- Blind mode tutorial
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[Event "raping process Arena"] [Site "https://lichess.org/5Yi3vuaq"] [Date "2025.09.18"] [Round "-"] [White "Aplayschess3"] [Black "Black_cool_boy1"] [Result "1-0"] [GameId "5Yi3vuaq"] [UTCDate "2025.09.18"] [UTCTime "06:39:04"] [WhiteElo "1330"] [BlackElo "1153"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (-1.29 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. g4?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. e4 was best. } { [%eval #-16] } (2. e4 dxe4 3. Ba6 Bxh3 4. Rxh3 bxa6 5. Rxh7 Rxh7 6. Qh5 Rxh5) 2... Bxg4 { [%eval #-16] } 3. hxg4 { [%eval #-15] } 3... h5?? { (Mate in 15 → 1.50) Lost forced checkmate sequence. f5 was best. } { [%eval 1.5] } (3... f5 4. gxf5 g6 5. fxg6 hxg6 6. Rxh8 Qc8 7. Rxg8 Qh3 8. Nxh3 g5 9. Nxg5) 4. Rxh5 { [%eval 1.39] } 4... Rxh5 { [%eval 1.37] } 5. gxh5 { [%eval 1.12] } 5... g6?? { (1.12 → Mate in 16) Checkmate is now unavoidable. Qd7 was best. } { [%eval #16] } (5... Qd7) 6. hxg6 { [%eval #15] } 6... fxg6 { [%eval #14] } 7. e4 { [%eval #14] } 7... dxe4 { [%eval #13] } 8. Ba6 { [%eval #13] } 8... Qxd2 { [%eval #9] } 9. Kxd2 { [%eval #12] } 9... bxa6 { [%eval #11] } 10. Kd3?? { (Mate in 11 → 0.45) Lost forced checkmate sequence. Qh5 was best. } { [%eval 0.45] } (10. Qh5 gxh5 11. Nf3 exf3 12. Na3 Kd8 13. Ke2 fxe2 14. Bh6 Nxh6 15. Rd1 exd1=Q) 10... exd3 { [%eval 0.61] } 11. cxd3 { [%eval 0.81] } 11... e6?? { (0.81 → Mate in 8) Checkmate is now unavoidable. g5 was best. } { [%eval #8] } (11... g5) 12. Bh6 { [%eval #8] } 12... Nxh6 { [%eval #7] } 13. Qg4 { [%eval #7] } 13... Nxg4 { [%eval #6] } 14. b3 { [%eval #6] } 14... Nxf2 { [%eval #5] } 15. a4 { [%eval #6] } 15... Nxd3 { [%eval #5] } 16. b4 { [%eval #5] } 16... Nxb4 { [%eval #4] } 17. Ra2 { [%eval #4] } 17... Nxa2 { [%eval #3] } 18. Nc3 { [%eval #3] } 18... Nxc3 { [%eval #2] } 19. Ne2 { [%eval #2] } 19... Nxa4 { [%eval #1] } 20. Nc3 { [%eval #1] } 20... Nxc3# { Game ends by variant rule. } 1-0