Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "rated classical game"] [Site "https://lichess.org/5SXn2mZK"] [Date "2026.01.12"] [Round "-"] [White "grootiam"] [Black "RaviKiran_V"] [Result "1/2-1/2"] [GameId "5SXn2mZK"] [UTCDate "2026.01.12"] [UTCTime "17:06:49"] [WhiteElo "928"] [BlackElo "863"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "1800+0"] [ECO "C20"] [Opening "King's Pawn Game: Wayward Queen Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Qh5 { [%eval -0.25] } { C20 King's Pawn Game: Wayward Queen Attack } 2... g6?? { (-0.25 → 5.40) Blunder. d6 was best. } { [%eval 5.4] } (2... d6 3. Bc4 g6 4. Qd1 Bg7 5. Nf3 Nc6 6. O-O Nf6 7. d3) 3. Qf3?? { (5.40 → -0.43) Blunder. Qxe5+ was best. } { [%eval -0.43] } (3. Qxe5+ Ne7 4. Qxh8 d5 5. d4 Be6 6. Nc3 Qd6 7. Bh6 Nd7) 3... Ke7? { (-0.43 → 1.13) Mistake. Nf6 was best. } { [%eval 1.13] } (3... Nf6 4. Bc4 Bg7 5. d3 c6 6. Bg5 h6 7. Bxf6 Bxf6 8. Ne2) 4. b4?! { (1.13 → 0.15) Inaccuracy. Bc4 was best. } { [%eval 0.15] } (4. Bc4 Nf6 5. d4 d6 6. dxe5 dxe5 7. Nc3 c6 8. Qe2 b5) 4... Nc6 { [%eval 0.33] } 5. a3?! { (0.33 → -0.67) Inaccuracy. Bc4 was best. } { [%eval -0.67] } (5. Bc4 Nf6 6. Ne2 Ke8 7. a3 d6 8. h3 Bh6 9. O-O a6 10. Nbc3 Be6) 5... b6?? { (-0.67 → 0.99) Blunder. Nd4 was best. } { [%eval 0.99] } (5... Nd4 6. Qd1 d5 7. d3 Bg7 8. c3 Ne6 9. Nd2 Nf6 10. Ngf3 Re8 11. Be2) 6. Bb2 { [%eval 0.76] } 6... a6 { [%eval 1.25] } 7. Bc4 { [%eval 1.22] } 7... Nf6 { [%eval 1.28] } 8. Ne2 { [%eval 1.02] } 8... Bb7 { [%eval 1.22] } 9. O-O { [%eval 1.24] } 9... Bh6 { [%eval 1.58] } 10. Rd1?! { (1.58 → 0.79) Inaccuracy. Qh3 was best. } { [%eval 0.79] } (10. Qh3 Bg7 11. f4 d6 12. Bb3 Ke8 13. Nbc3 Qd7 14. Qh4 Qe7 15. fxe5 Nxe5) 10... Ke8 { [%eval 1.22] } 11. Nbc3 { [%eval 1.18] } 11... Rf8?! { (1.18 → 2.14) Inaccuracy. Bg7 was best. } { [%eval 2.14] } (11... Bg7 12. Nd5 h5 13. Bb3 d6 14. d4 Nxd4 15. Nxd4 Nxd5 16. exd5 exd4 17. Bxd4) 12. Nd5 { [%eval 2.08] } 12... Nh5 { [%eval 2.16] } 13. Nxb6?? { (2.16 → -1.89) Blunder. g4 was best. } { [%eval -1.89] } (13. g4 Nf4 14. Nexf4 Bxf4 15. Nxf4 Qf6 16. g5 Qxf4 17. Qxf4 exf4 18. Bg7 Rg8) 13... Ra7?? { (-1.89 → 3.03) Blunder. cxb6 was best. } { [%eval 3.03] } (13... cxb6 14. d4 Qc7 15. Bd5 Bg7 16. c4 exd4 17. Nxd4 Nf4 18. Bxc6 Bxc6 19. Qe3) 14. Nd5 { [%eval 3.18] } 14... Nd4?! { (3.18 → 4.89) Inaccuracy. f5 was best. } { [%eval 4.89] } (14... f5 15. d4 Bg7 16. exf5 Rxf5 17. Qh3 exd4 18. Nxd4 Nxd4 19. Bxd4 Bxd4 20. Rxd4) 15. Nxd4 { [%eval 5.0] } 15... exd4 { [%eval 5.55] } 16. Bxd4 { [%eval 5.34] } 16... Ra8 { [%eval 5.91] } 17. Nf6+ { [%eval 5.85] } 17... Ke7 { [%eval 6.75] } 18. Nxh7?! { (6.75 → 5.05) Inaccuracy. Nxh5 was best. } { [%eval 5.05] } (18. Nxh5 f5 19. Re1 f4 20. Nf6 Rxf6 21. Bxf6+ Kxf6 22. e5+ Kg7 23. Qxb7 Rb8) 18... Rh8?? { (5.05 → Mate in 2) Checkmate is now unavoidable. d6 was best. } { [%eval #2] } (18... d6 19. g3 f5 20. Re1 Kd7 21. Qd3 Rh8 22. exf5 Kc8 23. b5 Rxh7 24. fxg6) 19. Qxf7+ { [%eval #2] } 19... Kd6 { [%eval #2] } 20. Qxg6+ { [%eval #4] } 20... Ke7 { [%eval #2] } 21. Qxh6? { (Mate in 2 → 9.58) Lost forced checkmate sequence. Bc5+ was best. } { [%eval 9.58] } (21. Bc5+ d6 22. Qf7#) 21... Qf8 { [%eval 10.99] } 22. Qxh5 { [%eval 9.59] } 22... Rxh7 { [%eval 9.77] } 23. Qxh7+ { [%eval 9.77] } 23... Qf7? { (9.77 → Mate in 2) Checkmate is now unavoidable. Kd8 was best. } { [%eval #2] } (23... Kd8 24. Re1 Bc6 25. Re3 Bb5 26. Bxb5 axb5 27. Be5 Kc8) 24. Bxf7?! { (Mate in 2 → 12.55) Lost forced checkmate sequence. Qxf7+ was best. } { [%eval 12.55] } (24. Qxf7+ Kd8 25. Qf8#) 24... Kf8?! { (12.55 → Mate in 2) Checkmate is now unavoidable. c5 was best. } { [%eval #2] } (24... c5 25. Bxc5+ d6 26. Bg6+ Kf6 27. Bd4+ Kg5 28. h4+ Kf4 29. Qf7+ Kg4) 25. Qg7+ { [%eval #2] } 25... Ke7 { [%eval #2] } 26. Qf6+ { [%eval #2] } 26... Kf8 { [%eval #2] } 27. Bd5+ { [%eval #2] } 27... Ke8 { [%eval #2] } 28. Bxb7 { [%eval #3] } 28... Rd8 { [%eval #3] } 29. Bxa6 { [%eval #4] } 29... Rc8 { [%eval #3] } 30. Bxc8 { [%eval #3] } 30... c5 { [%eval #3] } 31. bxc5 { [%eval #2] } 31... d5 { [%eval #2] } 32. exd5?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Re1 was best. } { [%eval 0.0] } { Draw by stalemate. } (32. Re1 dxe4 33. Rxe4#) 1/2-1/2