FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/5lIF5f9g"]
[Date "2024.12.25"]
[Round "-"]
[White "Aidtin556767"]
[Black "ALINA2012ALINA"]
[Result "0-1"]
[GameId "5lIF5f9g"]
[UTCDate "2024.12.25"]
[UTCTime "12:28:02"]
[WhiteElo "982"]
[BlackElo "1093"]
[WhiteRatingDiff "-24"]
[BlackRatingDiff "+8"]
[Variant "Antichess"]
[TimeControl "15+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 17) Checkmate is now unavoidable. e3 was best. } { [%eval #-17] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 17 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Qxh5) 2. Ba6?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Bxf2 6. Qxh7 Rxh7) 2... bxa6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. b4 Nxb4 4. Qh5 Nxa2 5. Rxa2 Qh4 6. Rxa7 Rxa7 7. Qxh7) 3. e5?? { (Mate in 14 → 0.32) Lost forced checkmate sequence. b4 was best. } { [%eval 0.32] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxh7 Rxh7 7. f4 Bxf4) 3... Ba3 { [%eval -1.0] } 4. Nxa3 { [%eval -1.55] } 4... Qh4?? { (-1.55 → 1.02) Blunder. c5 was best. } { [%eval 1.02] } (4... c5 5. Qg4) 5. Nb5? { (1.02 → -0.52) Mistake. Nf3 was best. } { [%eval -0.52] } (5. Nf3 Qxf2 6. Kxf2 Ne7 7. Ng5 h6 8. Nxf7 Kxf7 9. Qh5 g6 10. Qxh6 Rxh6) 5... Qxh2?? { (-0.52 → Mate in 13) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #13] } (5... Qxf2 6. Kxf2) 6. Nxc7?? { (Mate in 13 → -1.23) Lost forced checkmate sequence. Rxh2 was best. } { [%eval -1.23] } (6. Rxh2 axb5 7. Rxh7 Rxh7 8. Qh5 Rxh5 9. b3 Rxe5 10. Nh3 Rxe1 11. Ba3 Rxa1) 6... Qxg2?? { (-1.23 → 3.76) Blunder. Qxh1 was best. } { [%eval 3.76] } (6... Qxh1 7. Nxa8) 7. Nxe6?? { (3.76 → Mate in 12) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #-12] } (7. Rxh7 Qxg1 8. Rxg7 Qxg7 9. Nxa8 Qxe5 10. Qh5 Qxe1 11. Qxh8 Qxd2 12. Qxg8 Qxc2) 7... Qxf2?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #10] } (7... Qxh1 8. Nxg7 Qxg1 9. Nxe8 Qxe1 10. Qxe1 d5 11. exd6 Nf6 12. Nxf6 Rf8 13. Nxh7) 8. Nxg7?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-12] } (8. Kxf2 dxe6 9. Rxh7 Rxh7 10. Nh3 Rxh3 11. Kg3 Rxg3 12. Qg4 Rxg4 13. b4 Rxb4) 8... Qxd2?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #12] } (8... Qxg1 9. Nxe8 Qxe1 10. Qxe1 Ne7 11. Rxh7 Rxe8 12. Rxf7 Rh8 13. Rxe7 d6 14. exd6) 9. Nxe8?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #-11] } (9. Qxd2 h5 10. Rxh5 Rxh5 11. Nxe8 Rxe5 12. Qxd7 Rxe8 13. Qxc8 Rxe1 14. Qxa6 Nxa6) 9... Qxc2?? { (Mate in 11 → Mate in 15) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #15] } (9... Qxe1 10. Rxh7 Qxd1 11. Rxf7 Qxc2 12. Rxd7 Qxc1 13. Rxa7 Rxa7 14. Rxc1 a5 15. Rxc8) 10. Qxc2?? { (Mate in 15 → Mate in 10) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #-10] } (10. Rxh7 Rxh7 11. Qxd7 Qxc1 12. Qxc8 Qxe1 13. Qxb8 Qxg1 14. Qxa8 Qxa1 15. Qxa7 Qxb2) 10... d6?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Bb7 was best. } { [%eval #9] } (10... Bb7 11. Rxh7 Rxh7 12. Qxh7 Ne7 13. Qxf7 a5 14. Qxe7 Nc6 15. Qxd7 Nxe5 16. Qxb7) 11. Qxc8 { [%eval #9] } 11... dxe5 { [%eval #8] } 12. Qxb8?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #-8] } (12. Rxh7 Rxh7 13. Qxa6 Nxa6 14. Nh3 Rxe8 15. a4 Rxh3 16. Bf4 exf4 17. Ke2 Rxe2) 12... Rxb8 { [%eval #-8] } 13. Rxh7 { [%eval #-7] } 13... Rxb2?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rxe8 was best. } { [%eval #7] } (13... Rxe8 14. Rxh8 Ne7 15. Rxe8 Nd5 16. Rxe5 a5 17. Rxd5 a6 18. Rxa5 f5 19. Rxa6) 14. Rxf7 { [%eval #7] } 14... Rxa2 { [%eval #6] } 15. Rxa7 { [%eval #6] } 15... Rxa1 { [%eval #5] } 16. Rxa6 { [%eval #5] } 16... Rxc1 { [%eval #4] } 17. Rc6 { [%eval #4] } 17... Rxe1 { [%eval #3] } 18. Ne2 { [%eval #3] } 18... Rxe2 { [%eval #2] } 19. Re6?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Rc2 was best. } { [%eval #-4] } (19. Rc2 Rxc2 20. Nf6 Nxf6#) 19... Rb2 { [%eval #-4] } 20. Rxe5 { [%eval #-3] } 20... Rb5 { [%eval #-3] } 21. Rxb5 { [%eval #-2] } 21... Rh5 { [%eval #-2] } 22. Rxh5 { [%eval #-1] } 22... Nh6 { [%eval #-1] } 23. Rxh6# { Game ends by variant rule. } 0-1

