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[Event "rated Antichess game"] [Site "https://lichess.org/4zXpEuof"] [Date "2025.08.06"] [White "NiViVa"] [Black "zxh2016"] [Result "0-1"] [GameId "4zXpEuof"] [UTCDate "2025.08.06"] [UTCTime "09:39:31"] [WhiteElo "991"] [BlackElo "1040"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+89"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 0.18] } 3. Qh5 { [%eval -0.16] } 3... Qh4 { [%eval 0.5] } 4. Qxf7 { [%eval -0.08] } 4... Qxf2 { [%eval 0.31] } 5. Qxg7?? { (0.31 → Mate in 13) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-13] } (5. Qxe8 Qxe1 6. Qxf8 Qxg1 7. Rxg1 g6 8. Qxg8 Rxg8 9. h4 Re8) 5... Qxg2?? { (Mate in 13 → 0.02) Lost forced checkmate sequence. Bxg7 was best. } { [%eval 0.02] } (5... Bxg7 6. Kxf2 Bxb2 7. Bxb2 Nc5 8. Bxh8 Nf6 9. Bxf6 Kd8 10. Bxd8 h5 11. Bxc7) 6. Qxh7? { (0.02 → -1.45) Mistake. Qxg2 was best. } { [%eval -1.45] } (6. Qxg2 b6) 6... Qxd2?? { (-1.45 → Mate in 12) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #12] } (6... Rxh7 7. b3) 7. Bxd2 { [%eval #12] } 7... Rxh7 { [%eval #11] } 8. Nh3?? { (Mate in 11 → -2.24) Lost forced checkmate sequence. Bb4 was best. } { [%eval -2.24] } (8. Bb4 Nxb4 9. a3 Nxc2 10. a4 Nxe1 11. Nf3 Nxf3 12. Nc3 Rxh2 13. Rxh2 Nxh2) 8... Rxh3 { [%eval -2.06] } 9. Rg1?? { (-2.06 → Mate in 12) Checkmate is now unavoidable. Bb4 was best. } { [%eval #-12] } (9. Bb4 Nxb4) 9... Rxe3 { [%eval #-12] } 10. Bxe3 { [%eval #-11] } 10... Nb4?? { (Mate in 11 → -1.02) Lost forced checkmate sequence. c6 was best. } { [%eval -1.02] } (10... c6 11. Rxg8 Rb8 12. Bxa7 Nc7 13. Bxb8 b5 14. Rxf8 Kxf8 15. Bxc7 e5 16. Bxe5) 11. Bxa7 { [%eval -1.34] } 11... Rxa7 { [%eval -2.92] } 12. Rxg8 { [%eval -3.27] } 12... Nxc2?? { (-3.27 → -1.28) Blunder. Rxa2 was best. } { [%eval -1.28] } (12... Rxa2) 13. Rxf8 { [%eval -2.63] } 13... Nxe1 { [%eval -1.94] } 14. Rxe8 { [%eval -1.59] } 14... Rxa2 { [%eval -1.39] } 15. Rxe6?? { (-1.39 → Mate in 6) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-6] } (15. Rxa2) 15... Rxb2 { [%eval #-6] } 16. Rxe1 { [%eval #-5] } 16... Rxb1 { [%eval #-5] } 17. Raxb1 { [%eval #-4] } 17... b5 { [%eval #-4] } 18. Rxb5 { [%eval #-3] } 18... c5?? { (Mate in 3 → 3.46) Lost forced checkmate sequence. d5 was best. } { [%eval 3.46] } (18... d5 19. Rxd5 c5 20. Rxc5 Bf5 21. Rxf5#) 19. Rxc5 { [%eval 2.9] } 19... d5 { [%eval 2.44] } 20. Rxc8 { [%eval 2.27] } 20... d4 { [%eval 2.35] } 21. Re3 { [%eval 1.91] } 21... dxe3 { [%eval 1.9] } 22. Rd8?? { (1.90 → 0.00) Blunder. h4 was best. } { [%eval 0.0] } (22. h4 e2 23. Rc5 e1=K 24. h5 Kd2 25. Ra5 Kd3 26. h6 Kc4 27. Ra1 Kb5) 22... e2 { [%eval 0.0] } 23. Rd1?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rd3 was best. } { [%eval #-3] } (23. Rd3 e1=K 24. Rg3 Ke2 25. Rg6 Ke1 26. h4 Kf2 27. Rb6 Ke3 28. h5 Kf4) 23... exd1=R { [%eval #-3] } 24. h3 { [%eval #-2] } 24... Rg1 { [%eval #-2] } 25. h4 { [%eval #-1] } 25... Rg5 { [%eval #-1] } 26. hxg5# { Game ends by variant rule. } 0-1