- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/5lFg2Xyt"] [Date "2025.04.23"] [White "Darling1235"] [Black "gserdemmmmm"] [Result "0-1"] [GameId "5lFg2Xyt"] [UTCDate "2025.04.23"] [UTCTime "15:47:03"] [WhiteElo "1204"] [BlackElo "1066"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+34"] [Variant "Antichess"] [TimeControl "120+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b6?! { (2.49 → 3.86) Inaccuracy. b5 was best. } { [%eval 3.86] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 3.74] } 2... Bxa6?? { (3.74 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. Qf3 Nb4 4. Qxa8 Nxc2 5. Qxa7 Nxe3 6. dxe3 g6 7. Qxb6) 3. Qe2?? { (Mate in 14 → -0.32) Lost forced checkmate sequence. c4 was best. } { [%eval -0.32] } (3. c4 Bxc4 4. Qf3 Bxa2 5. Qxa8 Bxb1 6. Qxb8 Qxb8 7. Rxa7 Qxa7) 3... Bxe2 { [%eval -0.27] } 4. Kxe2 { [%eval -0.44] } 4... Nc6 { [%eval -0.08] } 5. b4 { [%eval 0.23] } 5... Nxb4 { [%eval 0.15] } 6. a3?! { (0.15 → -0.84) Inaccuracy. a4 was best. } { [%eval -0.84] } (6. a4 Nxc2 7. Bb2 Nxa1 8. Bxg7 Bxg7 9. a5 bxa5 10. Kd1 e6 11. Nc3 Bxc3) 6... Nxc2 { [%eval -0.6] } 7. a4?? { (-0.60 → -3.69) Blunder. Bb2 was best. } { [%eval -3.69] } (7. Bb2 Nxa1) 7... Nxe3 { [%eval -4.0] } 8. dxe3 { [%eval -4.56] } 8... b5? { (-4.56 → -2.77) Mistake. a5 was best. } { [%eval -2.77] } (8... a5 9. Na3 e6 10. Rb1 Bxa3 11. Rxb6 cxb6 12. Bxa3 Ke7 13. Bxe7 Nxe7 14. Kf3) 9. axb5 { [%eval -2.65] } 9... a5?? { (-2.65 → Mate in 10) Checkmate is now unavoidable. Qb8 was best. } { [%eval #10] } (9... Qb8) 10. bxa6?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Rxa5 was best. } { [%eval #-11] } (10. Rxa5 Rxa5 11. Kd3 Rxb5 12. Ne2 Rxb1 13. Bd2 Rxh1 14. Kd4 Rxh2 15. Ke5 Rxg2) 10... Rxa6 { [%eval #-11] } 11. Rxa6 { [%eval #-10] } 11... Qa8 { [%eval #-10] } 12. Rxa8 { [%eval #-9] } 12... h6 { [%eval #-9] } 13. Rxe8 { [%eval #-8] } 13... g6?? { (Mate in 8 → 5.23) Lost forced checkmate sequence. e5 was best. } { [%eval 5.23] } (13... e5 14. Rxf8 Ne7 15. Rxh8 g5 16. Rxh6 f6 17. Rxf6 Ng6 18. Rxg6 e4 19. Rxg5) 14. Rxe7 { [%eval 5.33] } 14... Nxe7 { [%eval 5.67] } 15. Nc3?? { (5.67 → Mate in 7) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-7] } (15. Nf3) 15... Nd5 { [%eval #-7] } 16. Nxd5 { [%eval #-6] } 16... Ba3?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Bg7 was best. } { [%eval #8] } (16... Bg7 17. Nxc7 Ra8 18. Nxa8 Bd4 19. exd4 d5 20. Bxh6 g5 21. Bxg5 f6 22. Bxf6#) 17. Nxc7 { [%eval #8] } 17... Bxc1 { [%eval #7] } 18. Ne8 { [%eval #8] } 18... Rxe8 { [%eval #7] } 19. f4 { [%eval #9] } 19... Rxe3 { [%eval #8] } 20. Kxe3 { [%eval #8] } 20... Bxe3 { [%eval #7] } 21. Nf3 { [%eval #9] } 21... Bxf4 { [%eval #8] } 22. Re1 { [%eval #9] } 22... Bxh2 { [%eval #8] } 23. Nxh2 { [%eval #8] } 23... f6 { [%eval #5] } 24. Re5 { [%eval #9] } 24... fxe5 { [%eval #8] } 25. g4 { [%eval #8] } 25... g5 { [%eval #3] } 26. Nf1?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Nf3 was best. } { [%eval 0.0] } (26. Nf3 h5 27. Nxg5 hxg4 28. Nf3 gxf3#) 26... d5?? { (0.00 → Mate in 8) Checkmate is now unavoidable. h5 was best. } { [%eval #8] } (26... h5 27. gxh5 g4 28. Ng3 e4 29. Nxe4 d6 30. Nxd6 g3 31. Ne4 g2 32. Nf2) 27. Ng3 { [%eval #8] } 27... d4 { [%eval #3] } 28. Nf5 { [%eval #12] } 28... d3 { [%eval #6] } 29. Nxh6 { [%eval #6] } 29... d2 { [%eval #5] } 30. Nf5 { [%eval #5] } 30... d1=Q { [%eval #2] } 31. Nh4?? { (Mate in 2 → -1.76) Lost forced checkmate sequence. Ng3 was best. } { [%eval -1.76] } (31. Ng3 Qxg4 32. Ne2 Qxe2#) 31... gxh4 { [%eval -1.8] } 32. g5 { [%eval -1.8] } 32... h3 { [%eval -1.8] } 33. g6 { [%eval -1.84] } 33... h2 { [%eval -1.65] } 34. g7 { [%eval -1.76] } 34... e4 { [%eval -1.78] } 35. g8=R?? { (-1.78 → Mate in 3) Checkmate is now unavoidable. g8=K was best. } { [%eval #-3] } (35. g8=K e3 36. Kg7 e2 37. Kg6 Qa4 38. Kf5 Qa3 39. Ke6 Qe7 40. Kxe7 h1=R) 35... Qg4 { [%eval #-3] } 36. Rxg4 { [%eval #-2] } 36... h1=R { [%eval #-2] } 37. Rxe4 { [%eval #-1] } 37... Re1 { [%eval #-1] } 38. Rxe1# { Game ends by variant rule. } 0-1