FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/5e8DhCe3"]
[Date "2025.09.10"]
[White "Thomas_MQ"]
[Black "ahmed-eladawy"]
[Result "1-0"]
[GameId "5e8DhCe3"]
[UTCDate "2025.09.10"]
[UTCTime "13:18:11"]
[WhiteElo "996"]
[BlackElo "1158"]
[WhiteRatingDiff "+84"]
[BlackRatingDiff "-45"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qg4?? { (4.22 → 1.24) Blunder. c4 was best. } { [%eval 1.24] } (4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2) 4... Qxd2 { [%eval 0.9] } 5. Qxg7?? { (0.90 → Mate in 17) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-17] } (5. Bxd2 g5 6. Qxg5 Bf1 7. Qxg8 Rxg8 8. Kxf1 Rxg2 9. Kxg2 e5) 5... Bxg7?? { (Mate in 17 → Mate in 11) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #11] } (5... Qxc2 6. Qxf7 Qxc1 7. Qxg8 Rxg8 8. f4 Rxg2 9. Nf3 Rxb2 10. Rf1) 6. Bxd2 { [%eval #11] } 6... Bxb2 { [%eval #10] } 7. Bc1 { [%eval #11] } 7... Bxc1 { [%eval #10] } 8. c4?? { (Mate in 10 → -1.23) Lost forced checkmate sequence. Kf1 was best. } { [%eval -1.23] } (8. Kf1 Bxf1 9. e4 Bxg2 10. h4 Bxe4 11. Rh2 Bxc2 12. Na3 Bxa3 13. Rd1 Bxd1) 8... Bxe3 { [%eval -1.35] } 9. fxe3 { [%eval -0.9] } 9... Bxc4 { [%eval -0.95] } 10. Nd2?? { (-0.95 → Mate in 10) Checkmate is now unavoidable. Na3 was best. } { [%eval #-10] } (10. Na3 Bxa2) 10... Bxa2 { [%eval #-10] } 11. Rxa2 { [%eval #-9] } 11... Na6 { [%eval #-9] } 12. Rxa6 { [%eval #-8] } 12... Rb8 { [%eval #-8] } 13. Rxa7 { [%eval #-7] } 13... Rb7 { [%eval #-7] } 14. Rxb7 { [%eval #-6] } 14... Kf8?? { (Mate in 6 → 1.06) Lost forced checkmate sequence. e5 was best. } { [%eval 1.06] } (14... e5 15. Rxc7 Kd7 16. Rxd7 Nf6 17. Rxf7 Ne4 18. Nxe4 Ra8 19. Rxh7 Ra7 20. Rxa7#) 15. Rxc7 { [%eval 0.62] } 15... Kg7?! { (0.62 → 1.49) Inaccuracy. e5 was best. } { [%eval 1.49] } (15... e5 16. Rxf7) 16. Rxe7 { [%eval 1.36] } 16... Nxe7 { [%eval 1.52] } 17. Ngf3 { [%eval 1.49] } 17... Re8? { (1.49 → 2.96) Mistake. Nc8 was best. } { [%eval 2.96] } (17... Nc8 18. Ke2) 18. Kd1?? { (2.96 → 1.04) Blunder. Ke2 was best. } { [%eval 1.04] } (18. Ke2) 18... Ra8? { (1.04 → 2.31) Mistake. Kg6 was best. } { [%eval 2.31] } (18... Kg6 19. Ne1) 19. Ke1?? { (2.31 → 0.36) Blunder. Ke2 was best. } { [%eval 0.36] } (19. Ke2 Rf8 20. Rd1 Rh8 21. Kd3 Kf8 22. h4 Nc8 23. Kc4 Kg7 24. Kd5 Nd6) 19... Kf8?? { (0.36 → 3.12) Blunder. Rf8 was best. } { [%eval 3.12] } (19... Rf8 20. g3) 20. Ke2 { [%eval 2.96] } 20... Ra1 { [%eval 2.76] } 21. Rxa1 { [%eval 2.15] } 21... Kg7 { [%eval 1.97] } 22. Ra4 { [%eval 1.97] } 22... Kf8?! { (1.97 → 2.63) Inaccuracy. Nc8 was best. } { [%eval 2.63] } (22... Nc8 23. Ra7 Nxa7 24. Kd3 Kf8 25. Kd4 Ke7 26. h4 f5 27. Nb3 Kd7 28. g3) 23. Rg4?? { (2.63 → Mate in 4) Checkmate is now unavoidable. Nc4 was best. } { [%eval #-4] } (23. Nc4 Kg7) 23... Kg7 { [%eval #-4] } 24. Rxg7 { [%eval #-3] } 24... Nf5?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. h5 was best. } { [%eval #7] } (24... h5 25. Rxf7 Nf5 26. Rxf5 h4 27. Nxh4#) 25. Rxh7 { [%eval #7] } 25... Nxe3 { [%eval #6] } 26. Kxe3 { [%eval #9] } 26... f5 { [%eval #8] } 27. Ke2 { [%eval #8] } 27... f4 { [%eval #7] } 28. Ke3 { [%eval #7] } 28... fxe3 { [%eval #6] } 29. Nd4?? { (Mate in 6 → 3.44) Lost forced checkmate sequence. Nf1 was best. } { [%eval 3.44] } (29. Nf1 e2 30. Rh5 exf1=K 31. Rf5 Kxg2 32. Nh4 Kxh2 33. Ng2 Kxg2 34. Rf3 Kxf3#) 29... exd2 { [%eval 3.7] } 30. Ne2?? { (3.70 → -0.16) Blunder. Nf5 was best. } { [%eval -0.16] } (30. Nf5 d1=K 31. Rf7 Kc2 32. g4 Kc3 33. Nh6 Kd4 34. g5 Kd5 35. g6 Kd4) 30... d1=B?? { (-0.16 → Mate in 3) Checkmate is now unavoidable. d1=N was best. } { [%eval #3] } (30... d1=N) 31. Rh5 { [%eval #3] } 31... Bxe2 { [%eval #2] } 32. g4 { [%eval #2] } 32... Bxg4 { [%eval #1] } 33. h4 { [%eval #1] } 33... Bxh5# { Game ends by variant rule. } 1-0