- Blind mode tutorial
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[Event "Merry Christmas and RCM13 Team Battle"] [Site "https://lichess.org/5hZB3spM"] [Date "2024.12.25"] [Round "-"] [White "Kavish201611"] [Black "ChessTheory64"] [Result "0-1"] [GameId "5hZB3spM"] [UTCDate "2024.12.25"] [UTCTime "14:54:21"] [WhiteElo "1247"] [BlackElo "2228"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [BlackTitle "FM"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "B30"] [Opening "Sicilian Defense: Old Sicilian"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.68] } 1... c5 { [%eval 1.79] } 2. Nf3 { [%eval 1.96] } 2... Nc6 { [%eval 1.87] } { B30 Sicilian Defense: Old Sicilian } 3. Bc4?! { (1.87 → 0.81) Inaccuracy. Nc3 was best. } { [%eval 0.81] } (3. Nc3 a6 4. e5 e6 5. Ne4 Qc7 6. Nd6+ Bxd6 7. exd6 Qxd6) 3... e6 { [%eval 1.05] } 4. d3?? { (1.05 → -2.64) Blunder. Nc3 was best. } { [%eval -2.64] } (4. Nc3 Nf6 5. O-O Bd6 6. Nb5 Bxh2+ 7. Nxh2 O-O 8. d4 cxd4) 4... Qa5+ { [%eval -2.73] } 5. c3 { [%eval -2.6] } 5... Bd6?! { (-2.60 → -1.84) Inaccuracy. Nf6 was best. } { [%eval -1.84] } (5... Nf6 6. Na3) 6. O-O?? { (-1.84 → -20.40) Blunder. Na3 was best. } { [%eval -20.4] } (6. Na3 Nge7 7. Ng5 Qxc3+ 8. bxc3 Ne5 9. Kf1 h5 10. h3 a6 11. f4 N5c6) 6... Qc7?? { (-20.40 → -1.94) Blunder. Bxh2+ was best. } { [%eval -1.94] } (6... Bxh2+ 7. Kh1) 7. g3 { [%eval -2.31] } 7... h5 { [%eval -2.16] } 8. e5?? { (-2.16 → -7.24) Blunder. Bg5 was best. } { [%eval -7.24] } (8. Bg5 h4) 8... Nxe5 { [%eval -7.03] } 9. Nxe5 { [%eval -7.13] } 9... Bxe5 { [%eval -6.38] } 10. Qf3 { [%eval -8.1] } 10... Nf6 { [%eval -6.49] } 11. Bg5?! { (-6.49 → -17.76) Inaccuracy. h4 was best. } { [%eval -17.76] } (11. h4 Ng4) 11... h4 { [%eval -14.65] } 12. Bxf6 { [%eval -24.86] } 12... gxf6 { [%eval -24.83] } 13. d4?! { (-24.83 → Mate in 5) Checkmate is now unavoidable. Qg2 was best. } { White offers draw } { [%eval #-5] } (13. Qg2 hxg3) 13... hxg3 { [%eval #-4] } 14. fxg3 { [%eval #-2] } 14... Bxg3 { [%eval #-4] } 15. Qxg3 { [%eval #-2] } 15... Qxg3+ { [%eval #-1] } 16. hxg3 { [%eval #-1] } 16... Rh1# { Game ends by variant rule. } 0-1