) 20. Qxa6 { [%eval -4.77] } 20... Qg5 { [%eval -4.43] } 21. Re3 { [%eval -5.0] } 21... Nf4 { [%eval -4.92] } 22. g3 { [%eval -5.6] } 22... Nh3+ { [%eval -6.32] } 23. Kf1 { [%eval -5.91] } 23... Bd4 { [%eval -5.57] } 24. f4?! { (-5.57 → -8.99) Inaccuracy. Qd6 was best. } { [%eval -8.99] } (24. Qd6 Rd8 25. Qxd8+ Qxd8 26. Rxe6 fxe6 27. Re1 Ng5 28. c3 Qd5 29. cxd4 Qh1+) 24... Nxf4 { [%eval -8.57] } 25. Re4? { (-8.57 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #-9] } (25. h4 Bh3+ 26. Kf2 Qc5 27. Rg1 Bxe3+ 28. Ke1 Qe5 29. Qc6 Ne6 30. Qe4 Qxe4) 25... Bh3+ { [%eval #-8] } 26. Ke1 { [%eval #-8] } 26... Ng2+ { [%eval #-7] } 27. Kd1 { [%eval #-7] } 27... Bg4+ { [%eval #-6] } 28. Re2 { [%eval #-3] } 28... Bxe2+ { [%eval #-2] } 29. Kxe2 { [%eval #-2] } 29... Qe3+ { [%eval #-1] } 30. Kd1 { [%eval #-1] } 30... Qg1+ { [%eval #-2] } 31. Ke2 { [%eval #-2] } 31... Qxb1 { [%eval #-6] } 32. Kf3 { [%eval #-4] } 32... Qd1+ { [%eval #-8] } 33. Kxg2 { [%eval #-8] } 33... Qe2+ { [%eval #-7] } 34. Kh3 { [%eval #-7] } 34... Qf1+ { [%eval #-6] } 35. Kh4 { [%eval #-6] } 35... Bf6+ { [%eval #-5] } 36. Kg4 { [%eval #-2] } 36... Qe2+ { [%eval #-8] } 37. Kh3 { [%eval #-3] } 37... Rg8?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qf1+ was best. } { [%eval 0.0] } (37... Qf1+ 38. Kg4 h5+ 39. Kxh5 Qh3#) 38. Qxf6+ { [%eval 0.0] } 38... Rg7 { [%eval 0.0] } 39. Qd8+ { [%eval 0.0] } 39... Rg8 { [%eval 0.0] } 40. Qf6+ { [%eval 0.0] } 40... Rg7 { [%eval 0.0] } 41. Qd8+ { [%eval 0.0] } 41... Rg8 { [%eval 0.0] } 42. Qf6+ { [%eval 0.0] } { The game is a draw. } 1/2-1/2