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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/5ONJvyYF"] [Date "2026.05.14"] [Round "-"] [White "Timohaaa"] [Black "goingb4nanas"] [Result "1-0"] [GameId "5ONJvyYF"] [UTCDate "2026.05.14"] [UTCTime "15:07:29"] [WhiteElo "1640"] [BlackElo "1621"] [WhiteRatingDiff "+77"] [BlackRatingDiff "-10"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "A40"] [Opening "Englund Gambit: Soller Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.81] } 1... e5?! { (0.81 → 1.61) Inaccuracy. d5 was best. } { [%eval 1.61] } (1... d5 2. c4 e6 3. Nc3 c5 4. Nf3 Nc6 5. Bf4 cxd4 6. cxd5) 2. dxe5 { [%eval 1.31] } 2... f6 { [%eval 1.59] } { A40 Englund Gambit: Soller Gambit } 3. exf6?! { (1.59 → 0.74) Inaccuracy. e4 was best. } { [%eval 0.74] } (3. e4 Qe7 4. Nc3 fxe5 5. Nd5 Qd6 6. c4 Nf6 7. a3 Na6 8. Be3 c6) 3... Nxf6 { [%eval 0.58] } 4. Bf4?! { (0.58 → -0.37) Inaccuracy. e4 was best. } { [%eval -0.37] } (4. e4 Nxe4 5. Bc4 Nc6 6. Nf3 d5 7. Bxd5 Bf5 8. Nc3 Nxc3) 4... d5 { [%eval 0.0] } 5. Qd4?? { (0.00 → -2.74) Blunder. Nc3 was best. } { [%eval -2.74] } (5. Nc3 Bd6) 5... Nc6 { [%eval -1.95] } 6. Qe3+ { [%eval -2.46] } 6... Qe7 { [%eval -2.74] } 7. Qxe7+ { [%eval -3.25] } 7... Bxe7? { (-3.25 → -1.81) Mistake. Kxe7 was best. } { [%eval -1.81] } (7... Kxe7) 8. Bxc7?? { (-1.81 → -4.85) Blunder. Nf3 was best. } { [%eval -4.85] } (8. Nf3 Kd7 9. g3 Bd6 10. Nc3 d4 11. Nxd4 Nxd4 12. O-O-O c5 13. e3 Bxf4) 8... Bf5 { [%eval -4.69] } 9. Kd2? { (-4.69 → -13.30) Mistake. e4 was best. } { [%eval -13.3] } (9. e4 Bxe4 10. Nc3 Kd7 11. Bg3 Bd6 12. Nxe4 Nxe4 13. Nf3 Ke6 14. Rd1 Rad8) 9... Kd7 { [%eval -12.1] } 10. Bf4 { [%eval -13.61] } 10... d4 { [%eval -10.97] } 11. c3 { [%eval -18.25] } 11... Ke6 { [%eval -17.51] } 12. e4?! { (-17.51 → Mate in 2) Checkmate is now unavoidable. c4 was best. } { [%eval #-2] } (12. c4 g5 13. g3 gxf4 14. gxf4 Ne4+ 15. Kd1 Bd6 16. Ke1 Bb4+ 17. Kd1 Nxf2+) 12... Bxe4?! { (Mate in 2 → -14.94) Lost forced checkmate sequence. Nxe4+ was best. } { [%eval -14.94] } (12... Nxe4+ 13. Ke2 Kd5#) 13. Bc4+ { [%eval -21.7] } 13... Nd5 { [%eval -9.59] } 14. cxd4 { [%eval -21.25] } 14... Nxd4?! { (-21.25 → -5.98) Inaccuracy. Na5 was best. } { [%eval -5.98] } (14... Na5) 15. Nc3 { [%eval -5.17] } 15... Rad8?? { (-5.17 → 1.40) Blunder. Kf5 was best. } { [%eval 1.4] } (15... Kf5 16. Re1 Nxc3 17. Nh3 Nb1+ 18. Kc1 Rac8 19. g4+ Kxg4 20. Rxe4 Rxc4+ 21. Kxb1) 16. Nf3?? { (1.40 → -25.76) Blunder. Re1 was best. } { [%eval -25.76] } (16. Re1 Kf5) 16... Bb4?? { (-25.76 → 7.84) Blunder. Kf5 was best. } { [%eval 7.84] } (16... Kf5 17. Nxd5 Nxf3+ 18. Kc3 Rxd5 19. Rhd1 Rxd1 20. Bg3 Bf6+ 21. Kb4 Rxa1 22. gxf3) 17. a3?? { (7.84 → -27.46) Blunder. Bxd5+ was best. } { [%eval -27.46] } (17. Bxd5+ Rxd5) 17... Rhe8?! { (-27.46 → -6.15) Inaccuracy. Bxc3+ was best. } { [%eval -6.15] } (17... Bxc3+ 18. Kc1 Kf5 19. Rd1 Nxf3 20. Rxd5+ Bxd5 21. Bxd5 Rxd5 22. gxf3 Kxf4) 18. Rhe1?! { (-6.15 → -27.48) Inaccuracy. Nxd4+ was best. } { [%eval -27.48] } (18. Nxd4+ Kf6 19. Bxd5 Rxd5 20. axb4 Rxd4+ 21. Kc1 Bxg2 22. Bg3 Bxh1 23. Kc2 Be4+) 18... Kf5 { [%eval -26.53] } 19. Bg3 { [%eval -27.59] } 19... Nb3+ { [%eval -26.13] } 20. Kd1?! { (-26.13 → Mate in 1) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-1] } (20. Ke2 Bxf3+) 20... Nb6+?! { (Mate in 1 → -34.11) Lost forced checkmate sequence. Nxc3# was best. } { [%eval -34.11] } (20... Nxc3#) 21. Ke2?! { (-34.11 → Mate in 6) Checkmate is now unavoidable. Bd5 was best. } { [%eval #-6] } (21. Bd5 Rxd5+) 21... Nxc4?! { (Mate in 6 → -30.15) Lost forced checkmate sequence. Bd3+ was best. } { [%eval -30.15] } (21... Bd3+ 22. Kd1 Bb1+ 23. Bd6 Rxe1+ 24. Nxe1 Rxd6+ 25. Nd3 Rxd3+ 26. Ke1 Ke5#) 22. Kf1 { [%eval -37.67] } 22... Bd6 { [%eval -18.67] } 23. Nh4+ { [%eval -17.97] } 23... Kg5 { [%eval -13.44] } 24. Nxe4+ { [%eval -19.54] } 24... Rxe4 { [%eval -20.55] } 25. Rxe4 { [%eval -19.3] } 25... Nbd2+ { [%eval -11.41] } 26. Ke2 { [%eval -15.15] } 26... Nxe4?? { (-15.15 → Mate in 2) Checkmate is now unavoidable. Bxg3 was best. } { [%eval #2] } (26... Bxg3) 27. Kd3 { [%eval #1] } 27... Bxg3+ { [%eval #1] } 28. Kxe4# { Game ends by variant rule. } 1-0