- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/5JaP40mr"] [Date "2026.01.12"] [Round "-"] [White "Paff_Nu"] [Black "YaPavlik"] [Result "1/2-1/2"] [GameId "5JaP40mr"] [UTCDate "2026.01.12"] [UTCTime "12:16:51"] [WhiteElo "1349"] [BlackElo "1343"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "120+1"] [ECO "C26"] [Opening "Vienna Game: Stanley Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Bc4 { [%eval 0.03] } 2... Nf6 { [%eval 0.11] } 3. Nc3 { [%eval 0.0] } { C26 Vienna Game: Stanley Variation } 3... Bc5 { [%eval 0.0] } 4. Nd5 { [%eval -0.35] } 4... Nxe4 { [%eval 0.11] } 5. Qg4 { [%eval 0.0] } 5... Bxf2+ { [%eval 0.0] } 6. Ke2?? { (0.00 → -1.69) Blunder. Kd1 was best. } { [%eval -1.69] } (6. Kd1 O-O 7. Qxe4 c6 8. Nf3 d6 9. Rf1 cxd5 10. Bxd5 Bb6) 6... Qh4?? { (-1.69 → 5.38) Blunder. O-O was best. } { [%eval 5.38] } (6... O-O 7. Qxe4 Bxg1 8. Rxg1 c6 9. Rd1 cxd5 10. Bxd5 Nc6 11. Kf1) 7. Qxg7 { [%eval 5.26] } 7... Rf8 { [%eval 6.46] } 8. Qxe5+ { [%eval 6.46] } 8... Kd8 { [%eval 6.34] } 9. Qxc7+ { [%eval 6.38] } 9... Ke8 { [%eval 6.38] } 10. Qxc8+ { [%eval 6.31] } 10... Qd8 { [%eval 6.63] } 11. Nc7+ { [%eval 6.63] } 11... Ke7 { [%eval 6.58] } 12. Qxd8+ { [%eval 6.66] } 12... Kxd8 { [%eval 6.4] } 13. Nxa8 { [%eval 6.59] } 13... a6 { [%eval 8.26] } 14. d3 { [%eval 8.27] } 14... Bxg1 { [%eval 8.39] } 15. Rxg1 { [%eval 8.39] } 15... Nd6 { [%eval 8.48] } 16. Bf4 { [%eval 8.49] } 16... Nxc4 { [%eval 8.51] } 17. dxc4 { [%eval 8.41] } 17... Nc6 { [%eval 8.36] } 18. Rad1 { [%eval 8.22] } 18... Ke7 { [%eval 9.41] } 19. Nb6 { [%eval 8.9] } 19... Kf6 { [%eval 9.71] } 20. h4 { [%eval 8.47] } 20... Re8+ { [%eval 8.66] } 21. Kf3 { [%eval 8.58] } 21... Ne5+ { [%eval 10.33] } 22. Bxe5+ { [%eval 10.18] } 22... Rxe5 { [%eval 10.03] } 23. Rge1 { [%eval 9.66] } 23... Rxe1 { [%eval 10.42] } 24. Rxe1 { [%eval 9.88] } 24... h5? { (9.88 → Mate in 9) Checkmate is now unavoidable. Kg6 was best. } { [%eval #9] } (24... Kg6 25. Kf4 d5 26. cxd5 h5 27. Re3 a5 28. d6 f6 29. a4 Kg7) 25. Nxd7+ { [%eval #10] } 25... Kg7 { [%eval #8] } 26. Nc5 { [%eval #12] } 26... b5 { [%eval #12] } 27. Nxa6 { [%eval #11] } 27... bxc4 { [%eval #12] } 28. Re4? { (Mate in 12 → 9.30) Lost forced checkmate sequence. c3 was best. } { [%eval 9.3] } (28. c3 Kg6 29. Kf4 Kf6 30. Nb8 Kg6 31. Ke5 f5 32. Nd7 f4 33. Kxf4 Kg7) 28... f5? { (9.30 → Mate in 9) Checkmate is now unavoidable. Kg6 was best. } { [%eval #9] } (28... Kg6 29. Rxc4 Kf6 30. Nb8 Kg6 31. Ke3 Kg7 32. c3 f6 33. Rd4 Kg6 34. Na6) 29. Rxc4 { [%eval #8] } 29... Kf6 { [%eval #8] } 30. Rc5 { [%eval #8] } 30... Ke6 { [%eval #8] } 31. c3 { [%eval #8] } 31... Kd6 { [%eval #8] } 32. b4 { [%eval #7] } 32... f4 { [%eval #7] } 33. a4 { [%eval #7] } 33... Ke6 { [%eval #7] } 34. Kxf4 { [%eval #7] } 34... Kd6 { [%eval #6] } 35. g4 { [%eval #7] } 35... Kd7 { [%eval #6] } 36. gxh5 { [%eval #5] } 36... Kd6 { [%eval #5] } 37. h6 { [%eval #4] } 37... Ke7 { [%eval #4] } 38. h7 { [%eval #3] } 38... Kf7 { [%eval #3] } 39. Rc7+ { [%eval #2] } 39... Ke6 { [%eval #2] } 40. Nc5+ { [%eval #3] } 40... Kd6 { [%eval #3] } 41. Rg7 { [%eval #3] } 41... Kd5 { [%eval #3] } 42. h8=Q { [%eval #2] } 42... Kc4 { [%eval #2] } 43. Rg4 { [%eval #2] } 43... Kd5 { [%eval #2] } 44. Ke3 { [%eval #3] } 44... Kc6 { [%eval #3] } 45. Rg6+ { [%eval #2] } 45... Kd5 { [%eval #1] } 46. Qd8+ { [%eval #1] } 46... Kc4 { [%eval #1] } 47. Rg4+ { [%eval #1] } 47... Kxc3 { [%eval #1] } 48. Qg8 { [%eval #2] } 48... Kb2 { [%eval #2] } 49. Qb3+ { [%eval #1] } 49... Kc1 { [%eval #1] } 50. Rg2?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Nd3# was best. } { [%eval 0.0] } { Draw by stalemate. } (50. Nd3#) 1/2-1/2