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[Event "rated Antichess game"] [Site "https://lichess.org/5XbIY9wI"] [Date "2025.07.28"] [White "bananasplit101"] [Black "CARLOS_CORDOVA"] [Result "0-1"] [GameId "5XbIY9wI"] [UTCDate "2025.07.28"] [UTCTime "15:50:53"] [WhiteElo "1281"] [BlackElo "1344"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+36"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... bxa6 { [%eval 2.89] } 3. Qh5 { [%eval 2.63] } 3... Ba3?? { (2.63 → Mate in 17) Checkmate is now unavoidable. Qf6 was best. } { [%eval #17] } (3... Qf6 4. Qxh7 Rxh7 5. a4 Qxf2 6. Kxf2 Rxh2 7. Rxh2 a5 8. Rh6) 4. Qxf7?? { (Mate in 17 → 0.67) Lost forced checkmate sequence. Qxe5 was best. } { [%eval 0.67] } (4. Qxe5 Bxb2 5. Qxg7 Bxc1 6. Qxh8 Bxd2 7. Qxg8 Bxe1 8. Qxh7 Bxf2) 4... Bxb2?? { (0.67 → Mate in 17) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #17] } (4... Kxf7 5. Nxa3 a5 6. c3 Qh4 7. g3 Qxg3 8. hxg3 Nc6 9. Rxh7 Rxh7 10. Nh3) 5. Bxb2?? { (Mate in 17 → Mate in 20) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-20] } (5. Qxg7 Bxa1 6. Qxh7 Rxh7 7. Bb2 Rxh2 8. Rxh2 Bxb2 9. Rh4 Qxh4 10. f3 Qxe1) 5... Kxf7 { [%eval #-20] } 6. Bxe5 { [%eval 0.0] } 6... Qf6?! { (0.00 → 0.99) Inaccuracy. Qg5 was best. } { [%eval 0.99] } (6... Qg5 7. Bxc7 Qxg2 8. Bxb8 Qxg1 9. Rxg1 Rxb8 10. Rxg7 Kxg7 11. Na3 Rb5 12. Nxb5) 7. Bxf6 { [%eval 0.7] } 7... Nxf6? { (0.70 → 2.47) Mistake. Kxf6 was best. } { [%eval 2.47] } (7... Kxf6 8. a4) 8. e4 { [%eval 2.15] } 8... Nxe4 { [%eval 1.89] } 9. Nc3?? { (1.89 → Mate in 12) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-12] } (9. Ne2 Nxf2) 9... Nxf2 { [%eval #-12] } 10. Kxf2 { [%eval #-11] } 10... Re8?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. d5 was best. } { [%eval #9] } (10... d5 11. Nxd5 Be6 12. Nxc7 Bxa2 13. Rxa2 Nd7 14. Rxa6 Rab8 15. Rxa7 Rhe8 16. Nxe8) 11. Nb5 { [%eval #10] } 11... axb5 { [%eval #9] } 12. a4?? { (Mate in 9 → -2.34) Lost forced checkmate sequence. c4 was best. } { [%eval -2.34] } (12. c4 bxc4 13. d3 cxd3 14. Ke3 Rxe3 15. Re1 Rxe1 16. Nf3 Rxh1 17. Ne5 Rxh2) 12... bxa4 { [%eval -2.35] } 13. Rxa4 { [%eval -1.84] } 13... Re2?? { (-1.84 → 0.14) Blunder. Re3 was best. } { [%eval 0.14] } (13... Re3 14. Kxe3 d6 15. Rxa7 Rxa7 16. g4 Bxg4 17. Nh3 Bxh3 18. Rf1 Bxf1 19. c4) 14. Nxe2 { [%eval 0.15] } 14... Nc6? { (0.15 → 1.68) Mistake. Ba6 was best. } { [%eval 1.68] } (14... Ba6 15. Rxa6) 15. Rxa7 { [%eval 1.64] } 15... Rxa7?? { (1.64 → Mate in 6) Checkmate is now unavoidable. Nxa7 was best. } { [%eval #6] } (15... Nxa7 16. g3) 16. d4?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Ra1 was best. } { [%eval 0.0] } (16. Ra1 Rxa1 17. Nc1 Rxc1 18. d3 Rxc2 19. Ke3 Rxg2 20. Ke4 Rxh2 21. Kd4 Nxd4#) 16... Nxd4 { [%eval 0.0] } 17. Nxd4 { [%eval 0.0] } 17... Ra1 { [%eval 0.0] } 18. Rxa1 { [%eval -0.16] } 18... Ba6 { [%eval -0.14] } 19. Rxa6 { [%eval -0.51] } 19... Ke6?! { (-0.51 → 0.36) Inaccuracy. c6 was best. } { [%eval 0.36] } (19... c6 20. Rxc6) 20. Rxe6 { [%eval 0.16] } 20... dxe6 { [%eval 0.81] } 21. Nxe6 { [%eval 0.08] } 21... h5?! { (0.08 → 1.05) Inaccuracy. g5 was best. } { [%eval 1.05] } (21... g5) 22. Nxc7 { [%eval 0.75] } 22... h4?? { (0.75 → Mate in 34) Checkmate is now unavoidable. g5 was best. } { [%eval #34] } (22... g5) 23. g3 { [%eval #34] } 23... hxg3 { [%eval #29] } 24. Kxg3 { [%eval #31] } 24... g5 { [%eval 151.41] } 25. Kf4 { [%eval #27] } 25... gxf4 { [%eval #37] } 26. Nd5?? { (Mate in 37 → 1.81) Lost forced checkmate sequence. Ne6 was best. } { [%eval 1.81] } (26. Ne6) 26... f3 { [%eval 1.75] } 27. h4?? { (1.75 → Mate in 6) Checkmate is now unavoidable. c3 was best. } { [%eval #-6] } (27. c3) 27... f2 { [%eval #-6] } 28. h5 { [%eval #-5] } 28... f1=Q?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. f1=R was best. } { [%eval #3] } (28... f1=R 29. Nf4 Rxf4 30. c4 Rxc4 31. h6 Rg4 32. h7 Rg8 33. hxg8=K#) 29. Nf4?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. c4 was best. } { [%eval #-4] } (29. c4 Qxc4 30. Nf4 Qxf4 31. h6 Qxh6#) 29... Qxf4 { [%eval #-4] } 30. c4 { [%eval #-3] } 30... Qxc4 { [%eval #-3] } 31. h6 { [%eval #-2] } 31... Qe6 { [%eval #-2] } 32. h7 { [%eval #-1] } 32... Qg8 { [%eval #-1] } 33. hxg8=R# { Game ends by variant rule. } 0-1