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[Event "rated variant:antichess game"] [Site "https://lichess.org/4xmHT0S4"] [Date "2025.11.25"] [Round "-"] [White "rooksoverbooks"] [Black "AILevel11"] [Result "0-1"] [GameId "4xmHT0S4"] [UTCDate "2025.11.25"] [UTCTime "13:07:54"] [WhiteElo "1565"] [BlackElo "1584"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+49"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Bxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Kd1 { [%eval #11] } 6... Bxd1 { [%eval #10] } 7. a3 { [%eval #11] } 7... Bxc2 { [%eval #10] } 8. Ra2 { [%eval #10] } 8... Bxb1 { [%eval #9] } 9. Nf3 { [%eval #9] } 9... Bxa2 { [%eval #8] } 10. b3 { [%eval #9] } 10... Bxb3 { [%eval #8] } 11. a4 { [%eval #8] } 11... Bxa4 { [%eval #7] } 12. Rd1 { [%eval #7] } 12... Bxd1 { [%eval #6] } 13. e4?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. g3 was best. } { [%eval #-12] } (13. g3 Bxf3 14. e4 Bxe4 15. f3 Bxf3 16. g4 Bxg4 17. h3 Bxh3 18. Bh6 gxh6#) 13... Bxf3 { [%eval #-12] } 14. gxf3 { [%eval #-11] } 14... f5 { [%eval #-11] } 15. exf5 { [%eval #-10] } 15... e6 { [%eval #-10] } 16. fxe6 { [%eval #-9] } 16... Kd7 { [%eval #-9] } 17. exd7 { [%eval #-8] } 17... Re8 { [%eval #-9] } 18. dxe8=B { [%eval #-7] } 18... a5 { [%eval #-7] } 19. Bxa5 { [%eval #-6] } 19... Nf6?? { (Mate in 6 → -4.89) Lost forced checkmate sequence. Nh6 was best. } { [%eval -4.89] } (19... Nh6 20. Bxc6 Rg8 21. Bxc7 Bd6 22. Bxd6 Rf8 23. Bxf8 Ng8 24. Bxg7 Nh6 25. Bxh6#) 20. Bxc7 { [%eval -4.8] } 20... Nxe8 { [%eval -4.69] } 21. h4 { [%eval -4.78] } 21... Nxc7 { [%eval -5.03] } 22. h5 { [%eval -5.07] } 22... g5 { [%eval #-13] } 23. hxg6 { [%eval #-12] } 23... hxg6 { [%eval #-12] } 24. f4 { [%eval #-11] } 24... g5 { [%eval #-11] } 25. fxg5 { [%eval #-10] } 25... Ba3 { [%eval #-12] } 26. f4 { [%eval -1.65] } 26... c5 { [%eval -2.2] } 27. f5 { [%eval #-36] } 27... Ne6 { [%eval #-16] } 28. fxe6 { [%eval -117.96] } 28... Bb2?? { (-117.96 → -0.25) Blunder. c4 was best. } { [%eval -0.25] } (28... c4 29. g6) 29. g6? { (-0.25 → -1.54) Mistake. e7 was best. } { [%eval -1.54] } (29. e7 c4 30. g6 c3 31. e8=K Rxe8 32. g7 Re1 33. g8=B Re6 34. Bxe6 c2) 29... Rh7?? { (-1.54 → Mate in 16) Checkmate is now unavoidable. Bg7 was best. } { [%eval #16] } (29... Bg7 30. e7) 30. gxh7 { [%eval #16] } 30... Bc1 { [%eval #8] } 31. h8=R { [%eval #8] } 31... Bh6 { [%eval #6] } 32. Rxh6 { [%eval #6] } 32... c4 { [%eval #5] } 33. e7 { [%eval #5] } 33... c3 { [%eval #4] } 34. Rd6 { [%eval #4] } 34... c2 { [%eval #3] } 35. Rd1?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. e8=R was best. } { [%eval #-2] } (35. e8=R c1=Q 36. Rd1 Qxd1 37. Re2 Qxe2#) 35... cxd1=R { [%eval #-2] } 36. e8=Q { [%eval #-1] } 36... Rd8 { [%eval #-1] } 37. Qxd8# { Game ends by variant rule. } 0-1