FEN
[Event "rated Atomic game"]
[Site "https://lichess.org/5nbFLEG4"]
[Date "2023.01.28"]
[White "garljc007"]
[Black "Servet5555"]
[Result "1-0"]
[GameId "5nbFLEG4"]
[UTCDate "2023.01.28"]
[UTCTime "06:45:12"]
[WhiteElo "1200"]
[BlackElo "1358"]
[WhiteRatingDiff "+34"]
[BlackRatingDiff "-8"]
[Variant "Atomic"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.94] } 1... Nc6?? { (0.94 → Mate in 3) Checkmate is now unavoidable. e6 was best. } { [%eval #3] } (1... e6 2. d4 Nh6 3. f3 Na6 4. b4 f6 5. e5 d5 6. Bd3) 2. c3?? { (Mate in 3 → 1.12) Lost forced checkmate sequence. Qh5 was best. } { [%eval 1.12] } (2. Qh5 g6 3. Qd5 e6 4. Qxd7#) 2... Nd4?? { (1.12 → Mate in 3) Checkmate is now unavoidable. e6 was best. } { [%eval #3] } (2... e6 3. d4 Nh6 4. f3 Bd6 5. g3 Bf4 6. Bxf4 f6 7. Na3) 3. Qa4?? { (Mate in 3 → 1.52) Lost forced checkmate sequence. Qh5 was best. } { [%eval 1.52] } (3. Qh5 g6 4. Qd5 Nf3+ 5. Qxf7#) 3... b5 { [%eval 1.25] } 4. Qb4?? { (1.25 → -0.69) Blunder. Qa3 was best. } { [%eval -0.69] } (4. Qa3 b4) 4... c5 { [%eval -0.83] } 5. Qa5 { [%eval -0.91] } 5... Qxa5? { (-0.91 → 0.29) Mistake. Qc7 was best. } { [%eval 0.29] } (5... Qc7) 6. cxd4 { [%eval 0.23] } 6... b4?? { (0.23 → Mate in 2) Checkmate is now unavoidable. e5 was best. } { [%eval #2] } (6... e5 7. Nc3) 7. b3?? { (Mate in 2 → 0.69) Lost forced checkmate sequence. Bb5 was best. } { [%eval 0.69] } (7. Bb5 e6 8. Bxd7#) 7... Ba6?! { (0.69 → 1.45) Inaccuracy. a6 was best. } { [%eval 1.45] } (7... a6 8. d4 d5 9. Nh3 f6 10. f3 c4 11. exd5 Bb7 12. d5 Rc8 13. Nf4 c3 14. Bxa6) 8. d3?? { (1.45 → -0.62) Blunder. Bb5 was best. } { [%eval -0.62] } (8. Bb5 Bxb5) 8... c4 { [%eval 0.06] } 9. bxc4?? { (0.06 → -5.07) Blunder. Be3 was best. } { [%eval -5.07] } (9. Be3 Rc8) 9... b3?? { (-5.07 → -1.13) Blunder. Rc8 was best. } { [%eval -1.13] } (9... Rc8 10. Nc3 e6 11. Be3 Nf6 12. Rc1 Ng4 13. f3 Nxh2 14. Bxa7 bxc3 15. Rc7 Rxc7 16. a3) 10. Ba3?? { (-1.13 → -24.62) Blunder. axb3 was best. } { [%eval -24.62] } (10. axb3 e5) 10... d6?! { (-24.62 → -6.92) Inaccuracy. bxa2 was best. } { [%eval -6.92] } (10... bxa2) 11. e5?? { (-6.92 → Mate in 10) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-10] } (11. Nc3 bxa2) 11... e6? { (Mate in 10 → -8.92) Lost forced checkmate sequence. bxa2 was best. } { [%eval -8.92] } (11... bxa2 12. Be2 Rb8 13. Bh5 Kd8 14. d4 Rb2 15. Kd1 Rc2 16. f4 Be2+ 17. Ke1 Rd2 18. Nh3) 12. exd6? { (-8.92 → Mate in 7) Checkmate is now unavoidable. axb3 was best. } { [%eval #-7] } (12. axb3 Rb8) 12... Bxa3?? { (Mate in 7 → -6.02) Lost forced checkmate sequence. bxa2 was best. } { [%eval -6.02] } (12... bxa2 13. Ne2 Rb8 14. Nc3 Rb2 15. Kd1 Rc2 16. Nb5 Rc1+ 17. Kd2 Rd1+ 18. Kc2 Rxd3#) 13. axb3 { [%eval -9.18] } 13... Rd8?? { (-9.18 → 0.00) Blunder. Rb8 was best. } { [%eval 0.0] } (13... Rb8) 14. Nf3?? { (0.00 → -2.88) Blunder. Na3 was best. } { [%eval -2.88] } (14. Na3 Nf6 15. g4 Ne4 16. f4 Nd2 17. Bg2 Nf3+ 18. Bxf3 Bxd3 19. Nf3 Rd1+ 20. Ke2 Rd2+) 14... Bxd3?? { (-2.88 → Mate in 10) Checkmate is now unavoidable. Rb8 was best. } { [%eval #10] } (14... Rb8 15. Ra2) 15. Bb5+ { [%eval #9] } 15... Ke7 { [%eval #2] } 16. Bd7?! { (Mate in 2 → 12.56) Lost forced checkmate sequence. Ng5 was best. } { [%eval 12.56] } (16. Ng5 Rd2 17. Nxf7#) 16... Kf8 { [%eval 12.08] } 17. Be8?! { (12.08 → 6.48) Inaccuracy. Ng5 was best. } { [%eval 6.48] } (17. Ng5 f5) 17... Rd1+?? { (6.48 → Mate in 1) Checkmate is now unavoidable. f5 was best. } { [%eval #1] } (17... f5) 18. Ke2?? { (Mate in 1 → Mate in 4) Lost forced checkmate sequence. Bxf7# was best. } { [%eval #-4] } (18. Bxf7#) 18... Re1+?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. f6 was best. } { [%eval #1] } (18... f6 19. Bf7 Nh6 20. Nd4 Rd2+ 21. Kf3 Rxf2#) 19. Kd3 { [%eval #11] } 19... Re3+ { [%eval #1] } 20. Kc4? { (Mate in 1 → 9.60) Lost forced checkmate sequence. Bxf7# was best. } { [%eval 9.6] } (20. Bxf7#) 20... Rc3+? { (9.60 → Mate in 1) Checkmate is now unavoidable. f5 was best. } { [%eval #1] } (20... f5 21. fxe3) 21. Kb5 { [%eval #9] } 21... Rc2 { [%eval #1] } 22. Bxf7# { Game ends by variant rule. } 1-0
