FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/53MvHLsM"]
[Date "2021.06.03"]
[White "Srijusathish"]
[Black "vincele"]
[Result "1-0"]
[GameId "53MvHLsM"]
[UTCDate "2021.06.03"]
[UTCTime "07:13:32"]
[WhiteElo "1253"]
[BlackElo "1898"]
[WhiteRatingDiff "+22"]
[BlackRatingDiff "-12"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 1.26] } 2... e6 { [%eval 2.07] } 3. Bxd7 { [%eval 0.87] } 3... Kxd7?? { (0.87 → 2.86) Blunder. Bxd7 was best. } { [%eval 2.86] } (3... Bxd7 4. Na3 Bxa3 5. bxa3 Qh4 6. a4 Qxa4 7. Rb1 Qxc2 8. Qxc2) 4. Nc3?? { (2.86 → -0.13) Blunder. b4 was best. } { [%eval -0.13] } (4. b4 Bxb4 5. Qh5 Bxd2 6. Qxh7 Rxh7 7. Bxd2 Rxh2 8. Rxh2 Qh4) 4... Ba3 { [%eval -0.51] } 5. bxa3 { [%eval -0.33] } 5... e5 { [%eval 0.06] } 6. e4?? { (0.06 → Mate in 12) Checkmate is now unavoidable. f4 was best. } { [%eval #-12] } (6. f4 exf4) 6... f5 { [%eval #-12] } 7. exf5 { [%eval #-11] } 7... e4 { [%eval #-11] } 8. Nxe4 { [%eval #-10] } 8... Qg5?? { (Mate in 10 → 1.27) Lost forced checkmate sequence. Kd6 was best. } { [%eval 1.27] } (8... Kd6 9. Nxd6 Bxf5 10. Nxf5 Qxd2 11. Kxd2 Nd7 12. Nxg7 Re8 13. Nxe8 Nh6 14. Nxc7 Ng4 15. Qxg4) 9. Nxg5 { [%eval 1.06] } 9... g6?? { (1.06 → 8.83) Blunder. Nf6 was best. } { [%eval 8.83] } (9... Nf6 10. Nxh7) 10. fxg6 { [%eval 5.13] } 10... hxg6 { [%eval 6.25] } 11. Nh7?? { (6.25 → 0.21) Blunder. N1f3 was best. } { [%eval 0.21] } (11. N1f3 Rxh2 12. Nxh2 Na6 13. Qh5 gxh5 14. f4 Nb4 15. axb4 c5 16. bxc5 Kd6 17. cxd6 Bh3) 11... Rxh7 { [%eval 0.59] } 12. Qh5?! { (0.59 → 0.00) Inaccuracy. Nf3 was best. } { [%eval 0.0] } (12. Nf3) 12... Rxh5 { [%eval -0.72] } 13. Nh3?! { (-0.72 → -1.50) Inaccuracy. Nf3 was best. } { [%eval -1.5] } (13. Nf3 Rxh2) 13... Rxh3 { [%eval -1.36] } 14. gxh3 { [%eval -1.75] } 14... Nh6 { [%eval -1.35] } 15. h4 { [%eval -1.62] } 15... g5? { (-1.62 → 0.00) Mistake. Na6 was best. } { [%eval 0.0] } (15... Na6 16. h5) 16. hxg5 { [%eval -0.29] } 16... Na6?? { (-0.29 → 3.73) Blunder. Ng8 was best. } { [%eval 3.73] } (16... Ng8) 17. gxh6 { [%eval 3.92] } 17... Nb4?? { (3.92 → 8.88) Blunder. c6 was best. } { [%eval 8.88] } (17... c6 18. h7) 18. axb4 { [%eval 8.2] } 18... c5 { [%eval 8.51] } 19. bxc5 { [%eval 9.07] } 19... Kd6? { (9.07 → Mate in 17) Checkmate is now unavoidable. a6 was best. } { [%eval #17] } (19... a6 20. f4 Ke6 21. d4 Kf5 22. h7 Kxf4 23. Bxf4 Rb8 24. Bxb8 a5 25. Rb1 Bh3 26. Rf1) 20. cxd6 { [%eval #14] } 20... Ba6 { [%eval #10] } 21. Ke2 { [%eval #10] } 21... Bxe2 { [%eval #9] } 22. Rd1 { [%eval #9] } 22... Bxd1 { [%eval #8] } 23. Rb1 { [%eval #8] } 23... Bxc2 { [%eval #7] } 24. h7 { [%eval #7] } 24... Bxb1 { [%eval #6] } 25. a4?? { (Mate in 6 → 0.89) Lost forced checkmate sequence. d7 was best. } { [%eval 0.89] } (25. d7 Bxh7 26. d8=B Rxd8 27. Bb2 Rxd2 28. h4 Rxb2 29. h5 Rxa2 30. h6 Rxf2#) 25... Bxh7 { [%eval 1.06] } 26. d3 { [%eval 0.94] } 26... Bxd3 { [%eval 0.25] } 27. Bd2 { [%eval 0.0] } 27... Bb5 { [%eval -0.07] } 28. axb5 { [%eval 0.08] } 28... a5?? { (0.08 → Mate in 5) Checkmate is now unavoidable. Rg8 was best. } { [%eval #5] } (28... Rg8 29. b6) 29. bxa6 { [%eval #5] } 29... Rxa6 { [%eval #4] } 30. h4 { [%eval #4] } 30... Rxd6 { [%eval #3] } 31. Bh6 { [%eval #3] } 31... Rxh6 { [%eval #2] } 32. f3 { [%eval #2] } 32... Rxh4 { [%eval #1] } 33. f4 { [%eval #1] } 33... Rxf4# { Game ends by variant rule. } 1-0
