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[Event "rated Antichess game"] [Site "https://lichess.org/4zK5Ykkq"] [Date "2025.04.16"] [White "shikhar7"] [Black "Mustafa8699"] [Result "1-0"] [GameId "4zK5Ykkq"] [UTCDate "2025.04.16"] [UTCTime "14:47:57"] [WhiteElo "914"] [BlackElo "990"] [WhiteRatingDiff "+28"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?! { (-1.29 → -0.38) Inaccuracy. Nh6 was best. } { [%eval -0.38] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. a4?? { (-0.38 → -3.00) Blunder. e3 was best. } { [%eval -3.0] } (2. e3 Bxh3 3. Rxh3 c5 4. Rxh7 Rxh7 5. b4 cxb4 6. Qh5 Rxh5) 2... Bxh3 { [%eval -2.71] } 3. Rxh3 { [%eval -2.3] } 3... Qd7 { [%eval -2.15] } 4. Rxh7 { [%eval -2.24] } 4... Qxa4?! { (-2.24 → -1.37) Inaccuracy. Rxh7 was best. } { [%eval -1.37] } (4... Rxh7 5. c3) 5. Rxh8 { [%eval -1.15] } 5... Qxc2 { [%eval -0.68] } 6. Rxg8 { [%eval -0.81] } 6... Qxb2 { [%eval -0.76] } 7. Rxg7 { [%eval -1.07] } 7... Qxd2?? { (-1.07 → Mate in 10) Checkmate is now unavoidable. Qxb1 was best. } { [%eval #10] } (7... Qxb1 8. Rxb1) 8. Rxa7?? { (Mate in 10 → -1.14) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -1.14] } (8. Bxd2 Bxg7 9. Rxa7 Rxa7 10. Qa4 Rxa4 11. Ba5 Rxa5 12. Nc3 Bxc3 13. e4 Bxe1) 8... Qxe2?? { (-1.14 → Mate in 10) Checkmate is now unavoidable. Qxd1 was best. } { [%eval #10] } (8... Qxd1 9. Rxf7) 9. Rxf7?? { (Mate in 10 → 2.29) Lost forced checkmate sequence. Rxb7 was best. } { [%eval 2.29] } (9. Rxb7 Bxg7 10. Rxb8 Rxb8 11. Qxe2 Rxb1 12. Qxe7 Rxc1 13. Qxe8 Rxe1 14. Qxf7 Rxf1) 9... Kxf7?? { (2.29 → Mate in 9) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #9] } (9... Qxe1) 10. Qxd6?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Nxe2 was best. } { [%eval #-10] } (10. Nxe2 Rxa7 11. Qxd6 exd6 12. Bh6 Bxh6 13. Nc1 Bxc1 14. f4 Bxf4 15. g3 Bxg3) 10... Qxf2?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #8] } (10... Qxe1 11. Rxb7 Qxf2 12. Qxc7 Qxg1 13. Qxe7 Qxf1 14. Qxf7 Qxc1 15. Rxb8 Qxb1 16. Qxf8) 11. Qxe7 { [%eval #8] } 11... Qxe1 { [%eval #7] } 12. Qxc7?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #-7] } (12. Qxe1 Rxa7 13. Qe6 Kxe6 14. Bh6 Bxh6 15. Na3 Rxa3 16. g3 Rxg3 17. Nf3 Rxf3) 12... Qxf1?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #6] } (12... Rxa7 13. Qxf7 Qxf1 14. Qxf8 Qxc1 15. Qxb8 Qxg1 16. Qxa7 Qxg2 17. Qxb7 Qxb7 18. Nd2) 13. Qxb8?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rxa8 was best. } { [%eval #-5] } (13. Rxa8 Qxc1 14. Rxb8 Qxc7 15. Rxb7 Qxb7 16. g4 Qxb1 17. g5 Qxg1 18. g6 Qxg6#) 13... Qxg2?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #5] } (13... Rxa7 14. Qxb7 Qxg1 15. Qxa7 Qxg2 16. Qxf7 Be7 17. Qxe7 Qd2 18. Bxd2#) 14. Qxb7 { [%eval #6] } 14... Qxg1 { [%eval #5] } 15. Qxf7?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Rxa8 was best. } { [%eval #-3] } (15. Rxa8 Qxc1 16. Rxf8 Qxb1 17. Qxb1 Kxf8 18. Qd3 Kf7 19. Qg6 Kxg6#) 15... Rxa7?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #3] } (15... Qxc1 16. Qxf8 Qxb1 17. Qxa8 Qa1 18. Rxa1#) 16. Qxf8 { [%eval #3] } 16... Qxc1 { [%eval #2] } 17. Qf4 { [%eval #2] } 17... Qxf4 { [%eval #1] } 18. Nd2 { [%eval #1] } 18... Qxd2# { Game ends by variant rule. } 1-0