FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/5Q396xQT"]
[Date "2026.06.17"]
[Round "-"]
[White "sosiskakiller0051"]
[Black "jsbroderman"]
[Result "1-0"]
[GameId "5Q396xQT"]
[UTCDate "2026.06.17"]
[UTCTime "22:24:48"]
[WhiteElo "1223"]
[BlackElo "1255"]
[WhiteRatingDiff "+16"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.19] } 1... Nf6?? { (-0.19 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (1... c5 2. b4 cxb4 3. d3 g5 4. Bxg5 Qc7 5. Bxe7 Nxe7 6. h4) 2. e4 { [%eval #16] } 2... Nxe4 { [%eval #15] } 3. d3?? { (Mate in 15 → 0.94) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.94] } (3. Qg4 Nxd2 4. Qxg7 Bxg7 5. Nxd2 Bxa1 6. c3 Bxc3 7. Nb1 Bxe1 8. Ne2 Bxf2) 3... Nxf2 { [%eval 0.88] } 4. Kxf2 { [%eval 0.84] } 4... d6?? { (0.84 → Mate in 16) Checkmate is now unavoidable. g5 was best. } { [%eval #16] } (4... g5 5. Bxg5 Nc6 6. Bxe7 Qxe7 7. Ke3 Qxe3 8. Na3 Qxg1 9. Rxg1 Bxa3 10. b4) 5. g4?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. Bh6 was best. } { [%eval 0.0] } (5. Bh6 gxh6 6. Qh5 Bh3 7. Nxh3 b5 8. Qxh6 Bxh6 9. Nd2 Bxd2 10. Rc1 Bxc1) 5... Bxg4 { [%eval 0.61] } 6. Qxg4 { [%eval 0.07] } 6... g5 { [%eval 0.0] } 7. Qxg5 { [%eval 0.24] } 7... Rg8?? { (0.24 → Mate in 13) Checkmate is now unavoidable. Bh6 was best. } { [%eval #13] } (7... Bh6 8. Qxh6) 8. Qxe7 { [%eval #12] } 8... Rxg1 { [%eval #11] } 9. Rxg1 { [%eval #11] } 9... Bxe7 { [%eval #10] } 10. Rg7?? { (Mate in 10 → -1.76) Lost forced checkmate sequence. h4 was best. } { [%eval -1.76] } (10. h4 Bxh4 11. a4 Bxf2 12. Bh3 Bxg1 13. Be6 fxe6 14. d4 Bxd4 15. Bh6 Bxa1) 10... Kd7 { [%eval -1.0] } 11. Rxf7 { [%eval -1.6] } 11... Kc6?? { (-1.60 → Mate in 10) Checkmate is now unavoidable. Qe8 was best. } { [%eval #10] } (11... Qe8 12. Rxe7) 12. Rxe7 { [%eval #11] } 12... Qxe7 { [%eval #10] } 13. h4 { [%eval #10] } 13... Qxh4 { [%eval #9] } 14. Nd2?? { (Mate in 9 → 0.22) Lost forced checkmate sequence. Bh3 was best. } { [%eval 0.22] } (14. Bh3 Qxf2 15. a4 Qxc2 16. Ra2 Qxd3 17. a5 Qxh3 18. Nc3 Qxc3 19. b4 Qxc1) 14... Qxf2 { [%eval 0.68] } 15. Be2 { [%eval 1.06] } 15... Qxe2 { [%eval 1.07] } 16. Ba3?? { (1.07 → Mate in 9) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-9] } (16. Bb2 Qxd3) 16... Qxd2 { [%eval #-9] } 17. Bxd6 { [%eval #-8] } 17... Qxc2 { [%eval #-8] } 18. Bxc7 { [%eval #-7] } 18... Qxd3 { [%eval #-7] } 19. Bxb8 { [%eval #-6] } 19... Qxb3 { [%eval #-6] } 20. axb3 { [%eval #-5] } 20... Rxb8 { [%eval #-5] } 21. Rxa7 { [%eval #-4] } 21... Rf8?! { (Mate in 4 → -44.18) Lost forced checkmate sequence. b6 was best. } { [%eval -44.18] } (21... b6 22. Rxh7 Kd7 23. Rxd7 Rb7 24. Rxb7 b5 25. Rxb5#) 22. Rxb7 { [%eval -43.89] } 22... Kxb7 { [%eval -41.87] } 23. b4 { [%eval -41.65] } 23... Rc8 { [%eval -45.42] } 24. b5 { [%eval -43.03] } 24... Rc6?? { (-43.03 → Mate in 1) Checkmate is now unavoidable. Ka6 was best. } { [%eval #1] } (24... Ka6) 25. bxc6 { [%eval #1] } 25... Kxc6# { Game ends by variant rule. } 1-0
