FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/5I7TFUY0"]
[Date "2026.05.10"]
[Round "-"]
[White "santo_br"]
[Black "Zwiebelfisch"]
[Result "1-0"]
[GameId "5I7TFUY0"]
[UTCDate "2026.05.10"]
[UTCTime "21:46:41"]
[WhiteElo "1370"]
[BlackElo "1434"]
[WhiteRatingDiff "+19"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c6?? { (-1.80 → 0.40) Blunder. e5 was best. } { [%eval 0.4] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. b4? { (0.40 → -1.23) Mistake. e3 was best. } { [%eval -1.23] } (2. e3 a6 3. Bxa6 Rxa6 4. Qh5 Rxa2 5. Rxa2 Qa5 6. Qxa5 b6) 2... Qa5? { (-1.23 → 0.18) Mistake. c5 was best. } { [%eval 0.18] } (2... c5 3. bxc5 a5 4. c6 Nxc6 5. Qa4 b5 6. Qxb5 Qc7 7. Qxc6 Qxc6 8. Nf3) 3. bxa5 { [%eval -2.84] } 3... b6?? { (-2.84 → 1.44) Blunder. a6 was best. } { [%eval 1.44] } (3... a6 4. Qc2) 4. axb6 { [%eval 0.69] } 4... axb6 { [%eval 1.53] } 5. Qa4? { (1.53 → 0.00) Mistake. Qb3 was best. } { [%eval 0.0] } (5. Qb3) 5... Rxa4 { [%eval 0.61] } 6. Ba3?? { (0.61 → -1.21) Blunder. e3 was best. } { [%eval -1.21] } (6. e3 Rxa2 7. Rxa2 c5 8. Ne2 e6 9. Kd1 Ne7 10. Ra6 Nxa6 11. Ng3 b5) 6... Rxa3 { [%eval -0.94] } 7. Nxa3 { [%eval -0.91] } 7... b5 { [%eval -1.45] } 8. Nxb5 { [%eval -1.01] } 8... cxb5 { [%eval -1.26] } 9. a4 { [%eval -1.24] } 9... bxa4 { [%eval -1.08] } 10. Rxa4 { [%eval -0.98] } 10... Ba6 { [%eval -1.07] } 11. Rxa6 { [%eval -1.23] } 11... Nxa6 { [%eval -0.92] } 12. Kd1 { [%eval -1.2] } 12... Nb4?? { (-1.20 → 1.48) Blunder. Kd8 was best. } { [%eval 1.48] } (12... Kd8 13. c4 d5 14. cxd5 e6 15. dxe6 fxe6 16. h3 Kc7 17. Rh2 Kc6 18. g3) 13. cxb4 { [%eval 0.76] } 13... d6?! { (0.76 → 1.66) Inaccuracy. Kd8 was best. } { [%eval 1.66] } (13... Kd8 14. d4 Kc7 15. e3 Nh6 16. g4 Nxg4 17. Bd3 Nxe3 18. Bxh7 Rxh7 19. fxe3) 14. Kc2 { [%eval 1.52] } 14... Kd7 { [%eval 1.67] } 15. Kd3 { [%eval 0.94] } 15... e6?! { (0.94 → 1.69) Inaccuracy. f6 was best. } { [%eval 1.69] } (15... f6) 16. Kd4?? { (1.69 → -3.69) Blunder. e3 was best. } { [%eval -3.69] } (16. e3 g6 17. Kc3 Bh6 18. g3 Bxe3 19. fxe3 Ne7 20. Ba6 Nf5 21. g4 Nxe3) 16... e5?? { (-3.69 → Mate in 10) Checkmate is now unavoidable. d5 was best. } { [%eval #10] } (16... d5 17. Kxd5 Bxb4 18. Kxe6 Bxd2 19. Kxf7 Nh6 20. Kxg7 Rb8 21. Kxh6 Bxh6 22. f3) 17. Kxe5 { [%eval #10] } 17... dxe5 { [%eval #9] } 18. d4?? { (Mate in 9 → -5.33) Lost forced checkmate sequence. h3 was best. } { [%eval -5.33] } (18. h3 Bxb4 19. f3 Bxd2 20. e3 Bxe3 21. Rh2 Bxg1 22. g3 Bxh2 23. Bd3 Bxg3) 18... Bxb4 { [%eval -5.28] } 19. dxe5 { [%eval -4.36] } 19... f6?? { (-4.36 → -0.17) Blunder. Kc6 was best. } { [%eval -0.17] } (19... Kc6 20. e6) 20. exf6 { [%eval 0.0] } 20... gxf6 { [%eval -0.33] } 21. Nf3?! { (-0.33 → -0.92) Inaccuracy. e4 was best. } { [%eval -0.92] } (21. e4) 21... f5?? { (-0.92 → Mate in 6) Checkmate is now unavoidable. Be1 was best. } { [%eval #6] } (21... Be1 22. Nxe1 Ne7 23. e4 f5 24. exf5 Nxf5 25. Nf3 Ng3 26. fxg3 Kc6 27. Bb5) 22. Nd2 { [%eval #7] } 22... Bxd2 { [%eval #6] } 23. h3?? { (Mate in 6 → -8.74) Lost forced checkmate sequence. e4 was best. } { [%eval -8.74] } (23. e4 fxe4 24. Bd3 exd3 25. f4 Bxf4 26. Rf1 Bxh2 27. Rf4 Bxf4 28. g3 Bxg3#) 23... Be3 { [%eval -7.2] } 24. fxe3 { [%eval -6.38] } 24... f4?? { (-6.38 → -2.00) Blunder. Ne7 was best. } { [%eval -2.0] } (24... Ne7 25. Rg1) 25. exf4 { [%eval -1.62] } 25... h5?? { (-1.62 → Mate in 6) Checkmate is now unavoidable. Nf6 was best. } { [%eval #6] } (25... Nf6) 26. f5?? { (Mate in 6 → 0.06) Lost forced checkmate sequence. g4 was best. } { [%eval 0.06] } (26. g4 hxg4 27. hxg4 Rxh1 28. g5 Rxf1 29. f5 Rxf5 30. e4 Rxg5 31. e5 Rxe5#) 26... Ke6 { [%eval 0.14] } 27. fxe6 { [%eval 0.06] } 27... Ne7?? { (0.06 → Mate in 6) Checkmate is now unavoidable. Nh6 was best. } { [%eval #6] } (27... Nh6 28. e3 h4 29. g3 hxg3 30. Be2 Ng4 31. Bxg4 Rxh3 32. Rxh3 g2 33. e7) 28. h4?? { (Mate in 6 → -0.69) Lost forced checkmate sequence. g4 was best. } { [%eval -0.69] } (28. g4 hxg4 29. hxg4 Rxh1 30. Bh3 Rxh3 31. e3 Rxe3 32. g5 Rxe6 33. g6 Nxg6#) 28... Nc6?? { (-0.69 → Mate in 6) Checkmate is now unavoidable. Rb8 was best. } { [%eval #6] } (28... Rb8 29. Rh3 Rg8 30. g4 hxg4 31. Rh2 Re8 32. h5 g3 33. Bg2 gxh2 34. Bc6) 29. Rh3?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. g4 was best. } { [%eval 0.0] } (29. g4 hxg4 30. Rg1 Rxh4 31. Rxg4 Rxg4 32. e4 Rxe4 33. e7 Rxe7 34. Be2 Rxe2#) 29... Ne5?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Rg8 was best. } { [%eval #6] } (29... Rg8 30. Rh1 Rxg2 31. Bxg2 Nb8 32. Bc6 Nxc6 33. e7 Nxe7 34. Rh3 Nc6 35. Rc3) 30. g4 { [%eval #6] } 30... Nxg4 { [%eval #4] } 31. Re3 { [%eval #4] } 31... Nxe3 { [%eval #3] } 32. e7 { [%eval #3] } 32... Nxf1 { [%eval #2] } 33. e3 { [%eval #2] } 33... Nxe3 { [%eval #1] } 34. e8=Q { [%eval #1] } 34... Rxe8# { Game ends by variant rule. } 1-0