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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/5DutDmf4"] [Date "2026.06.19"] [Round "-"] [White "NoStandardChess"] [Black "Bandau"] [Result "1-0"] [GameId "5DutDmf4"] [UTCDate "2026.06.19"] [UTCTime "19:04:10"] [WhiteElo "1684"] [BlackElo "1973"] [WhiteRatingDiff "+23"] [BlackRatingDiff "-31"] [Variant "King of the Hill"] [TimeControl "60+0"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo, Italian Four Knights Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.61] } 1... e5 { [%eval 0.81] } 2. Nc3 { [%eval 0.99] } 2... Nf6 { [%eval 1.11] } 3. Nf3 { [%eval 0.74] } 3... Nc6 { [%eval 0.98] } 4. Bc4 { [%eval 0.44] } 4... Bc5 { [%eval 0.41] } 5. d3 { [%eval 0.12] } { C50 Italian Game: Giuoco Pianissimo, Italian Four Knights Variation } 5... d6 { [%eval 0.63] } 6. Ke2?? { (0.63 → -1.15) Blunder. Bg5 was best. } { [%eval -1.15] } (6. Bg5 Nd4 7. Nxd4 Bxd4 8. f4 c6 9. Rf1 h6 10. Bh4 exf4) 6... Bg4 { [%eval -0.69] } 7. Be3? { (-0.69 → -2.30) Mistake. Bb5 was best. } { [%eval -2.3] } (7. Bb5 a6 8. Bxc6+ bxc6 9. Na4 Ba7 10. h3 Bxf3+ 11. gxf3 Qb8 12. Be3 Ke7) 7... Nd4+ { [%eval -1.91] } 8. Bxd4 { [%eval -2.32] } 8... exd4 { [%eval -2.26] } 9. Nd5?! { (-2.26 → -3.16) Inaccuracy. h3 was best. } { [%eval -3.16] } (9. h3 Bxf3+) 9... Nxd5?? { (-3.16 → -1.23) Blunder. c6 was best. } { [%eval -1.23] } (9... c6) 10. Bxd5?? { (-1.23 → -3.76) Blunder. exd5 was best. } { [%eval -3.76] } (10. exd5 O-O 11. h3 Bd7 12. Re1 Qf6 13. Kf1 Rfe8 14. Re4 b5 15. Bb3 a5) 10... c6 { [%eval -3.15] } 11. Bb3 { [%eval -3.36] } 11... Qf6 { [%eval -2.38] } 12. c3? { (-2.38 → -4.46) Mistake. h3 was best. } { [%eval -4.46] } (12. h3 Bxf3+ 13. gxf3 d5 14. f4 Qxf4 15. Qd2 Qxd2+ 16. Kxd2 Ke7 17. f4 g5) 12... dxc3?? { (-4.46 → -1.38) Blunder. d5 was best. } { [%eval -1.38] } (12... d5 13. h3 Bxf3+ 14. gxf3 Kd7 15. Qd2 Bd6 16. cxd4 Qxd4 17. Qc3 Bc5 18. Qxd4) 13. bxc3 { [%eval -1.38] } 13... O-O-O { [%eval -1.38] } 14. d4 { [%eval -1.53] } 14... Bb6? { (-1.53 → -0.38) Mistake. Rhe8 was best. } { [%eval -0.38] } (14... Rhe8 15. Bc2 d5 16. e5 Rxe5+ 17. Kf1 Re6 18. h3 Bxf3 19. Qxf3 Bxd4 20. cxd4) 15. Ke3?? { (-0.38 → -3.24) Blunder. Re1 was best. } { [%eval -3.24] } (15. Re1 Rhe8 16. Kf1 d5 17. e5 Bxf3 18. exf6 Bxd1 19. Raxd1 gxf6 20. Rxe8 Rxe8) 15... Qh6+?? { (-3.24 → -0.59) Blunder. Rhe8 was best. } { [%eval -0.59] } (15... Rhe8 16. Kd3 Qg6 17. Kd2 Rxe4 18. h3 Bd7 19. g4 Rde8 20. Bc4 f5 21. gxf5) 16. Kd3 { [%eval -0.89] } 16... Rhe8 { [%eval -0.36] } 17. Bxf7 { [%eval -0.4] } 17... Re7 { [%eval -0.88] } 18. e5?? { (-0.88 → -9.52) Blunder. h3 was best. } { [%eval -9.52] } (18. h3) 18... Bf5+ { [%eval -9.0] } 19. Kc4 { [%eval -9.21] } 19... Rxf7 { [%eval -9.26] } 20. d5 { [%eval -14.91] } 20... Qf4+ { [%eval -11.84] } 21. Nd4 { [%eval -15.92] } 21... Qe4 { [%eval -14.61] } 22. dxc6 { [%eval -22.46] } 22... bxc6 { [%eval -20.78] } 23. Rb1?! { (-20.78 → Mate in 4) Checkmate is now unavoidable. Kb4 was best. } { [%eval #-4] } (23. Kb4 c5+ 24. Kb3 cxd4 25. Re1 Qd5+ 26. c4 Qa5 27. a3 Bc5 28. Qf3 Rb7+) 23... Qd5+ { [%eval #-3] } 24. Kb4 { [%eval #-3] } 24... Qc5+?! { (Mate in 3 → -18.34) Lost forced checkmate sequence. Qxa2 was best. } { [%eval -18.34] } (24... Qxa2 25. Qa4 a5+ 26. Qxa5 Bxa5#) 25. Kb3 { [%eval -18.43] } 25... Bxb1 { [%eval -14.15] } 26. Qxb1 { [%eval -19.15] } 26... Rxf2 { [%eval -17.02] } 27. Rd1 { [%eval -19.5] } 27... Rxg2 { [%eval -10.49] } 28. Ne6 { [%eval -29.99] } 28... Rxh2?? { (-29.99 → 8.38) Blunder. Qb5+ was best. } { [%eval 8.38] } (28... Qb5+ 29. Ka3 Qa6+ 30. Kb3 d5 31. Rd4 Bxd4 32. Nxd4 Qc4+ 33. Ka3 Qxc3+ 34. Qb3) 29. Nxc5 { [%eval 8.06] } 29... dxc5 { [%eval 11.85] } 30. Kc4?? { (11.85 → -1.12) Blunder. Qf5+ was best. } { [%eval -1.12] } (30. Qf5+) 30... Kc7?? { (-1.12 → 10.05) Blunder. Rh4+ was best. } { [%eval 10.05] } (30... Rh4+ 31. Kb3) 31. Rxd8 { [%eval 8.62] } 31... Kxd8? { (8.62 → Mate in 7) Checkmate is now unavoidable. Rh4+ was best. } { [%eval #7] } (31... Rh4+ 32. Rd4) 32. Qd1+ { [%eval #6] } 32... Ke7 { [%eval 33.84] } 33. Kd3?? { (33.84 → Mate in 8) Checkmate is now unavoidable. Qd6+ was best. } { [%eval #-8] } (33. Qd6+) 33... Ke6?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. Rh4 was best. } { [%eval #1] } (33... Rh4 34. c4 Ke6 35. Qe2 Rd4+ 36. Kc3 Ba5+ 37. Kb3 Rd3+ 38. Ka4 Bb4 39. Qe3) 34. Ke4# { Game ends by variant rule. } 1-0