- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/5O9N1G2Q"] [Date "2025.10.26"] [White "Checkmateboi"] [Black "Batman065570"] [Result "0-1"] [GameId "5O9N1G2Q"] [UTCDate "2025.10.26"] [UTCTime "19:07:00"] [WhiteElo "2006"] [BlackElo "1457"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... Nxc6 { [%eval 4.52] } 4. d4?? { (4.52 → -0.79) Blunder. b4 was best. } { [%eval -0.79] } (4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1 Nb3) 4... Nxd4 { [%eval -0.8] } 5. Qxd4 { [%eval -0.85] } 5... Qa5 { [%eval -0.75] } 6. Qxg7?? { (-0.75 → -4.30) Blunder. Qxa7 was best. } { [%eval -4.3] } (6. Qxa7 Qxe1 7. Qxd7 Bxd7 8. g3 Qxf2 9. a3 Rxa3 10. Nxa3 Qxc2) 6... Qxe1 { [%eval -2.74] } 7. Qxg8?? { (-2.74 → Mate in 11) Checkmate is now unavoidable. Qxf8 was best. } { [%eval #-11] } (7. Qxf8 Qxc1) 7... Qxf2 { [%eval #-12] } 8. Qxh7 { [%eval #-10] } 8... Qxg2 { [%eval #-10] } 9. Qxh8 { [%eval #-8] } 9... Qxh2?? { (Mate in 8 → -2.72) Lost forced checkmate sequence. Qxg1 was best. } { [%eval -2.72] } (9... Qxg1 10. Rxg1 Kd8 11. Qxf8 e5 12. Qxf7 Ke7 13. Qxe7 Bb7 14. Qxd7 a5 15. Qxb7) 10. Qxf8 { [%eval -2.55] } 10... Kxf8?? { (-2.55 → 1.38) Blunder. Qxh1 was best. } { [%eval 1.38] } (10... Qxh1) 11. Rxh2 { [%eval 1.25] } 11... a5?? { (1.25 → Mate in 8) Checkmate is now unavoidable. Ba6 was best. } { [%eval #8] } (11... Ba6 12. c4) 12. b4 { [%eval #8] } 12... axb4 { [%eval #7] } 13. Nc3?? { (Mate in 7 → 2.96) Lost forced checkmate sequence. Rh4 was best. } { [%eval 2.96] } (13. Rh4 Rxa2 14. Rxb4 Rxa1 15. Nd2 Rxc1 16. Ngf3 Rxc2 17. Rb7 Bxb7 18. Ne4 Bxe4) 13... bxc3?? { (2.96 → Mate in 6) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #6] } (13... Rxa2) 14. Rb1 { [%eval #6] } 14... Rxa2 { [%eval #5] } 15. Ne2?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Rh4 was best. } { [%eval #-6] } (15. Rh4 Rxc2 16. Bd2 Rxd2 17. Rb7 Bxb7 18. Re4 Bxe4 19. Ne2 Rxe2#) 15... Rxc2 { [%eval #-6] } 16. Nxc3 { [%eval #-5] } 16... Rxc1 { [%eval #-5] } 17. Rxc1 { [%eval #-4] } 17... d5 { [%eval #-4] } 18. Nxd5 { [%eval #-3] } 18... Kg8 { [%eval #-4] } 19. Rxc8 { [%eval #-3] } 19... Kg7 { [%eval #-3] } 20. Nxe7 { [%eval #-2] } 20... f5 { [%eval #-2] } 21. Nxf5 { [%eval #-1] } 21... Kh6 { [%eval #-1] } 22. Rxh6# { Game ends by variant rule. } 0-1