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[Event "rated variant:antichess game"] [Site "https://lichess.org/5roRvYRl"] [Date "2026.06.02"] [Round "-"] [White "josephr6"] [Black "bananatree2"] [Result "0-1"] [GameId "5roRvYRl"] [UTCDate "2026.06.02"] [UTCTime "22:59:36"] [WhiteElo "960"] [BlackElo "1076"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+45"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. g3?? { (Mate in 13 → 0.82) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.82] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Nb5 axb5 7. Rb1 Bxb1) 3... Bg4?! { (0.82 → 1.80) Inaccuracy. Bh3 was best. } { [%eval 1.8] } (3... Bh3 4. Nxh3) 4. Qxg4 { [%eval 0.9] } 4... f5?? { (0.90 → Mate in 13) Checkmate is now unavoidable. a5 was best. } { [%eval #13] } (4... a5 5. Qxg7) 5. Qxf5?? { (Mate in 13 → 1.72) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 1.72] } (5. Qxg7 Bxg7 6. b4 Bxa1 7. Bb2 Bxb2 8. g4 fxg4 9. Na3 Bxa3 10. d3 Bxb4) 5... e6?? { (1.72 → 5.13) Blunder. h6 was best. } { [%eval 5.13] } (5... h6) 6. Qxh7 { [%eval 5.6] } 6... Rxh7 { [%eval 4.38] } 7. Nh3 { [%eval 3.69] } 7... Rxh3 { [%eval 2.94] } 8. Rg1?? { (2.94 → -1.00) Blunder. e4 was best. } { [%eval -1.0] } (8. e4 Rxg3 9. hxg3 Qf6 10. b3 Qxa1 11. Rh2 Qxa2 12. f3 Qxb1 13. c3 Qxe4) 8... Rxh2?? { (-1.00 → 1.20) Blunder. Rxg3 was best. } { [%eval 1.2] } (8... Rxg3 9. hxg3 Nh6 10. Rf1 Qh4 11. gxh4 Nd7 12. Nc3 Ke7 13. Kd1 Nb6 14. f4) 9. Rh1 { [%eval 1.2] } 9... Rxf2 { [%eval 0.46] } 10. Kxf2 { [%eval 0.53] } 10... Qh4?! { (0.53 → 1.45) Inaccuracy. e5 was best. } { [%eval 1.45] } (10... e5 11. g4 Ne7 12. g5 g6 13. d4 exd4 14. exd4 Bh6 15. gxh6 g5 16. Bxg5) 11. gxh4?? { (1.45 → Mate in 10) Checkmate is now unavoidable. Rxh4 was best. } { [%eval #-10] } (11. Rxh4 e5) 11... Nd7?? { (Mate in 10 → 1.88) Lost forced checkmate sequence. g5 was best. } { [%eval 1.88] } (11... g5 12. hxg5 Nf6 13. gxf6 Bh6 14. Rxh6 Ke7 15. fxe7 Nd7 16. Rxe6 d5 17. Rxa6) 12. Nc3?? { (1.88 → -1.11) Blunder. e4 was best. } { [%eval -1.11] } (12. e4 Ke7) 12... d5?? { (-1.11 → Mate in 11) Checkmate is now unavoidable. Nh6 was best. } { [%eval #11] } (12... Nh6 13. Rd1 Ke7 14. Nd5 exd5 15. e4 dxe4 16. d3 exd3 17. Bxh6 gxh6 18. cxd3) 13. Nxd5 { [%eval #11] } 13... exd5 { [%eval #10] } 14. e4?? { (Mate in 10 → -3.30) Lost forced checkmate sequence. c4 was best. } { [%eval -3.3] } (14. c4 dxc4 15. d3 cxd3 16. b4 Bxb4 17. Bd2 Bxd2 18. Kg1 Bxe3 19. Kf2 Bxf2) 14... dxe4 { [%eval -2.4] } 15. Kf3?? { (-2.40 → -9.55) Blunder. b4 was best. } { [%eval -9.55] } (15. b4 Bxb4 16. Rg1 Bxd2 17. Rxg7 Bxc1 18. Rxd7 Kxd7 19. Rxc1 Rb8 20. Ke1 Kc8) 15... exf3 { [%eval -8.49] } 16. b3? { (-8.49 → Mate in 10) Checkmate is now unavoidable. d4 was best. } { [%eval #-10] } (16. d4 Ba3) 16... Ba3 { [%eval #-10] } 17. Bxa3 { [%eval #-9] } 17... Nc5 { [%eval #-9] } 18. Bxc5 { [%eval #-8] } 18... Ne7 { [%eval #-11] } 19. Bxa7 { [%eval #-10] } 19... Rxa7 { [%eval #-10] } 20. Rab1 { [%eval #-7] } 20... Rb7?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. f2 was best. } { [%eval #7] } (20... f2 21. d4 f1=K 22. Rbxf1 Kf8 23. Rxf8 Ra8 24. Rxa8 g6 25. Rxa6 g5 26. hxg5) 21. Rbe1?? { (Mate in 7 → -2.53) Lost forced checkmate sequence. Rbf1 was best. } { [%eval -2.53] } (21. Rbf1 Rxb3 22. Rxf3 Rxf3 23. Rh3 Rxh3 24. a4 Rxh4 25. c4 Rxc4 26. d4 Rxd4) 21... Rxb3 { [%eval -2.28] } 22. Rxe7 { [%eval -2.31] } 22... Kxe7 { [%eval -2.15] } 23. axb3 { [%eval -2.74] } 23... c6? { (-2.74 → -0.91) Mistake. f2 was best. } { [%eval -0.91] } (23... f2) 24. c3?! { (-0.91 → -1.74) Inaccuracy. h5 was best. } { [%eval -1.74] } (24. h5 f2) 24... Ke6 { [%eval -1.75] } 25. d3?? { (-1.75 → Mate in 11) Checkmate is now unavoidable. h5 was best. } { [%eval #-11] } (25. h5 f2) 25... f2 { [%eval -3.98] } 26. Rg1?? { (-3.98 → Mate in 7) Checkmate is now unavoidable. Rh3 was best. } { [%eval #-7] } (26. Rh3 a5) 26... fxg1=K?? { (Mate in 7 → -1.69) Lost forced checkmate sequence. fxg1=R was best. } { [%eval -1.69] } (26... fxg1=R 27. b4 a5 28. bxa5 Rg5 29. hxg5 g6 30. c4 Kd5 31. cxd5 cxd5 32. a6) 27. b4?? { (-1.69 → Mate in 8) Checkmate is now unavoidable. d4 was best. } { [%eval #-8] } (27. d4 Kf2 28. h5 Kf3 29. c4 c5 30. dxc5 a5 31. c6 g6 32. hxg6 Kf4) 27... a5 { [%eval #-8] } 28. bxa5 { [%eval #-7] } 28... g5 { [%eval #-7] } 29. hxg5 { [%eval #-6] } 29... Kf6 { [%eval #-6] } 30. gxf6 { [%eval #-5] } 30... Kf2 { [%eval #-5] } 31. c4 { [%eval #-4] } 31... Kf3 { [%eval #-4] } 32. f7 { [%eval #-2] } 32... Ke4 { [%eval #-2] } 33. dxe4 { [%eval #-1] } 33... c5 { [%eval #-1] } 34. f8=N# { Game ends by variant rule. } 0-1