FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/53z0nezP"]
[Date "2022.02.03"]
[White "Vollheinz_TrashMode"]
[Black "PRIYANKDAS"]
[Result "1-0"]
[GameId "53z0nezP"]
[UTCDate "2022.02.03"]
[UTCTime "13:36:42"]
[WhiteElo "1160"]
[BlackElo "1215"]
[WhiteRatingDiff "+35"]
[BlackRatingDiff "-16"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.14] } 1... e6 { [%eval -0.63] } 2. b4 { [%eval -0.25] } 2... Bxb4 { [%eval -0.96] } 3. Nf3? { (-0.96 → -2.32) Mistake. e3 was best. } { [%eval -2.32] } (3. e3 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6 6. Bc1 Qh4 7. Qxd7 Bxd7) 3... Bxd2 { [%eval -2.48] } 4. Nbxd2?! { (-2.48 → -3.88) Inaccuracy. Kxd2 was best. } { [%eval -3.88] } (4. Kxd2 e5) 4... Qg5?? { (-3.88 → -0.67) Blunder. e5 was best. } { [%eval -0.67] } (4... e5) 5. Nxg5 { [%eval -0.84] } 5... h6?? { (-0.84 → 2.77) Blunder. Ke7 was best. } { [%eval 2.77] } (5... Ke7 6. Nxf7 Kxf7 7. Rb1 b5 8. Rxb5 Bb7 9. Rxb7 Na6 10. Rxa7 Rxa7 11. Nb1 Ne7 12. Qxd7) 6. Nxf7 { [%eval 2.01] } 6... Kxf7 { [%eval 2.22] } 7. Nf3?? { (2.22 → Mate in 14) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-14] } (7. Rb1 c6) 7... e5 { [%eval #-13] } 8. Nxe5 { [%eval #-12] } 8... d6?? { (Mate in 12 → -1.53) Lost forced checkmate sequence. Na6 was best. } { [%eval -1.53] } (8... Na6 9. Nxd7 Bxd7 10. Qxd7 Nc5 11. Qxc7 Na4 12. Qxf7 Ne7 13. Qxe7 h5 14. Qxb7 Rad8 15. Qxg7) 9. Nxf7?? { (-1.53 → Mate in 11) Checkmate is now unavoidable. Qxd6 was best. } { [%eval #-11] } (9. Qxd6 cxd6 10. Bxh6 gxh6 11. Nxf7 h5 12. Nxh8 Bh3 13. gxh3 Nh6 14. Nf7 Nxf7 15. f4 Nc6) 9... Bh3?? { (Mate in 11 → 5.31) Lost forced checkmate sequence. h5 was best. } { [%eval 5.31] } (9... h5 10. Nxd6 cxd6 11. Qxd6 g5 12. Bxg5 Nf6 13. Qxf6 Rd8 14. Qxd8 Bh3 15. Qxb8 Rxb8 16. gxh3) 10. gxh3?? { (5.31 → Mate in 9) Checkmate is now unavoidable. Qxd6 was best. } { [%eval #-9] } (10. Qxd6) 10... Nc6?? { (Mate in 9 → 0.54) Lost forced checkmate sequence. h5 was best. } { [%eval 0.54] } (10... h5 11. Nxh8 g5 12. Bxg5 Ne7 13. Bxe7 a5 14. Qxd6 cxd6 15. Bxd6 Ra6 16. Bxb8 Ra7 17. Bxa7) 11. Qxd6 { [%eval 1.91] } 11... cxd6 { [%eval 0.59] } 12. Nxh6?? { (0.59 → -2.01) Blunder. Bxh6 was best. } { [%eval -2.01] } (12. Bxh6 gxh6 13. Nxh6 Nxh6 14. Rg1 Rhg8 15. Rxg8 Nxg8 16. h4 Nh6 17. Kd2 Nf7 18. h5 d5) 12... Rxh6 { [%eval -1.85] } 13. Bxh6 { [%eval -2.2] } 13... gxh6?? { (-2.20 → 1.30) Blunder. Nxh6 was best. } { [%eval 1.3] } (13... Nxh6 14. Kd2 Nb8 15. Kd3 Nd7 16. e3 Rb8 17. Be2 Nf7 18. Rhe1 b6 19. Rec1 a5 20. Kc3) 14. f3?? { (1.30 → -1.34) Blunder. f4 was best. } { [%eval -1.34] } (14. f4 d5) 14... Re8?? { (-1.34 → Mate in 9) Checkmate is now unavoidable. Nf6 was best. } { [%eval #9] } (14... Nf6 15. f4) 15. Rc1?? { (Mate in 9 → 2.55) Lost forced checkmate sequence. e3 was best. } { [%eval 2.55] } (15. e3 Rxe3 16. Kd2 Rxf3 17. Rg1 Rxh3 18. Rxg8 Rxh2 19. a4 Rxd2 20. Re1 Rxc2 21. Re7 Nxe7) 15... Rxe2 { [%eval 2.9] } 16. Kxe2 { [%eval 2.47] } 16... Nf6 { [%eval 2.82] } 17. Bg2?? { (2.82 → Mate in 8) Checkmate is now unavoidable. h4 was best. } { [%eval #-8] } (17. h4 h5) 17... Ng4?? { (Mate in 8 → 5.79) Lost forced checkmate sequence. Ne4 was best. } { [%eval 5.79] } (17... Ne4 18. fxe4 d5 19. exd5 a5 20. dxc6 bxc6 21. Bxc6 a4 22. Bxa4 h5 23. Rhg1 h4 24. Rg3) 18. hxg4 { [%eval 4.85] } 18... h5 { [%eval 5.84] } 19. gxh5 { [%eval 5.85] } 19... a5 { [%eval 5.81] } 20. Ke3 { [%eval 5.3] } 20... Nd4 { [%eval 6.28] } 21. Kxd4 { [%eval #17] } 21... d5 { [%eval #14] } 22. Kxd5 { [%eval #14] } 22... a4 { [%eval #13] } 23. Kc6 { [%eval #14] } 23... bxc6 { [%eval #13] } 24. Rb1?? { (Mate in 13 → 2.68) Lost forced checkmate sequence. h6 was best. } { [%eval 2.68] } (24. h6 c5 25. Rcd1 c4 26. h7 c3 27. Bf1 a3 28. Rd2 cxd2 29. h8=R d1=R 30. Be2 Rxh1) 24... c5 { [%eval 4.16] } 25. Rb4?? { (4.16 → 1.06) Blunder. Rhe1 was best. } { [%eval 1.06] } (25. Rhe1 a3) 25... cxb4 { [%eval 1.78] } 26. c3?? { (1.78 → 0.08) Blunder. a3 was best. } { [%eval 0.08] } (26. a3 bxa3) 26... bxc3 { [%eval 0.0] } 27. Rd1 { [%eval -0.28] } 27... a3 { [%eval 0.0] } 28. f4 { [%eval 0.0] } 28... c2 { [%eval 0.0] } 29. f5?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-12] } (29. Rb1 cxb1=K 30. f5 Kxa2 31. h6 Kb3 32. h7 Kc4 33. Bh3 Kd5 34. h8=Q Kd6 35. Qh7 a2) 29... cxd1=R?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. cxd1=K was best. } { [%eval #3] } (29... cxd1=K 30. h6 Kd2 31. f6 Kd3 32. Bh3 Ke4 33. Bf5 Kxf5 34. h7 Kxf6 35. h8=R Kf5 36. Rb8) 30. Bd5 { [%eval #3] } 30... Rxd5 { [%eval #2] } 31. h3 { [%eval #2] } 31... Rxf5 { [%eval #1] } 32. h4 { [%eval #1] } 32... Rxh5# { Game ends by variant rule. } 1-0
